Welcome to the Kingdom of Elodas. A small but influential nation that has recently celebrated the arrival of the 18th century. A land of flowers, silver, picturesque villages, and deadly political intrigue. The recent death of King Harlaus IV has thrown Elodas into political turmoil, as the King had no heir. Luckily though, through centuries of intermarriage, any noble family worth their crest can claim some royal lineage. And, due to some excellent royal management to maintain the balance of power, no family has an advantage over another! In order to best mitigate the wide ranging claims, and protect Elodas from foreign powers, the nobility were able to agree upon a system where the new monarchs would be elected from the members of any eligible noble family. They could be young or old, man or woman, the only thing that mattered was that they were of nobility! The throne of Elodas is a prize of great value though, and though no noble could take it through force of arms, perhap one might win it through tact or guile? After all, this wouldn’t be the first time a King or Queen was killed by their own nobles, and it surely will not be the last!
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Hello! My name is Nuka, and this game is my first official Nes/IOT! This is “Regicide Roulette, version 0.1”! Now, for a few quick statements!
This is version 0.1 There will be a learning curve for both you and I.
This game is a stepping stone to something bigger I would like to see happen, and your involvement is much appreciated, especially feedback of what you liked, what you didn’t, and what you’d like to see in future versions
This game is completely unrealistic! No nation could survive this many monarch deaths in such a short time without some major revolution or something akin to that. Don’t get caught up on that detail. This is definitely a more boardgame style than simulationist or storyist.
If we have fun and there are some interesting ideas I can implement, I’d be more than happy to implement them in the next game
With that out of the way, let’s have some fun!
Joining the game is simple! I just need the name of your family and its leader. Crest, age, background, anything else is optional but encouraged! And of course, you can join at any time!
Winning will occur when one player has successfully reigned for a random number of turns. The reason I do not specify is because if I said “5 turns” then I don’t want everyone to gang up on them at the end of turn four to murder them. There can be a variety of ways to eventually reach the power of the crown,and you may promote the interests of one before going forward for yourself, but in the end the only way for you to “Win” is to be sitting on the throne by yourself.
So how does one get to the throne? At the start of the game, a King or Queen shall be elected among our various nobility by pure democracy. Feel free to try bribing one another for your votes, and the character with the highest number of votes is victorious, and they are crowned King or Queen!
Now comes the meat of the game. For the King or Queen, life can seem pretty great. They have access to some nice options that can significantly improve their war chest or to gain some powerful allies, and are on their way to establishing a new royal dynasty. But life is not all peachy. In the shadows lie their opponents, waiting for the opportune moment to strike! After all, everyone wants to be the new royal dynasty, and they’re not going to wait for you to die of old age. No, they’re more apt to….speed up the process…..by murdering the monarch.
How does one kill the monarch (or anyone else for that matter)? Why but with a variety of ways: poison, betrayal, bridges collapsing, ect, ect. But that’s only the method. To actually assassinate someone, you’re going to need conspirators. For every conspirator willing to join your plot, your odds of success will go up by that much more. However, there is a catch! For any conspirator you attempt to bring in, they may very well tell your target, and if the target is notified, your plan can almost be guaranteed to be a failure.
There can be good reason to keep someone alive for a bit longer. Perhaps the monarch has given you a powerful monopoly, or perhaps a fellow lord has promised his support for your next bid for the throne. But remember, in this game there is no “let’s both get to the top”. Only one dynasty can be etched into history forever….
Lets quickly talk about dying though shall we? Dying is in no way an end of your game, but it is admittedly a major inconvenience. If one dies, their next of line takes the mantle of head of the household, but unfortunately due to numerous divided inheritances, they will not have the same power of their predecessor. 40% of your predecessor’s gold will be divided amongst their other heirs, while 10% will find its way to the Crown. You will retain the remaining 50%. If you are the monarch and you die, 60% of your gold will go to your next character, and 40% will go to the crown treasury (If you are able to keep the monarch position, you retain 100% of your gold). Does dying hurt? Yes, absolutely. Does it cripple you though? Not in the slightest, and a skilled diplomat will find a way to regain their lost gold and then some.
