Actions Specifics
Some specifics on the actions. Thanks again to Civleader for the majority of this list.
You dont need to read these to play the game. You only need to read them when you are attempting to perform the action in question.
Also, again remember that this list is not exhaustive. I am open to suggestions for other actions, or creative ways in which these actions can be employed. Impress me!
Hire Bodyguards
Purpose:
To defend yourself against assassination attempts, espionage, and other threats to your life. Increases chances of surviving attempts at your life and foiling espionage plans on you.
Cost:
5 shekels per bodyguard per turn and will remain loyal to you as long as you can pay them. (This applies to Bodyguards and Mercenaries Group)
How to:
Once a bodyguard group appears, to hire bodyguards, you need to PM saying you want to hire them and how much you will pay. Then, they will automatically protect you. However, before that group exists, you must find ways to get people to protect you. Will you use the warriors, or will you scout for people among the tribe whom you can trust and will defend you? What will you offer in return?
Hiring Assassins
Purpose:
To eliminate political enemies or other assassins.
Cost:
100 shekels per contract and everyone will know it was an assassination.
First Package
200 shekels per contract and everyone will think it was a natural death.
Second Package
How to:
Send me a PM saying you want to hire assassins with the following information:
- Target(s)
- Assassin's Group being hired
- Payment
- Specification of package wanted
NOTE: The same goes to the assassins. Their group will not exist at the beginning of the game. If you want to assassinate that early in the game, you must do it, or you must find someone to do it for you.
Second Package kills are not available until the classical era.
NOTE ON SECOND PACKAGE KILLS: If you order a
Second Package kill on a person who is participating in a big event that turn before the kill order was sent, the kill wont occur until the next turn. Reason: It takes more time and effort to slip the poison to the target, and since it is unpredictable what the target will do, more planning and preparation is required.
Hiring Groups
Purpose:
To hire a group to achieve a task, be it to assassinate someone or to help with a protest.
Cost:
Depends on group.
How to:
Send me a PM saying you want to hire a group with the following information:
- Group being hired
- Payment
- Specification of requirements
NOTE: You must already know of a specific group before hiring one. Finding a group can be an action.
Political Coups
Purpose:
To remove a playerwho occupies a major position of power: ex: leader of a group, leader of entire civilization, leader of a creed, party or clan, governor of a city, etc.
Cost:
None for coup. 10 shekels per player to have a message about the coup distributed anonymously.
How to:
First, all participants of the coup must be in the same city and location of where the coup will occur.
To start a coup, one player must PM me saying that you want to start a coup, and telling me where, when, and against who the coup will be performed. Then, his supporters will PM me saying they will support the coup. This means that you will have to deal with telling the others of the coup, risking the chance that they dont support you and betray you.
For this reason, there is a second way to start a coup. You can pay 10 shekels per player to have the message distributed anonymously to other players by me, sending them an anonymous letter of a possible political coup, and those who want to join PM me back. Then the leader of the political coup shall be PMed telling him who is supporting the coup. The leader will then decide if he wants to go forward with the coup or not.
If the leader goes forward the coup happens.
If not, the other members will be notified that the leader backed out and the number of people supporting the coup. They will also be asked if they still want to execute the coup. Whoever says no will also just back out and supporters of coup will proceed with the coup. The supporter with the most influence will be named leader of the coup.
If the coup succeeds, power will fall on the coup participators, with the leader of coup holding the reins. The defeated will be handled as the coup wishes.
If the coup fails, coup participators will be exposed and captured. They will be dealt with as the opposition of coup wish.
(Possible punishments include: execution, imprisonment, or banishment)
Leader of the coup must also PM me the plan of the coup, detailing what they are going to do and how they are going to gain and keep power.
Military Coups
Purpose:
Same as political coups except that in a military coup, only a player with a military position, like a minister of war, secretary of defense, general, or some similar position with military influence can start one. Usually, these coups are done without other players support.
Cost:
None. 10 shekels per player to have a message about the coup distributed anonymously.
How to:
To start a military coup, and if you are able to, you just have to send me a message telling me to start the coup, where, when (what turn), and against who. Normally, military coups are done against people with great power, like the leader of the nation. If you involve others, the process is exactly like that of a political coup.
Differences to Politician Coups:
If coup succeeds, the leader will have absolute power in what he just took power in. He can do whatever he wants with players in the city he is in. However, as more people are hurt, the higher the negative impact on stability gets. Rule in that city then becomes a dictatorship until the leader of the coup decides to recreate a government.
