- Joined
- Mar 14, 2011
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- 4,131

Setting
A New Age takes place on the fictional world of Vestra, one that I have created personally. This setting section will be more lengthy than most IOTs so for your leisure I'll have it in a spoiler with a TL;DR at the end. I do suggest that you at some point you look into this section as you'll be at a disadvantage otherwise. Also, I hate it when people ask questions that are answered in the OP.
Spoiler :
Vestra is a world full of wonder and amazement. As cliche as it sounds, it is mostly the simple truth.
The Kingdom of Traconia
On Vestra, there is a country to the northwest called the Empire of Traconia. The Merkell Dynasty rules from the capital city, also named Traconia. The kingdom prides itself on military might and magical genius as well as a growing industrial base. Many wars have been won from the might of the infamous enchanted Traconian arms alone.
The country is ruled by the Merkell Dynasty, but is governed by a Chancellor that is handpicked by the head of the Merkell Dynasty. The Chancellor of Traconia is essentially the leader of the empire and as such, it is a title of major prestige. Under the Chancellor is the Federal Council, made up of Lords from around the Empire, and a Parliament, made up of elected officials. These two groups share in Legislation.
The economy is transitioning from a rural, agricultural one to an industrious, advanced economy. Entrepreneurs are coming up left and right, and new inventions are redefining the quality of life for everyone(tm).
Academics, research, and technology are all exploding in light of the industrial revolution. While there are strong strides to applying magic to the new inventions, many scholars have found that completely mundane mechanisms work with such efficiency so that to be completely unaffected by magic.
The military, though strong, is outdated in light of this upcoming era. Traconian Legions are mostly armed with enchanted swords, shields, bows, and armors and a formal overall command structure has yet to be erected; most large forces are directly commanded by a single general who prefers not to collaborate with their peers.
Traconian society is dominated by humans; the dynasty and all federal government officials are all humans. There are several minorities from around the world. Large minorities include:
- Dwarves: The largest minority in Traconia, their kingdoms have been all but conquered by other countries. They are best identified by their small but bulky bodies that are infamously hairy. They are perhaps the most under-represented race worldwide. Often, dwarves work in trade jobs such as mining, smithing, and carpentry. A minority of Dwarves also enlist in the Imperial Army. In light of modern science, dwarves have been identified as closely related to humans. [Naming Convention Similar to Humans]
- Orcs: Orcs are usually hired as mercenaries for their naturally tough bodies and their deep infatuation with anything shiny. Their origins are largely a mystery, and most countries dismiss them as sub-sapient savages. In Traconia, however, they're treated with as much respect any self-aware being. Some have even been well educated enough to go through Traconian schooling, and there is a sizeable number working in the military and higher reaches in society. [Naming Convention: Between Orcs, naming often comes about in a way that's almost impossible for humans to pronounce correctly, with some pauses and clicks. Many Orcs that interact heavily with humans have human-pronounceable nicknames.
- Elves: Though visually similar to humans, this race is very alien. Little is known about them, even though one of the neighboring areas of Traconia is dominated by Elves. [Unknown naming convention]
- Kingdom of Canesfel: The biggest rival of Traconia, the Kingdom of Canesfel is the largest human kingdom. It lies in the East-North-East, and has a general situation not unlike Traconia. Traconia recently won a war against this neighboring country.
- Quron Forests: This mysterious dominion lies in the deep forests beyond the mountains to the South-East of the Empire. Not much is known about this place, other than that it appears to be ruled by the elves.
- Shirun Desert: This desert south of Traconia is for the most part inhabited by tribes of centaurs and humans. The desert is mostly uncharted and has claimed the lives of many adventurers, but it is rumored that many oases dot the harsh land containing unspeakable valuables.
- Kriknaw Marshes: These marshes on the border of Traconian territory are a hostile place full of deadly beings, and also home to most of the orcs in the region.