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Gold (or GP) as its called, is the currency of this game. It is the way you will be able to instigate plots and bribe others into supporting you. A character with a full war chest is going to be much more powerful than a pauper prince.
Everyone will start with 120 gold, but that will not be nearly enough to gain the power you desire! So the question is, how do you gain gold? Well, there are a variety of ways!
1. Gold from land-this is a constant tax that you receive from the lands you own, and will be 10 GP per turn for everyone.
2. Crown Employment and Privileges-The crown has a few different appointments for their loyal servants, and these can bring in quite a bit of gold. Gain one of these posts or privileges, and you will be seeing a hefty sum headed your way.
3. Bribes-There are plenty of characters who are going to need your support: for a vote, for a plot, for even future considerations! Take someone’s gold today, and use it for your own bid tomorrow!
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Prestige is to put it mildly, how you win the game! It is your official scorecard to how close you are to actually winning this game. It is heavily accumulated when you wear the crown, but you can of course earn some prestige even when you are merely a Duke or a Countess. Prestige can be accumulated with gold or risking your life, and like gold, a portion is lost from one generation to the next. Prestige will be public up to a point, though in the later stages of the game, your numerical score will be hidden.
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Dueling: The epitome of civilized men and women is ceremonial murder. Legal, and often times encouraged, two men or women will line up against each other in the intent to fight or even kill one another for honor, sport, and revenge!
Spoiler :
Challenge: To first start a duel, you need to challenge someone. You are allowed to challenge one person a turn, but can accept as many challenges as you’d like.
First, you must determine what kind of duel you will participate in. The first, and more common duel is to First Blood. This is considered a more sporting duel, and will have the effect of granting a good amount of prestige for the victor, and a fair bit of humiliation for the loser.
The second, and more deadly version, is to Death. Duels to the death are generally frowned upon, and if there is no provocation for it, then as an instigator, you will lose prestige, even if you are the victor. However, if the character or character’s family had previously killed or attempted to kill you or a member of your family, or another action of similar magnitude, you are free to challenge duels to the death, and you will gain a high amount of prestige for victory.
All challenges MUST be made in public, and must include the type of duel it will be. All acceptances must be made in public as well.
Some other notes on accepting duels:
-You are allowed to decline a duel with no penalty if you have a significantly amount of prestige over a player
-You are allowed to decline a duel with a slight penalty if they are of near equal prestige to you
-You are not allowed to decline a duel with a character that has a higher prestige than you.
-There is no penalty to fighting multiple duels in one turn in terms of succeeding in each duel individually.
-In the event that you are challenged to multiple duels, you are allowed to decline all but one without penalty. The duel with the highest prestige opponent takes precedence. If you choose to accept more than one duel, the second duel will go to the character with the second highest prestige. If you challenged an opponent and they accepted your duel beforehand, then they will be entered in the roster of your opponents, and prioritized by prestige order. If your opponent who you initially challenged had not yet accepted, your challenge may be rescinded without any penalty.
-If, under the above rule, a duel was postponed, the challenge will not be automatically reissued.
-If you decline five duels without accepting one (ever), you will no longer be allowed to challenge others to duels, but you will also no longer lose prestige for declining duels.
Here is an example of how a turn might work. A has 110 prestige and challenges B, with 175 prestige, to a duel. C, with 200 prestige, D, with 140 prestige, and F, with 40 prestige, all challenge A to a duel as well. A must this turn, duel C no matter what. If he chooses to duel a second opponent, B will come next (If B accepted), and then D. He can decline F’s challenge with no penalty, though A can duel him if he so chooses.
