Earth 18 civs. Inca conquest?

Oldlamehand

Chieftain
Joined
Aug 12, 2010
Messages
87
Is it possible to achieve conquest or domination victory with Inca on Earth 18 civs scenario on monarch+ level? As Inca I was able to win space race on prince level and I can imagine more experience player winning space race or cultural wictory on monarch or emperor level.
With any civilization starting in the Old World conquest victory is relatively easy on monarch level. I always conquer the rest of the old Old World and invade America at the end. Conquering America always takes only few turns at this stage of game.

However I can't imagine successfull conquest of the Old World playing any of American civilizations. There will be 150+ cities at the time, you are able to get over the ocean.
 
Back when I played that map, I played on noble, so I cannot explicitly say for monarch plus. But I won a dom victory with the inca on noble at marathon speed pretty handily.
 
*cracks knuckles*
 
Playing Monarch on Epic.

I think this is about a careful early game. Oracle CoL to get Courthouses and a good boost towards CS, get TGL for long-term growth, and don't bolt for the Copper - it's not going anywhere and you're not going to get swarmed.

Settled 2W for two Corn.

Build order: Worker>Quecha>Quecha>Stonehenge until Priesthood>Oracle>Settler>Terrace>Library>Lighthouse>TGL

Tech order: Mining>Wheel>Polytheism>Priesthood>Writing>Pottery>Pottery>Fishing>Sailing

Oracled CoL in 2150BC T74, built TGL in 800BC T128.

Worker went farm, gold mine, farm, mine, then road on resources and then up to north corn.

Second city built on Dye so the hill could be mined, whipped a Work Boat ASAP to meet Monty. Did not convert to Confucianism until meeting him, sometimes he gets a religion and I wanted his trade routes for TGL.

Beachhead city in the south gets the Crab and Deer, then settle the Corn on the delta. Beeline Monarchy and use CoL to pile up Scientists until they come out your ears, upgrade a Quecha and get it to Woodsman III, and exploit the AI's inability to mount a counter-invasion to conquer the neighbours. Monty should have a GG or two settled when the time comes to Vassal him, the only real challenge is having the attention span to bulldoze the Old World instead of saving days of your life by just launching a spaceship.

Got as far as building a small SoD when a series of dreadful rolls saw Amazon tribes gang up and burn my iron city to the ground.
 
I'm currently thinking about giving this a try. Not sure about settings. Marathon would be too cheesy imho, Epic sounds right. Anybody having wishes for the difficulty? I won't play it on Deity, that would just take way too much time (like 100h+) . Maybe Immortal? Maybe the map is unusually hard and I should just stick to Monarch? Are you still playing lindsay? Who else will play this with me / us?

Sera
 
I used to play Civ IV on epic speed, because it is better for warmongering than normal speed. However later I started to play on normal speed, because the games on epic are very long.
When I was playing Earth 18 civs as Isabela on Monarch, I was able to win conquest victory around 280/500 turns, but I think, 500 turns wouldn't be enough for me to conquer the world with Inca. The main problem will be much bigger production capacity of the strongest civilizations in the Old World.
Invasion from tho Old World to America is easy, because at time of invasion I usually have 60+ cities, many nukes and lots of veteran units. With so many cities it is easy to build strong navy in several turns.

Going for conquest with Inca would require much earlier start of the Invasion. Othervise China will vasalize 80% of the old world.
The problem is, that Inca has extremly slow development in this scenario. It would be almost impossible to get enough units across the ocean, before civilizations in the Old World have railroad.
 
I might if I get some spare time. Not going to settle for less than deity though :P

They really didn't want the Incans to win this. South America has like one fish and 10 crabs or something weird.
 
Yeah, I'm still having a go. This time I once again fought the endless volcanoes and floods to get Oracle and TGL, only for Attila the Hun to appear and systematically exterminate my Axemen and fledgling settlements in the East.

Well played, whoever thought that including an event that randomly drops a legion of barbarian cavalry on a random border would make the game more enjoyable:
Spoiler :
803f1a0db2a57b833a0049b53a886ec95b046e5c8eafe715c36f0c32183d9f65.jpg
 
I might if I get some spare time. Not going to settle for less than deity though :P

They really didn't want the Incans to win this. South America has like one fish and 10 crabs or something weird.