Character Creation
To create a character, you will have to fill out the following application:
Spoiler Character Application :
Character Name: (Simple enough.)
Race: (There will be a number of nonhuman races in this, many rather typical to the fantasy genre. However, you can't expect all the usual tropes. Elves aren't simply "perfect little immortal humans" for example. Be prepared to stick to conventions that I have. You can also choose to be a foreign human. For simplicity's sake, say what country they'd be from in our world and I'll translate that to the world within this game.)
Age Pre-Timeskip: (This is your character's age before the first official update.The update will apply 7 years of aging for your reference.)
Backstory: (This is optional. The meat of your character's story will be the next 7 years of their life, but some story of your character's roots would be nice. Try to be vague here.)
Personality: (This part is required, but also completely up to you. This is just so I have an idea of how this character will grow in the next 8 years so they end up in a situation reasonable and realistic enough for them to end up in.)
Goal/Aspiration: (Don't think this needs explaining either.)
Traits/Skills: (View the skills/traits list below. Choose up to 4.)
- Skill 1
- Skill 2
- etc.
This is a public application, and as most of you will be famous, this information would be considered public knowledge with the exception of back stories you want to keep secret, which you then PM to me.
Here are the list of possible starting skills. I've organized them into occupational lists, but there can be some blending. For example, "Natural Genius" is listed under Academia, but can be taken to possibly get far in a military career. Some traits are inherently incompatible with others. In most cases this is obvious, but I'll let you know if there is something wrong with your application.
Spoiler Starting Skills/Traits :
Combat/Military
- Sword Apprenticeship
- Bow Apprenticeship
- Rifling Apprenticeship
- Armor Apprenticeship
- Natural Genius
- Private Schooling
- Good With Numbers
- Inventive
- Alchemy Apprenticeship
- Elemental Apprentice [Water]
- Elemental Apprentice [Fire]
- Elemental Apprentice [Earth]
- Elemental Apprentice [Air]
- Summoning Apprenticeship
- Arcane Apprenticeship
- Armorsmith Apprenticeship
- Weaponsmith Apprenticeship [Melee]
- Weaponsmith Apprenticeship [Ranged]
- Enchanting Apprenticeship
- Beast-Tamer
- Well-Connected
- Lone-Wolf
- Natural Leader
- Physically Fit
- Acrobatic
Stats
There are two meaningful numerical stats in this game: Influence and Gold.
Influence is in simplest terms, the weight of your words to the world at large. The more influence you command, the more you can sway the people of the world. Influence gains will be attributed to your accomplishments, and influence losses to your failures.
Gold is a bit more straightforward. It's the size of your purse, so to speak. Where you can set your gold is open-ended, and there are many prospective sources of income. Be creative. If there's something you want to throw money at, by all means, ask me about it.
Though not much of a stat, I will keep a public record of your character traits/skills. It is possible to secretly learn a skill during your time playing, so keep that in mind.
Lastly, you have action points. Everyone will have 10 and no more. The odds of success of any given action depends on how many action points you distribute towards it, how much influence you have, and your personal skills/traits. Of course, not every action will take all of this into consideration, but generally that's how it's going to be.
Orders
Orders can be public or private. Here's the format.
Spoiler Orders Format :
[Character Name] [Total Gold]
Actions:
- [Action 1]: x points
- [Action 2]: y points
- [Action 3]: z points
- etc.
Actions can be taken in reference to any role play you post, and role play can affect the outcome of an action. Going off that:
Role Play
While I get the final say in whether any given action succeeds or not, you can sway me using role play. For example, say your character is an adventurer and you give him an action to go out an explore a well-known but treacherous mountain pass. If you write out something about the journey, like how he and his party battles a great mythical beast, then I get some nice ideas regarding what you get out of it. The goal of role playing, that is to say, is to wow me. Sadly that does mean some players may do better than others based on their creativity and storytelling, but that's just how this game works.
Don't post yet.