Espionage
Purpose:
To know what is going on behind closed doors or what your enemy is up to. To be on look out for opposition. To get information on other players.
Cost:
There are five packages with different purposes:
First Package: spy on the social group page, where you will receive some discussion that happened in the target's social group page. Cost: 50 shekels.
Second package: To spy on a player's stats where you will receive detailed stats about that persons income, money in account, popularity, power status, local and national influence level, membership to any organization, etc. Cost: 180 shekels.
Third Package: intercept letters, where you will receive information of any action that the player is planning, or about to do, or did in last turn. Cost: 230 shekels
Fourth Package: to steal money from target. It costs 200 shekels and they will steal a random number of shekels above 350.
Fifth Package: you hire an informant that infiltrates any organization you want, and they will inform you for ten turns. Cost: 500 shekels
How to:
To hire a spy, you must PM me with the following information:
- Target
- Spy group being hired
- Package wanted
- Payment
You can spy on several targets at a time, for each target you need the previous information.
Counter: Body Guards. Counter espionage and see if they are spying on you.
NOTE: The same goes to the espionage missions, which are done by the same group as the assassins. Their group will not exist at the beginning of the game. If you want to spy that early in the game, you must do it, or you must find someone to do it for you.
Third Package missions before writing is researched will only give you what that player did that turn.
Hire Agitators
Purpose:
When you need to agitate things to make people rebel, or when you need to make a politician look bad, you can always hire people to turn peaceful protests into something more.
Cost:
Agitators costs depend on how much impact you want to make on the popular stability. You can pay 1 shekel for a very small impact, or 200 for a huge impact. (200 is the maximum)
How to:
PM saying you want to hire agitators and payment.
Counter:
Unless you are spied on in the modern age, it is very hard to prove that someone hired agitators. However, if it is found, you will highly decrease in influence. (If you are spied on before the modern age, follow Frame a Politician action rules to try to prove that someone used agitators
or to frame them for doing so).
Bribe
Purpose:
Sometimes you may need to convince people to do something, and sometimes the only option is money. You can bribe any person, even AI.
How to:
To bribe a player, you must PM that person, and when both agree, both must send me a message telling me how much money will be transferred and from who to who. The person bribing must be careful, since the person you are trying to bribe may denounce you, and then there would be a battle of words and credibility (Frame a Politician rules).
To bribe an AI player, just PM me as if you were trying to convince a real person. You will risk failure with that person, since your PM might not be enough to convince that person to accept your offer.
Counter:
Espionage can see if a player is involved in corruption. If someone is found guilty of corruption, their popularity will highly decrease.
Terrorism
Purpose:
Create terror among the people and pressure on government.
How to:
To do a terrorist act, you must PM me with the following information:
- Cause
- Location
- Executioner (You, a group of people hired, a terrorist group)
- Payment (required if you alone are not the executioner)
- Operation and target(s)
Operations:
These are the types of terrorists acts you can do:
- Ethnic Attacks- you murder a civilian (or a group if executioner is many) and you put them as display and example, warning they are not wanted, or that this will continue if there is no change
- Assassination- (see assassination) Target, if killed, is displayed as an example to create fear.
- Kidnapping- you kidnap a civilian (or a group if executioner is many) and warn that they wont stop unless you get what you want.
- Sabotage- you destroy an improvement or road in a tile, and warn this will continue if you don't get what you want
- Bomb Attack- you blow up a bomb in a place specified in location, killing civilians. Only available when tech gunpowder is researched. Must pay 250 shekels to kill 100 civilians Special: Suicide bomber: you don't have to pay person committing suicide, kills 25 and has more chances of success then a regular bomb attack.
- Chemical weapon- you release a chemical weapon, killing civilians and decreasing food production. Must pay 500 shekels to kill 1000 civilians.
- Nuclear attack- very rare and usually only happens with terrorists attacking other countries. 10000 shekels for a nuclear weapon.
For all terrorist acts, they will have to defeat security forces, body guards and/or military units to achieve their goal. The operations are listed from least impact to most impact on population and from chances of success to least.
Boycotts and Embargoes
Purpose:
Punish a country or province economically and create pressure for that country or province to change.
How to:
To issue the order, it depends on the government you created to see who can and when. But however you decide it can be done, you can either post on the main thread or PM me saying:
- Target of boycott (what cities)
- Reason why
The effect it has depends on the foreign leader's AI decisions regarding the situation.
