Age of Imperialism

Zantonius Hamm

Gay anime communist
Joined
May 10, 2014
Messages
1,311
Location
Bergen, Norway
Age of Imperialism is a mod project originally started by Zantonius Hamm and OrderofOlav, now also including Civitar. Not to be confused with Colonialist Legacies, Age of Imperialism is an entirely independent project focused on bringing you Colonial-era civs. Unlike Colonialist Legacies, we will focus on the Colonisers themselves, as well as some local leaders CL doesn't seem to be planning.


Released Civs:

N/A
 
The current designs are as follows:

African:

The Dervish State

Abdullah Hassan

The Horn Resistance
+1 :c5faith: Faith from Forts and Citadels and they provide :c5greatperson: Great Writer points upon construction, but may not be removed. Mounted units earn special Promotions based on their level.

Maara-weyn
Available earlier than the Anti-aircraft gun it replaces, but is also weaker. Receives none of the Anti-aircraft Gun's abilities and is a mounted unit and works like one, except it may use defensive terrain and fortify. Receives a combat bonus (+15%) if stacked with a :c5greatperson: Great Writer. May be upgraded to from Cavalry.

Qalcad
Provides XP to newly trained units in the city based on its :c5faith: Faith output (up to +25 XP), unlike the Military Base it replaces. Provides less combat strength to the city. Unlocked with Railroad instead of Replaceable Parts.



The Republic of Liberia

Jenkins Roberts

American Colonization Society
Start with a free Worker. When declaring friendship with a civ whose military is larger, all units receive an immediate boost of +10 XP.

Frontier Force
Gains +2 Movement in friendly territory, unlike the Rifleman it replaces. When garrisoned, the city’s :c5science: Science output is increased by +5%.

Masonic Lodge
Provides +2 :c5science: Science to Trading Posts within workable distance of the city, unlike the University it replaces.


Ethiopia split:

The Empire of Aksum

Kaleb

From Rome to India
Trade Routes increase the :c5faith: Faith output in their home city by +10% (up to +30%). Receive an :greatwork: Artifact yielding +2 :c5faith: Faith when the :c5capital: Capital converts to a Religion.

Arbanya
Has combat strength, unlike the Missionary it replaces. Does not suffer attrition in enemy territory. Costs more :c5faith: Faith to purchase.

Stele
Yields +2 :c5faith: Faith, unlike the Monument it replaces.


The Empire of Ethiopia

Zara Yaqob

Solomonic Dynasty
Religious units and buildings cost 30% less :c5faith: Faith. During ‘We Love the King Day’ units generate :c5faith: Faith when expended.

Debtera
May remove heresy one more time than the Inquisitor it replaces. When garrisoned Shrines, Temples and religious buildings in the city yield +1 :c5faith: Faith.

Dabr
When bought with :c5faith: Faith it starts a ‘We Love the King Day’ in the city, unlike the Cathedral it replaces. Yields more :c5faith: Faith and starts with an :greatwork: Artifact in the slot.


The Empire of Ethiopia

Menelik II

Spirit of Adwa
Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.

Mehal Sefari
Receives a combat bonus (+30%) when fighting that decays the further away it’s from the Capital.

Masfin
Provides additional combat strength (+10%) to nearby units when garrisoned, unlike the Great General it replaces. When stationed in a city, that city expands borders quicker.


The Empire of Ethiopia

Haile Selassie

The Lion of Judah
Receive a World Congress delegate for every :c5culture: Ideological Tenet of Level 2 and 3 adopted. Lost cities remain in Resistance for the duration of the war.

Zebenya
Available at Penicillin, unlike the Infantry it replaces. It performs a ranged attack upon entering combat, and receives a combat bonus (+20%) against cities previously owned by Ethiopia.

Kela
Increases the :c5culture: Culture output of the city by +50%, unlike the Broadcast Tower it replaces. :greatwork: Great Works in Kelas yield additional :c5culture: Culture.
 