Fighting the Duel-Once we have the challenges sorted out of the way, it’s time to actually fight the duel! When you are dueling, each character starts off at 50% vs 50% chances of winning. From here, you will select a “Dueling Style” which will function as a rock paper scissors style fight. The available styles are “Attack”, “Defense” and “Balanced”. Attack will beat Balanced, Balanced will beat Defense, and Defense will beat Attack. The “winning” dueling style will add 15 additional percent points to winning the duel, and it will be 65% to 35% chances. There also may be modifiers at play that can lessen or raise your advantage (See Categories: Rewards, Cheating)
Rewards-Why fight in a duel you might ask? Well the big thing is prestige of course. Duels are risky, but if you have no money to build a fountain or the friends to get elected sovereign, duels are a free way to potentially earn prestige, though how much will depend on the type of duel it is, and your relative prestige against one another. You can also do things such as gable on your own duels (or duels of others!)
The other big reward is experience. If you win 3 duels, you will gain the modifier “Expert Duelist”, which will be a 15 point increase in your chances of victory against other duelists. If you have won 5 duels, with AT LEAST 2 of them being duels to the death, you will gain the title “Masterful Duelist”, which will be a 25 point (total) increase in your chances of victory.
Aside from those, the only other reward from dueling comes from random events, and perhaps can help foil assassination plots. After all, if you’ve survived the fury of the rapier, perhaps you might be able to dodge an arrow or two.
Cheating-There are some instances that, for whatever reason, you might not want to “play fair” in these duels. Luckily, nothing about this game is “fair”, and cheating is wide open for use in duels, and there are cheating options for any type of duel and outcome you wish to seek!
Cheap Tricks-Employ a variety of dirty tactics to defeat your opponent. Sand in their eyes, use of outside interferers, anything you can think of really! This will add a 5-15% chance of your victory, but is seen by everyone. You will lose prestige for the duel, and you will double the prestige loss if you lose the duel. While the duel will not be stopped, your character will be tainted with the brush of a cheater, and no character will lose prestige for refusing to duel you. Be sure to only use this in a duel you must win.
Cost: 5 GP
Paralysis Drop-Before a duel begins, many tend to take a swig of water or wine or mead. However, if the Paralysis drop is in there, the duel will end as quickly as it started. The limbs go numb, and the muscles stop functioning, making it a near guaranteed victory. Of course, using this tactic will severely damage your prestige. Has a higher chance of success than normal food poisoning
Cost: 15 GP
Assassin-A special assassin only used during duels, this should only be used in certain extenuating circumstances. While this assassin is a guarantee of success for both your victory, and for your opponents death, your character might be treated as if he is dead, and will suffer the largest possible prestige drop possible in the game. As a small consolidation, this assassin is specially trained to hide as your dueling second, and will only initiate his attack if it seems as if you are going to lose. This is a 100% guarantee kill unless your opponent ALSO hires an assassin. The assassins will cancel one another out, and the duel will proceed normally.
Cost: 50 GP
Throwing the Duel-Not technically cheating, but deserves a special mention. If you so wish, you may “throw” a duel for whatever reason. Simply indicate that you wish to do so, and you will lose the duel, taking a normal prestige hit. There may be a small chance of discovery though, and if it is discovered, both you and the victor will suffer further prestige hits.
Cost: Free!
First, you must determine what kind of duel you will participate in. The first, and more common duel is to First Blood. This is considered a more sporting duel, and will have the effect of granting a good amount of prestige for the victor, and a fair bit of humiliation for the loser.
The second, and more deadly version, is to Death. Duels to the death are generally frowned upon, and if there is no provocation for it, then as an instigator, you will lose prestige, even if you are the victor. However, if the character or character’s family had previously killed or attempted to kill you or a member of your family, or another action of similar magnitude, you are free to challenge duels to the death, and you will gain a high amount of prestige for victory.
All challenges MUST be made in public, and must include the type of duel it will be. All acceptances must be made in public as well.
Some other notes on accepting duels:
-You are allowed to decline a duel with no penalty if you have a significantly amount of prestige over a player
-You are allowed to decline a duel with a slight penalty if they are of near equal prestige to you
-You are not allowed to decline a duel with a character that has a higher prestige than you.
-There is no penalty to fighting multiple duels in one turn in terms of succeeding in each duel individually.
