Well, lets be honest, I haven't thought this idea through, but I wanted it out before I forget about it (happens a lot, more than I would admit), and Gen Discussions have a lot of great civ minds.
But... what if an injured unit couldn't heal 100% so only newly built units were 100%.
Reason I was thinking about it, was I was doing a campaign, and it always goes like this : I attack, I take city, I heal units in city, I attack etc, etc, etc.
Since my units (relatively fast) is up at 100% strength, there seem little incentive not to continue the "winning streak", but if my units became worse, the campaign wouldn't become a "blitz-war" as many of my wars are. (The AI however is not very good at blitz-wars, so in the end it would strengthen them and weaken the human player).
Is it realistic? Well, the "healing" as well as many other aspects of the vanilla game isn't really realistic. This should be aimed at gameplay and better AI.
The % could be :
1) Max heal up to 50% of total strength
2) Max heal up to 75% of total strength
3) Max heal up to 90% of total strength
There are many alternatives or additional rule-suggestions such as
a) units cannot "heal" OR cannot "heal 100%" in newly captured cities (while in disorder)
b) units cannot "heal" OR cannot "heal 100%" in cities without own culture
b2) and a unit healing will subtract culture (perhaps 1
/ 1
so if a 100
unit is 50% damaged it costs 50
for it to heal)
c) a severely damaged unit heals faster than a slight damaged, meaning instead of a 10% and a 80% health unit heals 10% per round, then a 10% health unit would heal 20% and a 80% health unit would heal 5% (perhaps based on a 1/x principle formula)
d) units would heal relative to their last max strength. I.E. a unit that was damaged and healed up to 90%, next time it was damaged, it could only heal up until 80% etc.
But... what if an injured unit couldn't heal 100% so only newly built units were 100%.
Reason I was thinking about it, was I was doing a campaign, and it always goes like this : I attack, I take city, I heal units in city, I attack etc, etc, etc.
Since my units (relatively fast) is up at 100% strength, there seem little incentive not to continue the "winning streak", but if my units became worse, the campaign wouldn't become a "blitz-war" as many of my wars are. (The AI however is not very good at blitz-wars, so in the end it would strengthen them and weaken the human player).
Is it realistic? Well, the "healing" as well as many other aspects of the vanilla game isn't really realistic. This should be aimed at gameplay and better AI.
The % could be :
1) Max heal up to 50% of total strength
2) Max heal up to 75% of total strength
3) Max heal up to 90% of total strength
There are many alternatives or additional rule-suggestions such as
a) units cannot "heal" OR cannot "heal 100%" in newly captured cities (while in disorder)
b) units cannot "heal" OR cannot "heal 100%" in cities without own culture
b2) and a unit healing will subtract culture (perhaps 1




c) a severely damaged unit heals faster than a slight damaged, meaning instead of a 10% and a 80% health unit heals 10% per round, then a 10% health unit would heal 20% and a 80% health unit would heal 5% (perhaps based on a 1/x principle formula)
d) units would heal relative to their last max strength. I.E. a unit that was damaged and healed up to 90%, next time it was damaged, it could only heal up until 80% etc.