I would also suggest the descriptions should specifically state if it's a wonder, even with the coloring. The coloring doesn't help the color-impaired.
The new patch doesn't address the various caption errors, and adds at least one new one:
- There's still the whole "provides" and "yields" mixup. Tech web still lists academies with a "provides" of +2 science although there is no such yield. Manufactories are the same. Biowells "provide" +1 health but must in fact be worked (yield) to provide the health benefit. Only with the Dome, Node and Array does it actually make sense to distinguish between "provide" and "yield" since these do passively provide the listed benefit even when not worked. By whatever logic, Terrascapes still list 2/2/2 for both "provide" and "yield", as if counting double.
- 'Physics' tech description still claims to increase production from Quarries - never did, in a release version of the game.
- Related to above, 'Power Systems' tech description claims to increase production from Mines, is actually Quarries.
- When converting into a Marine, the Soldier unit can select an upgrade that provides "+5 healing when not embarked". Embarked units can't heal at all so this is superfluous. It also suggests the unit might now passively heal while moving. A better description would be simply "+5 healing".
- New 'Mass Driver' wonder description reads "City strike +1 range and +25% strength at this city". What does this mean? Is it 25% city combat strength only, or does it include the strength bonus for garrisoned units? Does it apply to units attacking out from the city? Also, since reading "at this city" it presumably provides the +1 city strike range for the city that builds it only - does this then mean the Panopticon wonder which does not mention "this city" provides the anti-orbital strike for all cities? These descriptions are unclear and lack consistency.