Reporters and Investigation
Purpose:
To investigate about a person or issue and show the world what really is happening behind closed doors without breaking the law using espionage. This method it is more difficult to get the information and some information may not be found.
How to:
There are two ways you can do this:
- Hire a reporter
- Investigate yourself (this would be considered a movement)
Hire an informant
An informant costs 20 shekels and you would have to trust him to do a good job, and get the information you want. There exists a possibility that the informant gives you false information or gives you information you were not looking for. If you are in the modern era, pictures and video can be taken by paying 10 more shekels.
Investigate yourself
You can investigate yourself, perhaps in order to check for any nasty rumors circulating about yourself, by doing movements (explained below). You must talk to people, go places, and obtain information through documents and speculation. In the modern era, you may take pictures and video.
Counter:
To counter informants and nosy players, you can create diversions and false information to mislead them. This would mean creating documents with false information, telling people wrong rumors, and framing people to divert the attention. You can also take an illegal path and assassinate them.
Imprison Players
Purpose:
Normally happens when a player is found guilty of committing a crime (coup, assassination, espionage, illegal business, corruption) or when a player is framed of committing a crime.
Consequences:
When a player is imprisoned, he:
- loses any positions, titles, and lands unless otherwise specified.
- He is in jail, so he will not gain any money from jobs.
- Tiles owned by that player will be returned to the government of the province, unless otherwise specified.
- They cannot give any speeches to the population directly, although they might be able to spread a pamphlet through espionage.
- They may be visited by any one person at any time, unless government specifies against this.
- Government will decide what happens to your other possessions, be they companies or your shekels.
Imprisoned players can still however control any group he created or is leader of, and will gain shekels (if applicable) from the group.
Counter:
The way you get out of prison depends on the government laws and punishments. If law permits, politician can pay a certain amount of money specified by law to be free civilian. You can wait your sentence in prison. Amount of time can sometimes be until death, so you can either hope a revolution happens and you are liberated by people who support you and took control of city, or you can bribe an official that can let you out, or if popular pressure on government is too much and they must let you free to keep civilians at bay. Any group you or others created can try to break you out. If you do escape, you will become an outlaw and must stay hidden in your groups headquarters.
A person in jail can still be assassinated. They can also naturally die in jail.
Frame Politicians
Purpose:
Sometimes, a player may have so much popularity and power, that you need to ruin their popularity to either remove them as threats or stop them from becoming untouchable.
How to:
To frame a player, you have to post on the main thread denouncing/accusing them of something. I will read the post and calculate an influence change with the target. Then I will read other responses, and calculate their impact on the target. After this, a credibility stat will grow for both the accuser and the target. Those who have more influence and more popularity will have more credibility. Supporters on both sides can help by posting their responses in favor or against either player.
Outcome:
Whoever has the most credibility at the end of two days will be the winner of this credibility battle. Winner will result slightly negatively affected if anything, and the looser will be negatively affected. Supporters of losing players are also negatively affected. Supporters of winners gain influence.
The effects on influence will depend on crime committed. There can also be stability consequences. The effect on the influence of an accuser if he lost is negative, and as the politician accused has more influence, the negative effect will increase. If he won, he will slightly gain influence.
Credibility Help:
If you can show evidence, you will get more argument bonus. If in modern, digital era, videos and photos taken by spies or informants can be used.
Frame Elections
Purpose:
Win elections, if there even is elections in government.
How to:
To frame elections, you must hire the fourth package of espionage. (See Espionage:
Fourth Package)
Create Propaganda
Purpose:
When you need to sway peoples support to an idea, law, war or to change stability or popularity of something, you can create Propaganda.
How to:
To do this, you must PM me with the following information:
- Tiles you will be distributing this
- What you want it to cause
- Payment
- Name of Propaganda
After you have sent me the message, you must post in the main thread a post with the propagandas name as the title. In the post you will tell what you want to promote. You may also PM me the propaganda and I will post it, avoiding you and your ideas being exposed to enemies.
Counter:
Propaganda can be fought with counter propaganda, or by groups destroying the propaganda. Counter propaganda is done exactly the same as propaganda.
For groups to take down propaganda, they have to have a presence in that tile. To order your group to do this, you must PM me saying you want to take down the propaganda and specifying which one by saying the name. To have orders ready, leader should tell me what to do with propaganda before hand. (See queuing actions).