-In the event that you are challenged to multiple duels, you are allowed to decline all but one without penalty. The duel with the highest prestige opponent takes precedence. If you choose to accept more than one duel, the second duel will go to the character with the second highest prestige. If you challenged an opponent and they accepted your duel beforehand, then they will be entered in the roster of your opponents, and prioritized by prestige order. If your opponent who you initially challenged had not yet accepted, your challenge may be rescinded without any penalty.
-If, under the above rule, a duel was postponed, the challenge will not be automatically reissued.
-If you decline five duels without accepting one (ever), you will no longer be allowed to challenge others to duels, but you will also no longer lose prestige for declining duels.
Here is an example of how a turn might work. A has 110 prestige and challenges B, with 175 prestige, to a duel. C, with 200 prestige, D, with 140 prestige, and F, with 40 prestige, all challenge A to a duel as well. A must this turn, duel C no matter what. If he chooses to duel a second opponent, B will come next (If B accepted), and then D. He can decline F’s challenge with no penalty, though A can duel him if he so chooses.
Fighting the Duel-Once we have the challenges sorted out of the way, it’s time to actually fight the duel! When you are dueling, each character starts off at 50% vs 50% chances of winning. From here, you will select a “Dueling Style” which will function as a rock paper scissors style fight. The available styles are “Attack”, “Defense” and “Balanced”. Attack will beat Balanced, Balanced will beat Defense, and Defense will beat Attack. The “winning” dueling style will add 15 additional percent points to winning the duel, and it will be 65% to 35% chances. There also may be modifiers at play that can lessen or raise your advantage (See Categories: Rewards, Cheating)
Rewards-Why fight in a duel you might ask? Well the big thing is prestige of course. Duels are risky, but if you have no money to build a fountain or the friends to get elected sovereign, duels are a free way to potentially earn prestige, though how much will depend on the type of duel it is, and your relative prestige against one another. You can also do things such as gable on your own duels (or duels of others!)
The other big reward is experience. If you win 3 duels, you will gain the modifier “Expert Duelist”, which will be a 15 point increase in your chances of victory against other duelists. If you have won 5 duels, with AT LEAST 2 of them being duels to the death, you will gain the title “Masterful Duelist”, which will be a 25 point (total) increase in your chances of victory.
Aside from those, the only other reward from dueling comes from random events, and perhaps can help foil assassination plots. After all, if you’ve survived the fury of the rapier, perhaps you might be able to dodge an arrow or two.
Cheating-There are some instances that, for whatever reason, you might not want to “play fair” in these duels. Luckily, nothing about this game is “fair”, and cheating is wide open for use in duels, and there are cheating options for any type of duel and outcome you wish to seek!
Cheap Tricks-Employ a variety of dirty tactics to defeat your opponent. Sand in their eyes, use of outside interferers, anything you can think of really! This will add a 5-15% chance of your victory, but is seen by everyone. You will lose prestige for the duel, and you will double the prestige loss if you lose the duel. While the duel will not be stopped, your character will be tainted with the brush of a cheater, and no character will lose prestige for refusing to duel you. Be sure to only use this in a duel you must win.
Cost: 5 GP
Paralysis Drop-Before a duel begins, many tend to take a swig of water or wine or mead. However, if the Paralysis drop is in there, the duel will end as quickly as it started. The limbs go numb, and the muscles stop functioning, making it a near guaranteed victory. Of course, using this tactic will severely damage your prestige. Has a higher chance of success than normal food poisoning
Cost: 15 GP
Assassin-A special assassin only used during duels, this should only be used in certain extenuating circumstances. While this assassin is a guarantee of success for both your victory, and for your opponents death, your character might be treated as if he is dead, and will suffer the largest possible prestige drop possible in the game. As a small consolidation, this assassin is specially trained to hide as your dueling second, and will only initiate his attack if it seems as if you are going to lose. This is a 100% guarantee kill unless your opponent ALSO hires an assassin. The assassins will cancel one another out, and the duel will proceed normally.
