Tigranes
Armenian
- Joined
- Sep 11, 2008
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# World War I
# Civilization 4 (c) 2005 Firaxis Games
# Created by - Jon 'Trip' Shafer
# Updated for BTS by isenchine
# Civilization 4 (c) 2005 Firaxis Games
# Created by - Jon 'Trip' Shafer
# Updated for BTS by isenchine
World War I
Download.
At its time, World War I (1914-1918), or the Great War as it was then called, was the most destructive conflict the world had ever seen. Millions of lives were lost and billions of dollars of damage was done during the four-year conflagration. Its effects would change the shape of the world forever, as old empires were destroyed and new ones arose.
The battles took place primarily in Europe, between the "Central Powers" of Germany and Austria-Hungary, later joined by the Ottoman Empire and Bulgaria, and the "Triple Entente" or "Allied Powers" of Russia, France, the United Kingdom and later Italy and the United States.
This scenario begins in August of 1914 with the opening shots firing and the outcome of the struggle very much in doubt. Can you tip the scales and change the fate of the world?
Player 1 (Rodrigo Costa): Germany, Bulgaria
Player 2 (Tigranes): Austria-Hungary, Ottomans
Player 3 (Michkov): Russia, France
Player 4 (kiwitt): Great-Britain, Italy, Serbia
PBEM Tracker: http://www.pbemtracker.com/game.php?gameID=214
There are no vassal states and 3 permanent alliances: Germany+Austria-Hungary, Russia+Serbia, France+Great-Britain+Belgium (AI). Always war or peace mod is on, countries previously not at war cannot be declared on and will join the war via events at the historical dates.
HOUSE RULES
1. No gifting units.
2. No airlifts, except for units representing a single person, e.g. Great General, spy ...
3. Cities cannot be gifted except only when liberated to the original Aug 1914 owner
4. No new permanent alliance between human players.
5. Open Borders with war allied civs only (both civs are at war with the same enemy).
6. No Diplomacy Civic changes for your civ and no spy missions to change civics.
VICTORIES
There are standard victories of conquest, domination and time (300 turns!) but most likely game will be won by human player elimination according to the following rule:
You play against 2 humans while allied with 1 human. If you loose a capital of any of your civs even for 1 turn -- you have to pass control of that civ to your friend. Game will automatically relocate capital. If your friend is loosing relocated capital -- he has to resign that civ to AI.