If you play it through on Deity, I don't have to play it through on Immortal. How likely is it that you'll find the time?

Regarding the scenario: It's completely different. HC is isolated behind some mountains, but can settle the complete southern american continent that is only there for him once he has Galleys. Monte and an american civ are on the northern continent, so trade-partners pre-Astro are available. The capital is only good as a GP-Farm and the 2nd city is also poor, however, after having set sails for the rest of the continent, one can found really good cities at the coast. GLH is a must imho, I'd give up the game if I wouldn't get it. Might be a little tricky on Deity because there are no trees afaik and the capital only has about 6 :hammers: / turn at size 3. It has got good food though, so whipping OF into the GLH is the way. Then probably double Astro bulb and GG.
 
With regard to GP farming: forget Cuzco, the Rio de la Plata has a spot with three corn, deer, fish and another corn underneath. Eight Scientists and an Engineer under Caste System and Hereditary Rule. Also, loads of jungle nearby, so come Biology it gets a hefty upgrade from National Park and the nature preserve :) will obviate HR.

Hmm. Heroic Epic in the Americas, or capture a juicy IMP/Great Wall capital full of settled GGs to feed recruits directly into the crusade?
 
Yeah I looked at the map. I'm pretty sure I beat Incan on emperor years ago, although it was probably space race.
I don't plan on building GLH. I don't see how the capital has enough hammers to build it in time.
I'd rather invest everything into getting out of the mountains ASAP. I'm planning on beelining to Rio as my second city, and then just cottaging the Amazon.
For some reason I don't think trading will be as strong in this situation as it is in a normal game. Maybe I'm completely off base there, I don't really remember earth18. But I plan on doing my first playthrough with nooby cottage spam.

Also am I right that you can't turn off huts / events in scenarios?

You should definitely play it too. I doubt I'll succeed.
 
Re. forest preserves, is it worth using them all over the continent or are they just a garbage improvement except round the national park city? I've always automatically cottaged most of the rainforest but that was assuming conquest/dom was unfeasible and playing for space. Hence better long term :commerce: plus some US :hammers: later were more attractive. But is access to the faster +2:commerce: (i.e. instant village I suppose) and loads of happy faces going to be better for this game?

I imagine a lot of war will have to happen using mostly the coastal cities to produce troops, before Amazonia is even really developed much at all. In which case those cities are only ever of long term benefit, in which case there seems no special case for forest preserves on the jungles. Perhaps just even farm it all and stick to :whipped: economy?

Anyway is South America suitable land to produce enough troops for conquest at these difficulties? Perhaps Monty and/or Roosy, perhaps both, need to be conquered rather than vassaled to get use of their land. Rushing Monty out of the game immediately might be ideal but I've never tried that - always seemed unsporting anyway but if this is a challenge....:mischief:

Then where to next? Europe I guess and pick them off quickly by sheer weight of numbers. Leave Russia and China till last.
 
I was able to get GLH after setting in Rio.
Unfortunately I really underestimated barbs. It's brutally unfun dealing with an average of 1.5 barbs every turn.
 
I just registered to say: yes, it definitely can be done. I only recently started playing Civ and occasionally browsing these forums to pick up tips, but as it happens I played exactly this game last week. BTS, Monarch, Epic, Earth 18 civs, Huayna Capac, all other settings standard. I ended up winning diplomacy by my vassals voting me into power in about 1870, but conquest would have been fairly easy at that point. I reckon I could have capitulated the remaining stragglers in at most another 30 years or so. The only reasonably big civ left was Catherine. If I hadn't given so much land back to vassals I could have done domination as well, but that would have been very boring.

