1. There's not much to worry. William does not like to settle his 3rd city soon since he settled his 2nd city not long time ago, so barbarian does not looks like to invade any time soon. Just retreat our warrior toward Sparta if the archer is approaching.
If Shaka's Scout moves 1SE to the Warrior tile, and the barb Archer moves 1N, will the Shaka Scout do anything stupid (e.g. 1SE followed by 1W/E)?
Unless there are many AI traderoutes to obtain, settling several ice-ball-GLH-cities is not worth it with non-Organized. Well, not now at least.
Well played so far!
Thanks
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The discovery of a second Fish in City #5 will also likely change the PPP:
5 turns are needed for a border pop. Before (when we had just 1 Fish) we could generate 20H by working a PH for 5 turns. After the border pop, we would then grow to size 2 by working the Fish (+5F +2H per turn). This would allow a 1-pop Granary whip as soon as we grew to size 2 (30/60H exactly) and 5 turns would be needed to return to size 2.
If we follow the early Granary micro for a 2 Fish city, we can anticipate the following:
T0: 0F 0H
T1: 0F 4H
T2: 0F 8H
T3: 0F 12H
T4: 0F 16H
T5: 0F 20H (borders expand)
T6: 5F 22H
T7: 10F 24H
T8: 15F 26H
T9: 20F 28H
T10: 25/22F = 3/24F (size 2, 1-pop whip Granary @ 30/60H) = 3/22F
T11: 8/22F (size 1)
T12: 13F
T13: 18F
T14: 23/22F = 12/24F (size 2, work 2x Fish)
T15: 20/24F
T16: 28/24F = 16/26F (size 3, 12/60H in LH, so work Coast)
T17: 23/26F
T18: 30/26F = 17/28F (size 4, 2-pop whip LH @ 16/60H) = 17/24F
T19: 25/24F = 13/26F (size 3, with Granary + LH)
T20: 23/26F (size 3)
On the face of it, a Granary offers +5FPT and a second WB +3FPT, so a Granary build should be superior. However, I am almost certain it will prove best to work a Coastal tile for 2 turns before the border pop, and then whip the Granary @ size 3.
Ignoring hammers and commerce, which balance each other out (Plains Hill = 2HPT, Coast = 2CPT), we can focus on food:
T0: 0F 0H
T1: 0F 4H
T2: 0F 8H
T3: 0F 12H (PH switches to Coast)
T4: 1F 14H
T5: 2F 16H (borders expand)
T6: 7F 18H
T7: 12F 20H
T8: 17F 22H
T9: 22/22F (size 2, work 2x Fish; Granary @ 24/60H)
T10: 8/24F 26H
T11: 16/24F 28H
T12: 24/24F (size 3; 1-pop whip Granary @ 30/60H)
T13: 8/24F (size 2)
T14: 16/24F
T15: 24/24F = 12/26F (size 3, work 2x Fish 1x Coast; LH @ 6/60H)
T16: 19/26F
T17: 26/26F = 13/28F (size 4, 2-pop whip LH @ 10/60H)
T18: 21/24F (size 2, Granary & LH complete)
T19: 31/24F = 19/26F (size 3)
T20: 29/26F = 14/28F (size 4)
Growing to size 3 and then whipping a Granary should be worth +6F > whipping a Granary at size 2.
Finding a way to build 2 WBs (3WBs with a northern explorer) + Settler in good time, so that we do not delay City #6, will be the hard part.
edit: would need to test and check the numbers, but the basic principle seems sound.