Firaxis panel at PAX South this weekend

All they need to say is they are working on another patch, and I'll be happy.

If they don't announce anything about BE.... that will be a very telling moment.

I think it might get one more small patch, but that's it.

I hope I'm wrong, but I think it needs too much work and I don't see them putting in the effort to fix it.
 
If they don't announce anything about BE.... that will be a very telling moment.

I think it might get one more small patch, but that's it.

I hope I'm wrong, but I think it needs too much work and I don't see them putting in the effort to fix it.

Having both lead designers for BE on the panel, is a pretty good indication that they will announce something about BE, in my opinion.
 
If they don't announce anything about BE.... that will be a very telling moment.

I think it might get one more small patch, but that's it.

I hope I'm wrong, but I think it needs too much work and I don't see them putting in the effort to fix it.
Conversely, it could tell us nothing at all.

Or they could say "we're working on it" and people will still accuse them of abandoning the game. Or not sharing enough information. Or focusing too much on Spaceships, the game they're actually meant to be promoting on the stream. Etc, et al :p
 
If they don't announce anything about BE.... that will be a very telling moment.

I think it might get one more small patch, but that's it.

I hope I'm wrong, but I think it needs too much work and I don't see them putting in the effort to fix it.

Your posts are always amusing, especially given the irony of your chosen user name. :goodjob:
 
If nothing is said or "No comments" are said about BE then yea this game will have the aura of abandonment.
 
Why would you have an interview with the CiVBE team if you weren't going to announce anything related to CiVBE ? It would make no sense.
 
Will and Dave may be there only to support the announcement of Starships, but they're certainly going to get asked the question.

Indeed, if they (2K/Firaxis) were not prepared to answer the question of future BE content then they (Will and Dave) would not be on the panel.
 
here is a preview from the panel:
http://www.polygon.com/2015/1/24/7883929/sid-meiers-starships-preview

Here is some key things, I got from the preview:
Almost every system from Civilization — wonders, technology and so on — provide specific benefits for your ships, rather than more esoteric boosts to your civilization-at-large.
That customization starts from the very first screen of Starships, in which you choose your character — each of which carries different starting boons, like extra ships or random tech upgrades — and your Affinity, a system returning from Beyond Earth. The Supremacy, Harmony and Purity tracks all carry with them their own benefits and aesthetic differences; crew in Supremacy fleets, for example, are decked out in futuristic battle armor.
Typically, your fleet starts with two ships, which you can immediately customize by upgrading their nine essential systems, which include engines, cannons, torpedoes, sensors and standalone fighters. Meier emphasized the depth of this system, explaining it basically allows you to create ships with different roles — by pouring energy into shield and cannon upgrades, you can make a heavy tank unit. Engine and sensor upgrades can create a speedy recon unit. Any kind of build is possible, he said, from a stealthy sniper unit to a massive aircraft carrier.

By researching technology, you can further bolster the capabilities of your fleet. By discovering and spending tech points on the Quantum Suppression technology option, you can boost the stealth capabilities of every ship you own. Similar Tech can improve your ships' hulls, giving them HP boosts in battle, among other helpful bonuses.
Appropriately equipped vessels can activate stealth to protect them from distant enemies, launch fighter ships to assault foes, hang back and barrage the enemy fleet with torpedoes and execute a number of other strategic maneuvers.
It's not as simple as getting in firing range of your enemy and blasting them, though. The battlefield is dynamic, with asteroids enemies can hide behind, jump gates you can use to bridge huge gaps and other features determined by the planet you're circling. One interesting feature demonstrated by Meier were passageways; gaps between asteroids on the map that can close up between turns, potentially cutting off your approach vector — or your escape route.
A successful mission means a reward — Meier earned a free Tech upgrade for his efforts — and a new trade route with the planet you've assisted, earning additional energy, metal, technology and food for your federation. By accruing influence points with those planets, you can permanently add them to your federation, boosting your galactic presence and moving towards a final victory.
 
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