I think the key is that a fully settled South America with cottages, watermills, levees and the right civics can do anything. So I ignored all wonders in favor of settling all of South America as quickly as possible. I settled 2W on the coast and went straight for sailing (after mining for the gold), and put my second city south by the deer. Then I quickly build a city right next to the mountains in South-Western Argentina to grab the copper on the other side of the mountains on the first border pop, and a massive food city on the Eastern coast of Argentina to pump out settlers and workers. You cannot delay copper any later, as you get massive numbers of barbarians in this region. I was able to whip my first axe on the exact turn the first barbarian axe arrived.

From there, just pump out massive numbers of workers, settlers, axes, archers and quechuas. Advance a line of barb-killers north across the width of the continent, and build cities behind them, while spawnbusting the Western and Southern coasts. Most of my cities didn't get anything beyond a terrace and a courthouse for quite some time (and a bunch of quechuas for happiness), until I'd filled the entire continent. When I met the old world I was slightly behind on tech, but catching up fast. I just missed out on Liberalism, but could possibly have gotten it if I had been content to get something without prerequisites from it instead of trying to get astronomy. But aiming directly for optics and astronomy is probably better anyway. After teching astronomy myself, I beelined to the techs required for the powerful civics set of Universal Suffrage, Emancipation and State Property, as well as steam power for levees. Once I got that up, I was massively out-teching the AI.

I started attacking in ~1780, with tanks, marines, battleships and fighter-loaded carriers. I attacked Asoka first, who was tech leader and a peace vassal of score and power leader Qin (with 4 vassals total), so I could get a few bomber squadrons in before taking on Qin's stack. Capitulating Qin took ages because he split off a colony in the pacific that wouldn't break off, giving him a warped power rating (I had to beat him down to a single city in Siberia), but after that everyone else fell quickly. By the end, I had two stacks going on the old world mainland, one in North-America, and one on ships in the Pacific, all modern armor and mechanized infantry with bomber support, while never facing anything more advanced than infantry, machine guns and artillery. The only leaders I didn't capitulate before my vassals voted me world leader were Catherine, Mansa and a couple of small European states.

So in short: colonize the continent upwards from Southern Argentina, take the barbarians very seriously, build all your cities on rivers, and once you have towns (growing quickly with emancipation), watermills and levees in free speech, universal suffrage and state property you will top the demographics in all categories. From there, any victory condition is available (well, maybe not culture - in my game the new world didn't get a religion and I didn't try for any of the early to mid-game wonders that boost culture). Judging by how easily my wars went, I reckon I could make this work on emperor fairly easily, and a better player could definitely make it work on immortal.

As for some of the specific issues raised in this thread: I personally didn't bother much with GP farming for a long time (just settle, settle, settle!), but my settler and worker pump on the Argentinian coast did fairly well as a GP farm later on, and I did one or two bulbs on the way to education (which should probably have been used on the way to astronomy instead). Early war is completely unneeded (no one can reach you and Monty is busy beating on Roosevelt) and you wouldn't have the production for it anyway before levees/watermills/universal suffrage. I also don't see why you'd bother with the great lighthouse: North America doesn't even count as overseas (I think) and Monty will most likely pressure you to close borders with Roosevelt, so trade income is very limited until astronomy. After astronomy your tech rate ramps up massively and you get to corporation very quickly. Or is the GLH already worth it for the internal trade? My estimation of trade so far is non-overseas = non-worthwhile, but I could be way off in that.
 
This challenge sounds like fun, might give it a try in the near future. Btw, welcome to the forums Soupturtle.
 
With regard to GP farming: forget Cuzco, the Rio de la Plata has a spot with three corn, deer, fish and another corn underneath. Eight Scientists and an Engineer under Caste System and Hereditary Rule. Also, loads of jungle nearby, so come Biology it gets a hefty upgrade from National Park and the nature preserve :) will obviate HR.

Hmm. Heroic Epic in the Americas, or capture a juicy IMP/Great Wall capital full of settled GGs to feed recruits directly into the crusade?

1. It's not bad to have 2 or more GP-Farms, even without the Mids. Cuzco has a Food-surplus of 6, so it can very well hire 2 Scientists early for either an Academy or (probably better) an Astro bulb.

