This month we play one of the only two scenarios that shipped with the original version of the game. This scenario has no modifications or enhancements so there is no learning curve.
I have enclosed a saved file, but you should all have the scenario and can start it yourself. Just pick Emperor level.
Rome Scenario, 250 turns
Playing as Rome at Emperor level
Romans start in Monarchy with 6 cities which are all around Rome, 20 techs, one wonder, and 3 total objectives.
Victory conditions:
Gold, silver, and bronze go to players who achieve decisive victory fastest (fewest number of turns). Green star goes to the player who achieves marginal victory fastest. Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins.
Rivals in the usual civ order are Roman, Carthaginian, Macedonian, Ptolemic, Seleucid, Greeks, and Celts.
Parameters:
- 50x80 flat revealed map of the Mediterranean and the Mesopotamia.
- No tech upon city capture
- No senate interference
- Tech cost is quite high
- All ancient wonders except Lighthouse are already built. No other wonders are allowed.
- There are 19 objectives; wonders are objectives
- Roman Decisive(Marginal) Victory is 14 (9) objectives
- Roman Decisive(Marginal) Defeat is 0 (3) objectives
Deadline: May 11, 2015
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.
You can download the game here.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.
I have enclosed a saved file, but you should all have the scenario and can start it yourself. Just pick Emperor level.
Rome Scenario, 250 turns
Playing as Rome at Emperor level
Romans start in Monarchy with 6 cities which are all around Rome, 20 techs, one wonder, and 3 total objectives.
Victory conditions:
Gold, silver, and bronze go to players who achieve decisive victory fastest (fewest number of turns). Green star goes to the player who achieves marginal victory fastest. Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins.
Rivals in the usual civ order are Roman, Carthaginian, Macedonian, Ptolemic, Seleucid, Greeks, and Celts.
Parameters:
- 50x80 flat revealed map of the Mediterranean and the Mesopotamia.
- No tech upon city capture
- No senate interference
- Tech cost is quite high
- All ancient wonders except Lighthouse are already built. No other wonders are allowed.
- There are 19 objectives; wonders are objectives
- Roman Decisive(Marginal) Victory is 14 (9) objectives
- Roman Decisive(Marginal) Defeat is 0 (3) objectives
Deadline: May 11, 2015
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.
You can download the game here.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.