8BitArchitect
Chieftain
- Joined
- Sep 12, 2013
- Messages
- 64
I was wondering how difficult it would be to compile a version of the community patch .DLL that supported more than 22 civs
After spending an hour or so browsing these forums and github, it looks like WHoward's .DLL source has a single #define which sets the maximum number of major civs, and this #define still exists in the community patch source. Does the community patch source fully support modifying this #define, and if so, how difficult would it be to get a version of the .DLL compiled with say, 34 or 43 civs, and would this break any other part of the community patch/pack?
I'd appreciate it if someone who already has a version of Visual Studio set up to compile Civ V .DLLs could give me a copy, but if this isn't possible, I can get VS set up and compile it myself.
Any help is appreciated.
After spending an hour or so browsing these forums and github, it looks like WHoward's .DLL source has a single #define which sets the maximum number of major civs, and this #define still exists in the community patch source. Does the community patch source fully support modifying this #define, and if so, how difficult would it be to get a version of the .DLL compiled with say, 34 or 43 civs, and would this break any other part of the community patch/pack?
I'd appreciate it if someone who already has a version of Visual Studio set up to compile Civ V .DLLs could give me a copy, but if this isn't possible, I can get VS set up and compile it myself.
Any help is appreciated.