2. Setting up the city you speak of in the Rio-Delta takes a lot of time. Before that time, Cuzco is the only real choice of getting GPs imo. Also, searching for "optimal" solutions is imho a mistake, or if doing so, I'd at least make the city at that spot be the "killer-Buro-capital of all times" . I'd probably split up the food though, to build 3-5 cities there. Maybe I'd also build the Globe in that city and whip an extraordinary amount of units.
Better than searching solutions like that (9 Specialists via Caste + xy Specialists once Biology is available) it's imho better to "see the way" , so let Cuzco begin on GP-production and let the Rio-city continously take over more and more of the GP-production. Once Rio is set up completely it can serve for many purposes, but before that, don't neglect the other cities, they've been founded earlier, so will remain stronger for quite some time.

Ideal case is, that you get 2-3 GSs once you can bulb Optics and Astronomy, and in order to get those, you need to let more than 1 city produce those GPs.

Hth.
 
I just registered to say: yes, it definitely can be done. I only recently started playing Civ and occasionally browsing these forums to pick up tips, but as it happens I played exactly this game last week. BTS, Monarch, Epic, Earth 18 civs, Huayna Capac, all other settings standard. I ended up winning diplomacy by my vassals voting me into power in about 1870, but conquest would have been fairly easy at that point. I reckon I could have capitulated the remaining stragglers in at most another 30 years or so. The only reasonably big civ left was Catherine. If I hadn't given so much land back to vassals I could have done domination as well, but that would have been very boring.

I think the key is that a fully settled South America with cottages, watermills, levees and the right civics can do anything. So I ignored all wonders in favor of settling all of South America as quickly as possible. I settled 2W on the coast and went straight for sailing (after mining for the gold), and put my second city south by the deer. Then I quickly build a city right next to the mountains in South-Western Argentina to grab the copper on the other side of the mountains on the first border pop, and a massive food city on the Eastern coast of Argentina to pump out settlers and workers. You cannot delay copper any later, as you get massive numbers of barbarians in this region. I was able to whip my first axe on the exact turn the first barbarian axe arrived.

From there, just pump out massive numbers of workers, settlers, axes, archers and quechuas. Advance a line of barb-killers north across the width of the continent, and build cities behind them, while spawnbusting the Western and Southern coasts. Most of my cities didn't get anything beyond a terrace and a courthouse for quite some time (and a bunch of quechuas for happiness), until I'd filled the entire continent. When I met the old world I was slightly behind on tech, but catching up fast. I just missed out on Liberalism, but could possibly have gotten it if I had been content to get something without prerequisites from it instead of trying to get astronomy. But aiming directly for optics and astronomy is probably better anyway. After teching astronomy myself, I beelined to the techs required for the powerful civics set of Universal Suffrage, Emancipation and State Property, as well as steam power for levees. Once I got that up, I was massively out-teching the AI.

I started attacking in ~1780, with tanks, marines, battleships and fighter-loaded carriers. I attacked Asoka first, who was tech leader and a peace vassal of score and power leader Qin (with 4 vassals total), so I could get a few bomber squadrons in before taking on Qin's stack. Capitulating Qin took ages because he split off a colony in the pacific that wouldn't break off, giving him a warped power rating (I had to beat him down to a single city in Siberia), but after that everyone else fell quickly. By the end, I had two stacks going on the old world mainland, one in North-America, and one on ships in the Pacific, all modern armor and mechanized infantry with bomber support, while never facing anything more advanced than infantry, machine guns and artillery. The only leaders I didn't capitulate before my vassals voted me world leader were Catherine, Mansa and a couple of small European states.

So in short: colonize the continent upwards from Southern Argentina, take the barbarians very seriously, build all your cities on rivers, and once you have towns (growing quickly with emancipation), watermills and levees in free speech, universal suffrage and state property you will top the demographics in all categories. From there, any victory condition is available (well, maybe not culture - in my game the new world didn't get a religion and I didn't try for any of the early to mid-game wonders that boost culture). Judging by how easily my wars went, I reckon I could make this work on emperor fairly easily, and a better player could definitely make it work on immortal.