Other civs we consider doing:

African:

The Kingdom of Madagascar

Ranavalona I


European:

The Viceroyalty of New Spain

Cortes


The Viceroyalty of Peru

Pizarro


The Republic of France

Joseph Gallieni


German Africa

Gustav Nachtigal


The South Africa Company

Cecil Rhodes


The Kingdom of Spain

Alfonso XII (Tentative)


The United States of America

Theodore Roosevelt


The Kingdom of Italy

Victor Emmanuel III


The Kingdom of Portugal

Manuel II


NOTE: Others may will be added later
 
Lots of very nice, unique ideas here. Although Haile Selassie's UA seems a bit weak. If you haven't worked very hard on an army, and you get DOW'd, you pretty much lose.
 
Weak UA? I don't think so. You will get an incredible amount of Delegates, almost inevitably. Also the Resistance thing is supposed to help you reconquer cities captured by enemies, I think you misunderstood that part.
 
Hallie sallasie.
Those civs are coming soon™, right?
 
No, but i have a ideas for Leopold:

UA:Free Congo state
Cost of :c5gold: purchasing tiles in :c5occupied: conquered cities reduced by 30%. Pay only 1 :c5moves: movement point to move through rivers, and Receive one extra :c5production: production from river tiles.
UU:Force Publlique- Replaces rifleman. Starts with extra experience (10), and increases :c5production: production while stationed on a plantation. Heals at double rate on plantations(but damages civilian units in the same tile).

Its a bit of mix, really... :p
And also for Bismarck:

UA:Gunboat Diplomacy
Cities you conquer on continent other then your own provide 33% less :c5unhappy: unhappiness. Military units are 33% more effective in intimidating city-states, and receive free settler upon entering the industrial era.

(I should work on idea giving)
 
We actually have similar ideas for at least the Force Publique. The reason I haven't posted the design yet is because it conflicts with JFD's Belgium, and I need his support before I'm comfortable with posting it in the OP.

The Kingdom of Belgium

Leopold II

Private Colonization
Cities founded far away from the :c5capital: Capital start with basic buildings. (If you use ExCE: Pre-Modern era cities that would normally become Colonies instead stay cities, and start with Monuments. These cities become Colonies upon entering the Modern era.) May build Plantations in neutral territory. +1 :c5gold: Gold from Ivory.

Force Publique
Plantations and sources of Ivory yield +2 :c5production: Production when a Force Publique is stationed on them, unlike the Foreign Legion it replaces.

Abir Congo Company
Doubles the amount of Plantation resources and Ivory, unlike the East India Company it replaces.
 
Ironically enough I've also finished the Bismarck revision, but haven't posted it in the OP for the same reason as Leopold II:

The Empire of Germany

Otto von Bismarck

Political Chess
May build Industry, a resource that can be expended to annex or puppet City-States you could demand tribute from, providing 1 Delegate to the World Congress. Cities :c5trade: Connected to the :c5capital: Capital via Railroad have increased :c5greatperson: Wissenschaftler generation.

Askari
May build Railroads, unlike the Foreign Legion it replaces. Receives a combat bonus (+15%) on Railroads.

Wissenschaftler
When used to discover a Technology in a city, it rushes :c5production: Production, like a Great Engineer, unlike the Great Scientist it replaces.
 
The OP updated with the new Dervish State design:

The Dervish State

Mohammed Abdullah Hassan

Somali Resistance
+1 :c5food: Food and +2 :c5faith: Faith from Forts and Citadels upon discovering Chivalry. Mounted units may use defensive terrain and land units have increased defense on Forts and Citadels.

Maara-weyn
Starts with the Great Generals II and Shock I promotions, unlike the Rifleman it replaces.

Qalcad
Yields +1 :c5food: Food, unlike the Castle it replaces. +1 :c5food: Food and +1 :c5production: Production from Desert tiles within workable distance of the city. Available at Banking rather than Chivalry.

This will most likely be our first released civ, as it is the easiest to code. :p
 
Ooooooo
Idea for the cape colony:
UA:Conquest and Settlement
Upon :c5occupied: conquering a city, it loses 33% less population and it claims and improves all gem, gold and silver tiles in its workable range. Luxuries contribute to growth and expansion rates. Those bonuses are doubled in :c5puppet: puppet cities.

UU: Experienced governor
Replaces great general. Provides no basic combat bonus. Instead, it provides 20% :c5strength: combat bonus within 4 tiles of your border, and 20% combat bonus against cities. while stationed in a city, increases :c5food: growth and tile improvement rate . May be consumed to give a happiness boost in a certain city.
 
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