Bugs:
Changes:
DLL Additions:
Added five new functions to the DLL:
Version will be online at 10pm EST.
G
- Fixed bug that gave Askia the railroad bonus early
- - Adjusted Askia river UA to trigger at Wheel
- Fixed YNAEMP bugs (should load as custom map, but do not use resource-related advanced options).
- Fixed Complete Kill bugs.
Changes:
- Indonesian UA change: Every time you found a city, Cloves, Pepper, or Nutmeg will appear next to or under the City. No Unhappiness from Isolation.
- Indonesian UB change: Candi: Unique Indonesian Garden replacement. +2 Food from Citrus and Wine. A Clove, Pepper, or Nutmeg Resource will appear near or under this City when built. +25% Great People generation in this City, and +2 Faith for each World Religion that has at least 1 follower in the city. Unlike the Garden, the Candi does not have to be built next to a River or Lake.
- Adjusted Gold purchase cost down a bit more.
DLL Additions:
Added five new functions to the DLL:
- -- Creates a resource unique to this civ (i.e. Indonesian Candi) in the territory around the city. To make this work with a civ, you'll need to create a new resource modelled on the Indonesian resources and assign them to the civ. Value is indicative of the number of resources that will be granted.
- ALTER TABLE Buildings ADD COLUMN 'GrantsRandomResourceTerritory' integer default 0;
- -- Allows you to define a building needed by this building (similar to BuildingClassNeeded, but can use UBs) -->
- ALTER TABLE Buildings ADD COLUMN 'NeedBuildingThisCity' text default NULL;
- -- Grants resource to improvement
- ALTER TABLE Improvements ADD COLUMN 'ImprovementResource' text default NULL;
- -- Grants obsolete tech to build (tie to improvement below for function) - obsoletes a build at a certain tech
- ALTER TABLE Builds ADD COLUMN 'ObsoleteTech' text default NULL;
- -- Grants obsolete tech to improvement (tie to build above for AI) - lets the AI know that a build is obsoleted
- ALTER TABLE Improvements ADD COLUMN 'ObsoleteTech' text default NULL;
- AI given rudimentary training to use improvement updates (uses flavors from resources to weigh them) and to understand obsoleted improvements (AI will value those improvements less once the tech is researched that obsoletes them). More training may be applied in future if needed.
Version will be online at 10pm EST.
G