As for some of the specific issues raised in this thread: I personally didn't bother much with GP farming for a long time (just settle, settle, settle!), but my settler and worker pump on the Argentinian coast did fairly well as a GP farm later on, and I did one or two bulbs on the way to education (which should probably have been used on the way to astronomy instead). Early war is completely unneeded (no one can reach you and Monty is busy beating on Roosevelt) and you wouldn't have the production for it anyway before levees/watermills/universal suffrage. I also don't see why you'd bother with the great lighthouse: North America doesn't even count as overseas (I think) and Monty will most likely pressure you to close borders with Roosevelt, so trade income is very limited until astronomy. After astronomy your tech rate ramps up massively and you get to corporation very quickly. Or is the GLH already worth it for the internal trade? My estimation of trade so far is non-overseas = non-worthwhile, but I could be way off in that.

Sounds interesting. I supposed everybody would try to start the invasion in France or Spain.
Anyway I think, it will be much harder on normal speed. Building sufficient transport capacity and getting units to the old world takes to long and other civilizations can research 2 - 3 technologies before invasion.

I will maybe easier challenge first: conquering the old world with Roosewelt.
 
Sounds interesting. I supposed everybody would try to start the invasion in France or Spain.
That's probably the most logical thing to do in most games, but in my game Qin was score and power leader, and he had recently acquired Mansa Musa and Asoka as vassals who were the tech leaders (behind me). I was afraid that Qin would catch up if I left him alone too long, so I didn't want to start all the way over in Europe.

Also, I figured you cannot really invade Europe without doing England first (because of the cultural pressure), and I didn't fancy taking an island as my first beachhead, as that would be annoying when airlifting in units.

On normal speed you are probably forced to start closer to home, alhtough I'm not sure the whole thing would be achievable in the first place. Maybe you also have to start warring earlier (cannons + rifles), but at that time I didn't have the production to go to war, and I didn't get to those techs any earlier than anyone else, so a small army wouldn't have achieved anything.

edit: Come to think of it, I didn't exactly waste the time I spent shipping. I sent a purely attacking force, of tanks and marines with a few infantry and my carriers were still empty. I also hadn't teched radio yet. While my units were shipping, I teched radio, build fighters to fill the carriers, garrison units to be airlifted in, and bombers to be flown in.
 
That's probably the most logical thing to do in most games, but in my game Qin was score and power leader, and he had recently acquired Mansa Musa and Asoka as vassals who were the tech leaders (behind me). I was afraid that Qin would catch up if I left him alone too long, so I didn't want to start all the way over in Europe.

Also, I figured you cannot really invade Europe without doing England first (because of the cultural pressure), and I didn't fancy taking an island as my first beachhead, as that would be annoying when airlifting in units.

On normal speed you are probably forced to start closer to home, alhtough I'm not sure the whole thing would be achievable in the first place. Maybe you also have to start warring earlier (cannons + rifles), but at that time I didn't have the production to go to war, and I didn't get to those techs any earlier than anyone else, so a small army wouldn't have achieved anything.

edit: Come to think of it, I didn't exactly waste the time I spent shipping. I sent a purely attacking force, of tanks and marines with a few infantry and my carriers were still empty. I also hadn't teched radio yet. While my units were shipping, I teched radio, build fighters to fill the carriers, garrison units to be airlifted in, and bombers to be flown in.

Invasion with Inca on normal speed would be real problem. On this map, it takes him very long time to build some production infrastructure.

When I have time for gaming, I will try conquest with Roosewelt on normel speed first. Although he has excelent traits synergy and good UU for this kind of game, conquest on normal speed wouldn't be easy.

I think, in some games, British Islands can be good place to start invasion. British cities are powerhouses. Transporting units to mainland is easy. Once you conquer Paris, you don't need escort, because it take only one turn to get units from London to Paris.

However, the situation on mainland can be very different betwen various games, when you start in America. Sometimes China can be far far ahead at the time of first contact, sometimes Russia can have almost Equal power and tech level as China and I have also seen game, where Germany was at the top of the score. Isabela usually trais to Colonize South America, If she survives long enough. Sometimes, she gets killed before you research optics. :-)
 
Back
Top Bottom