Cost: 50 GP
Throwing the Duel-Not technically cheating, but deserves a special mention. If you so wish, you may “throw” a duel for whatever reason. Simply indicate that you wish to do so, and you will lose the duel, taking a normal prestige hit. There may be a small chance of discovery though, and if it is discovered, both you and the victor will suffer further prestige hits.
Cost: Free!
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Moderator Note: Yes I am aware that it might be ridiculous that a 26 year old seasoned military officer is dueling at the same level (initially at least) as a 56 year old silver baron, but there is little I can or will do about it. I am also aware that some of you have characters that are far too old to reasonably be expected to duel. In this case, in game you will have a “second” so to speak to duel for you, such as a son or daughter. If that character is beaten and killed, your character will be “eliminated” so to speak (heart attack from the shock, depression from watching your child die, the disgrace for letting your child die for you, ect. w.e you want), and will count as a normal death
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Structures-An easy, safe, non lethal way to gain prestige is by building! Elodasians love buildings, and the capital is oft called the city of monuments for good reason. Though permission is needed from the crown or its ministers to build one, if one can afford the cost of these structures, they will have their name etched into the history of Elodas.
Spoiler :
Fountain-An impressive fountain, it is a true display of Elodasian (or more likely Pierramontian) engineering. Synchronized water flows, fill it with wine or mead, the fountain is the early and easy way to get your foot into the buildings arms race.
Cost: 25 GP
Grants: 5 Prestige
Statue-What better way to immortalize yourself than to create a statue? Be it on horseback, sword in hand, or holding a scroll or scepter, the statue can help immortalize your role in the history of Elodas.
Cost: 50 GP
Grants: 13 Prestige
Garden-The garden is a fixture of palace life. Parties, courtships, and murder plots can all be held in the luxurious gardens, and you will be the toast of the palace for your creation. How ironic would it be if you were killed while relaxing here though?
Cost: 75 GP
Cost: 25 Prestige
Tower-The ultimate in statements of your power and wealth, the tower is one of the lasting impressions one can make on the capital’s landscape. Impressive and practical, the tower shows that you are atop of both the world and society.
Cost: 100 GP
Grants: 50 Prestige
Cost: 25 GP
Grants: 5 Prestige
Statue-What better way to immortalize yourself than to create a statue? Be it on horseback, sword in hand, or holding a scroll or scepter, the statue can help immortalize your role in the history of Elodas.
Cost: 50 GP
Grants: 13 Prestige
Garden-The garden is a fixture of palace life. Parties, courtships, and murder plots can all be held in the luxurious gardens, and you will be the toast of the palace for your creation. How ironic would it be if you were killed while relaxing here though?
Cost: 75 GP
Cost: 25 Prestige
Tower-The ultimate in statements of your power and wealth, the tower is one of the lasting impressions one can make on the capital’s landscape. Impressive and practical, the tower shows that you are atop of both the world and society.
Cost: 100 GP
Grants: 50 Prestige
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Events: One last way to earn prestige of course is events! What kind of palace would it be if we didn’t have events? Though there are only a few right now, there may be more added in the future!
Spoiler :
Coronation (Monarch only, only upon election)-You only get one, so to speak. A coronation is your chance to showcase your wealth and power, and is the best time to do so. Make it count! (1 GP Spent=1 Prestige Gained)
Masquerade Ball-The people of Elodas love to dance, and one of the most fashionable things to do is to hold a masquerade. Though not particularly prestigious in itself (you are all expected to hold parties as nobles) is the fact that you can deny entry to certain persons, giving them a prestige hit. Don’t be too surprised though if you have a duel challenge waiting for you soon. The biggest possibility of a masquerade though, is the opportunity to murder someone. With a mask on, plots are much more likely to succeed and much less likely to be discovered. Have fun! When holding a Ball, please announce so in the thread, and if you intend to go, please RSVP inside your orders.
Cost: 15 GP
Grants: +1 Prestige for the Host, -3 Prestige to those who do not attend, -5 Prestige to any who are denied entry.
