Faction: The Civilised Ghouls

Lib.Spi't

Overlord of the Wasteland
Joined
Feb 12, 2009
Messages
3,708
Location
UK
Discuss The Ghouls

Leader:
Harold
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Strengths:
Good Scientists
Good Engineers
Radiation Benefits

Weaknesses:
Weaker Physical Combat Units
Poor Growth and Health Away from Radiation

Uniques Qualities:
 

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atm there isn't anything that slows these guys down growth wise i'm not sure if you can tweak cities themselves where they need more growth to actually grow if that makes any sence i mean ghouls are sterile after all and sure there are some that when exposed gradually or sometimes in a single high dosage become ghouls most of them are like way old
 
Yeah we can't change the growth rate of cities, that is universal.

One thing we could do is make all specialists produce -1 food, essentially making each pop cost 3 points of food not 2 (exce3pt for those working in the fields). That could be crippling though...

I haven't yet figured out a way to do something that would not cripple them.. another alternative might be UBs that produce unhealthiness.. or all specialists produce unhealthiness, or certain specialists produce unhealthiness...

Another option might be a set of Ghoul UUs that cost more pop. to build, simulating a lower population as one unit represents a higher percentage loss..
 
no doing the specialists costing food would kill the ghouls i mean i have loads of specialists so we're looking at -20 food or something we don't want to stop ghouls from getting to big cities as that would make them easy to kill late game with the later more pop heavy cities.

the ghouls costing more pop for their units does sound more feasable though. but again a bit dangerous
 
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