Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Welcome to my first Writeup of a game, besides the countless "Please help me, I kinda suck" threads I've started over the last few years. Thanks to all the friendly and helpful people on Civ4anatics, I've become a much better player, so hopefully by writing about how a fairly successful game went, I can give a little back too 
The game is from G-Minor 197, with these settings.
Victory Condition: Space Colony
Difficulty: Prince
Starting Era: Ancient
Map Size: Small
Speed: Normal
Map Type: Rain Forest
The leader we start with is Zara Yaqob.
Usually pretty strong when managed by the AI, definitely one of the better ones in my opinion. He doesn't have a strong early UU, so not great for early warfare, but what he does have going for him is free border pops from Creative, in addition to a host of half-cost buildings, many of which will come into play in a big empire in a space game: Library, Courthouse and Factory.
Four leaders had to be part of the game, Shaka, Hatshepsut, Hannibal and Mansa Musa, and I chose 3 more to fill the map with max AIs. As mentioned by Seraiel and WastinTime, this means more land is cleared of jungle (around each capital), and the AI will help to develop more of the land (for us). Some AIs should also be closer, which helps with early rushing, if you want to do that.
The Opposition
In addition to these "must have" AIs, I included 3 more, to fill the map with the most AIs we can have on these settings according to Hall of Fame rules: 7.

The game is from G-Minor 197, with these settings.
Victory Condition: Space Colony
Difficulty: Prince
Starting Era: Ancient
Map Size: Small
Speed: Normal
Map Type: Rain Forest
The leader we start with is Zara Yaqob.
Usually pretty strong when managed by the AI, definitely one of the better ones in my opinion. He doesn't have a strong early UU, so not great for early warfare, but what he does have going for him is free border pops from Creative, in addition to a host of half-cost buildings, many of which will come into play in a big empire in a space game: Library, Courthouse and Factory.
Four leaders had to be part of the game, Shaka, Hatshepsut, Hannibal and Mansa Musa, and I chose 3 more to fill the map with max AIs. As mentioned by Seraiel and WastinTime, this means more land is cleared of jungle (around each capital), and the AI will help to develop more of the land (for us). Some AIs should also be closer, which helps with early rushing, if you want to do that.
The Opposition
Hannibal
- Quite a balanced AI in my experience, that can tech well on the back of the Financial trait
- Bit of a warmonger, but not among the worst
Hatshepsut
- Very strong early UU in the War Chariot, so I love to use her myself
- In AI hands a bit of a religion and Wonder nut that tends to be weak-ish
Mansa Musa
- Everybody's favourite tech trading whore!
- Will trade away techs as soon as he researches it, even monopoly techs, as long as he doesn't build a wonder that it unlocks (therefore trade such techs early, before he can start building the wonder(s)
- Capitulates easily, and is a great target for peace vassaling so you can direct his research towards whatever you want
- Almost always a great techer, due to Traits and a good UB that helps him out. He can be tech leader with only 3 cities
Shaka
- A dangerous unit spammer
- At Prince it should be fine, but at high levels ending up next to this chap is not the most pleasant sight
In addition to these "must have" AIs, I included 3 more, to fill the map with the most AIs we can have on these settings according to Hall of Fame rules: 7.
Gandhi
- Another weakling, which is even more of a religious nut than Hatty. Tends to found early religions and spam missionaries
- Can tech pretty decently, so not a bad guy to have around
- ...of course, you can kill him easily too, if that is your fancy
Roosevelt
- Little experience with facing Roosevelt, but like all American leaders he is a bit weak, so can easily be overpowered in the beginning
Peter
- On recommendation from Seraiel I included Peter
- He is of the more warring kind, but also techs well usually, so can be a good meatshield and trading partner if you get on his good side
early on. It's a
Loses the Fur, but this can be easily grabbed with a later city, and it's not that much
(for Buro boost)

). It's possible to warrior rush on this level, but it's a risky game, and I'd like to know where the AIs are first, so I don't waste turns doing stuff that will have absolutely no benefit. It's a high risk, high reward kind of gambit, but since I don't have that many promising starts I like to play them more "sensibly" instead, with smaller risk that gives a bit more wriggle room strategically. So worker first it is, then we'll see what the scout reveals, and if AH shows horses nearby.

approach. Nice spot too, and another marble, in addition to the one north of the capital, that you see in the last screenshot. Have met Mansa too, but for now I'm unsure exactly where he is. Good omen to meet him early though, as it means he is close.
tile, and the worker is now on the green hill ready to improve it.




From what I recall we traded for all up to Priesthood, plus some worker techs and general backfill, while I self-teched Alpha, Math and CoL, in that order.


and Levee goodness. It has 3 pigs, 2 rice, 1 sugar, marble and copper, and 12 possible Forest Reserves - although 3 needs Jungle to spread.
, in addition to 3 more from an Engineer from the Forge, once we get access to them. Of course this is hardly a workable strategy on higher levels as the Pyramids will go early, but on Prince it has worked out well enough.
at 400BC. Still don't quite have enough gold to push through to Education at full tilt, so research is turned off until we can. The AIs are still so far behind, however, so tech trading is still possible despite not teching anything myself. Trades mainly come from Mansa, and I've been a bit fortunate with his choices, so have been able to get Calendar, and he is currently researching MC, so I'll get that soon.
instead of 4
on Mansa to know he isn't building it in his capital, who I got Calendar from earlier. At this point Mansa is busy building units anyway, to make sure Shaka finds himself in a quagmire, unable to do more damage in Malinese lands.