The Great Hunt-A strong tradition of Elodas is hunting the great boars and stags of the forest. Though it can be dangerous to hunt, from both accidents and “accidents”, it still is an excellent pastime. The host is the “Master/Mistress of the Hunt” and they are allowed to invite any character they so choose (and can pay for) for a chance to ride with them and have a shot at glory. The more characters that are in your party, the higher your prestige gain (or loss!) will be. Of course, too large a party and you may never find the Great White Bull or one of the other legendarily deadly creatures that is rumored to lurk the forests, and too small a party and you may not be able to kill it! The ultimate chance at prestige though is if the King or Queen accompanies you and you alone on a hunt. Who knows what can happen! A character can only join up to one hunt per turn
Cost: 5 GP per character that joins the hunt (can be paid for by the Host) (Max: 10)
If the Monarch is hosting or is a part of the hunt: 10 GP per character
Gains:
For Participants: A chance of anywhere +3 to -3 Prestige (Up to +5 if the Monarch is present) depending on the success of the Hunt.
For Master of the Hunt: A chance of anywhere from +10 to -10 Prestige Depending on the Success of the Hunt and who joins the Hunt.
If a Great Beast is Found: The Master of the Hunt determines who may kill it, for an additional 3 to 10 bonus points of prestige.
If the Monarch Hosts the Hunt: If they choose to invite just one person, that character will gain +10 prestige. The monarch will gain prestige only from the success of the hunt. If inviting more than one character, normal rules regarding prestige apply once more.
Masquerade Ball-The people of Elodas love to dance, and one of the most fashionable things to do is to hold a masquerade. Though not particularly prestigious in itself (you are all expected to hold parties as nobles) is the fact that you can deny entry to certain persons, giving them a prestige hit. Don’t be too surprised though if you have a duel challenge waiting for you soon. The biggest possibility of a masquerade though, is the opportunity to murder someone. With a mask on, plots are much more likely to succeed and much less likely to be discovered. Have fun! When holding a Ball, please announce so in the thread, and if you intend to go, please RSVP inside your orders.
Cost: 15 GP
Grants: +1 Prestige for the Host, -3 Prestige to those who do not attend, -5 Prestige to any who are denied entry.
The Great Hunt-A strong tradition of Elodas is hunting the great boars and stags of the forest. Though it can be dangerous to hunt, from both accidents and “accidents”, it still is an excellent pastime. The host is the “Master/Mistress of the Hunt” and they are allowed to invite any character they so choose (and can pay for) for a chance to ride with them and have a shot at glory. The more characters that are in your party, the higher your prestige gain (or loss!) will be. Of course, too large a party and you may never find the Great White Bull or one of the other legendarily deadly creatures that is rumored to lurk the forests, and too small a party and you may not be able to kill it! The ultimate chance at prestige though is if the King or Queen accompanies you and you alone on a hunt. Who knows what can happen! A character can only join up to one hunt per turn
Cost: 5 GP per character that joins the hunt (can be paid for by the Host) (Max: 10)
If the Monarch is hosting or is a part of the hunt: 10 GP per character
Gains:
For Participants: A chance of anywhere +3 to -3 Prestige (Up to +5 if the Monarch is present) depending on the success of the Hunt.
For Master of the Hunt: A chance of anywhere from +10 to -10 Prestige Depending on the Success of the Hunt and who joins the Hunt.
If a Great Beast is Found: The Master of the Hunt determines who may kill it, for an additional 3 to 10 bonus points of prestige.
If the Monarch Hosts the Hunt: If they choose to invite just one person, that character will gain +10 prestige. The monarch will gain prestige only from the success of the hunt. If inviting more than one character, normal rules regarding prestige apply once more.
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It’s Good to be the King/Queen~!: So aside from the eventual goal of winning the game, why else would you want the crown? The numerous side benefits of course! The King or Queen has quite a few sources of power and wealth, such as monopolies, guards, taxes, and royal appointments! These can be hoarded to yourself, but they can also be given to loyal allies in an effort to strengthen your regime!
