Kennigit
proud 2 boxer
Soul Scourge
Introduction
Introduction
So this game was made a while ago, with a minor adjustment tonight. It follows in the sense of some games of "pre-selection" or drafting, e.g. the termite pirate mafia, or a "pick your poison" variant game. Where the game setup determines starting abilities from players' choices.
If it is extended to be a series, it would incorporate more character customization.
It is also supposed to be "scalable", so anywhere from 15+ signups can come.
It is slotted for 20 people.
Game setup and Roles
It is a stat-based game, with every class having predefined stats and abilities.
As a player, you PM the host what of the 4 Champion classes you will be when signups close. Any post saying "I'm an X" in this thread is NOT considered valid (I will make this clear).
People that end up as scum, i.e. Soul Scourge, are strictly randomly selected once everybody's class selection is in.
Core rules
The game has 2 stats in attack and defense: ATK




There is a 20% scum ratio, or 1 scum for every 5th signup (e.g at 2 at 10-14 players, 3 at 15-19, etc). I.e. in a game of 20 signups, 4 scum (Soul Scourge) and 16 townies (Champions)
- ATK > DEF kills at night. Ties do not. All stats (including auras and soul scourge gains as applicable) are summed up in an attack and defense.
- lynch is plurality and kills automatically; no stats matter for lynch. tied lynch first to reach number dies. "no lynch" is option
- Anyone can attack. If you have +0 ATK as a stat, you would just contribute 0. However, it is possible to have negative attack and such.
- The attack with the highest ATK stats against him will be hit first. In case of tie, the attack with the highest number of people involved goes first. So if like the demons are attacking swordsmen who are attacking the demons, it depends on the numbers involved, and thus the person who is attacked second could survive if they kill the other attacker first
- Role reveal on death
- no editing posts with votes in them
The only rules I care about is no quoting PM's or screenshots/similar things. You can make whatever quicktopics you want, PM freely, post in thread day and night phases, whatever.
The Champion Classes
Spearman

"Your head would look good at the end of a pole"


The Spearman is a class of honour and discipline. He has spent his life preparing himself and others for combat in the citadels; with a core philosophy that Defense is better than Offense, with a desire to protect his kin and his homeland, he has a very high defense.
Defend self (default): A spearman naturally takes a fortified position. His default stance is to defend himself, reflected in his base stats (20 DEF).
Defend another: A spearman can defend someone else by giving +15 DEF to target and drops to 10 DEF on himself. Thus, two spearman watching each others' backs would have 25 DEF each (10+15). It is better to collaborate!
Offensive Thrust: A spearman can attack if he wants. His base stat is +0 ATK. However, since he still only cares about himself in combat, he has 20 DEF.
Swordsman

"To cross my blade is to die"


The Swordsman is a class celebrating the art of warfare. Himself, chosen at a young age, has trained in the mountainous monasteries and temples. Upon reaching the level of master, expert craftsmen and forgers have custom-made his blade and his hilt to his exact specifications.
Attack: The swordsman has been taught to attack, taking swift action so as to not leave himself vulnerable to a counter. He has a base stat of +10 ATK.
The swordsman cannot defend someone else. His stats are always +10/+10 unless modified by a shaman.
Bowman

"You won't even see it coming"


The Bowman comes not from the cities and castles nor from the monasteries, but out in the farms and roaming lands. He hunts and protects his keep, needing flexibility in his role and someone who has neither the time nor the resources to craft a masterful weapon or spend years in military training.
Defensive stance (default): Unlike a spearman, a bowman can improve his defense by focusing only on protecting anyone coming towards him. Defending yourself would make your DEF stat 15. It is the default night action, but it is not his base stat.
Defend another: A bowman can protect both himself and someone else, utilizing his range to shoot enemies before they approach. The target gets +10 DEF and the bowman remains at +10 DEF.
Attack: The Bowman can attack with his +5 ATK. Since his attack is from range, it does not leave him open to losing his guard in melee combat. He keeps +10 DEF.
Shaman
"Magic OP"



The shaman has spent years tuning himself to the auras of life all around him. He has perfected this craft, and often is heard mumbling about "the balance of all things".
Default: Protect Thyself
Aura Manipulation: Each night, the shaman may cast an aura on a person modifying that person's stats by 2.5. This gives 4 aura options: +2.5 ATK, +2.5 DEF, -2.5 ATK, -2.5 DEF. A shaman's aura takes place immediately, and takes 2 days and 1 night to fade away if not reinforced.
E.g. a shaman casting a +2.5 ATK on a person night 1 will be in effect night 1 and night 2, but fade beginning night 3.
If an aura is reinforced, it is replenished. E.g. a shaman casting +2.5 both n1 and n2 on a target (+5 ATK), will not fade until beginning night 4 (-5 ATK night 4).
A shaman may call an immediate stop to any auras that he gave to a target as a free action. I.e. a shaman casting a +2.5 ATK aura on a person n1 can be cancelled by that shaman n2.
The aura does not contribute to the soul scourge's stat gain upon being eaten!
Soul Scourge
5 + ???
5 + ???



The Soul Scourge are the scum of this game. They are a demonic bunch that feed on the physical (NOT-AURA) energies of Human beings.
The starting stats of a Soul scourge depend on the class composition of the Champions. He gets:
- +1 ATK per spearman
- +1 DEF/swordsman
- (+0.5 ATK +0.5 DEF)/bowman
- (+0.5 ATK +0.5 DEF)/shaman
The Soul Scourge gain stats for every kill they perform. This is immediate upon the kill. When making an attack, they specify which Soul Scourge involved in the attack gets the stat gain, or split evenly amongst those involved in the kill.
I.e. if a Soul Scourge eat a swordsman, there is 10 ATK and 10 DEF to split amongst those of the killers.
ATK and DEF are separate, so they specify each. They could split the ATK evenly (2 do this kill: +5 ATK each) but decide only 1 gets all the DEF (+10).
Shaman auras are not physical energy and do not add to the stat gain!