Spoiler :
Monopoly-The exclusive license to sell a good, these monopolies can be used as both a way to earn money for the crown or to make a powerful political ally. At the start of the new King or Queen’s reign, they have[ b]3[/b] monopolies (Salt, Spices, and Tea) to give away. Each monopoly is worth 10 GP per turn. The monopoly can be bought, sold, or kept, but once given away, it cannot be rescinded. The monopoly will return to the crown if the current holder dies. All monopolies will return to the crown at the death of the monarch, and the new monarch will be allowed to give monopolies to whomever they choose.
Minister of Coin-The nobility collect taxes from their peasants for their own use, but there are also plenty of crown taxes to be taken as well. And look at this, a middleman between that gold and the crown. Their sovereign may offer the master of coin a salary, but if the Minister would like, they can feel free to adjust it as needed, as the tax revenues will be completely hidden to the monarch! However, if the monarch chooses to spy on their minister,, and finds out that they’ve been stealing, then the monarch is perfectly within their right to arrest the minister! The Minister serves at the pleasure of the monarch, and can be fired for any reason. The Minister will not keep their position with a new monarch unless appointed again.
Captain of the Guard-The monarch also has the right to appoint a Captain of the Guard! The benefit of the Captain of the Guard is that because of the extra management, the monarch is allowed to have an additional 2 guards at half cost of a normal guard! However, if a plot involves the Captain of the Guard attempting to murder the sovereign, then the monarch may find themselves alone in a hall with a dangerous assassin....The monarch may decide to give their captain a salary, and can fire their Captain at any time.
Master Architect-Another minister available to the monarch, the Master Architect is in charge of ensuring both the capital and the Palast Rin have buildings that are not in danger of collapse, still in style, and do not unnecessarily clutter the city or Palast. The Master Architect makes all buildings for the monarch 25% cheaper. However, this position usually does not draw a royal salary. Instead, the Master Architect usually makes his income from bribes; any character (aside from the monarch) must have a building permit to construct any structures, and often the Master Architect charges around 10% (or more!) the cost of the building that is being created for “administrative work”. Also, the Master Architect can, if deemed necessary, destroy buildings (aside from those held by the monarch of course) by paying 75% of the cost (rounded up) of said building. The character who owned the building will lose 50% of the prestige (rounded down) from the loss.
Minister of Coin-The nobility collect taxes from their peasants for their own use, but there are also plenty of crown taxes to be taken as well. And look at this, a middleman between that gold and the crown. Their sovereign may offer the master of coin a salary, but if the Minister would like, they can feel free to adjust it as needed, as the tax revenues will be completely hidden to the monarch! However, if the monarch chooses to spy on their minister,, and finds out that they’ve been stealing, then the monarch is perfectly within their right to arrest the minister! The Minister serves at the pleasure of the monarch, and can be fired for any reason. The Minister will not keep their position with a new monarch unless appointed again.
Captain of the Guard-The monarch also has the right to appoint a Captain of the Guard! The benefit of the Captain of the Guard is that because of the extra management, the monarch is allowed to have an additional 2 guards at half cost of a normal guard! However, if a plot involves the Captain of the Guard attempting to murder the sovereign, then the monarch may find themselves alone in a hall with a dangerous assassin....The monarch may decide to give their captain a salary, and can fire their Captain at any time.
Master Architect-Another minister available to the monarch, the Master Architect is in charge of ensuring both the capital and the Palast Rin have buildings that are not in danger of collapse, still in style, and do not unnecessarily clutter the city or Palast. The Master Architect makes all buildings for the monarch 25% cheaper. However, this position usually does not draw a royal salary. Instead, the Master Architect usually makes his income from bribes; any character (aside from the monarch) must have a building permit to construct any structures, and often the Master Architect charges around 10% (or more!) the cost of the building that is being created for “administrative work”. Also, the Master Architect can, if deemed necessary, destroy buildings (aside from those held by the monarch of course) by paying 75% of the cost (rounded up) of said building. The character who owned the building will lose 50% of the prestige (rounded down) from the loss.
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