RawSasquatch
Minuteman
Brotherhood of Steel (Maxson)
Start Bias: Hills
Capital: Lost Hills
UA: The Codex (needs much better name)
Recon units may enter enemy land without Open Borders, and gain +1 XP per turn spent there. Leveling up Scouts, stealing Technology, and killing Spies provides points towards
![Greatperson :c5greatperson: :c5greatperson:](/images/smilies/civ5/greatperson.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
UU: Paladin (Replaces Infantry)
Stronger than the Infantry it replaces (80 strength vs 70), but costs more to produce. Converts 200% of a defeated enemy's strength into
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
UB: Bunker (Replaces Bomb Shelter)
Unlocked with Scientific Theory, and costs less to build than the Bomb Shelter it replaces. Decreases Population loss from nukes. Increases the Strength and HP of the city. Contains 2 slots for Great Works of Writing.
Peace Theme|War Theme
The Enclave (Dick Richardson)
Start Bias: Coastal
Capital: Navarro
UA: Semper Fi
Converting
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
UU: Hellfire Trooper (Replaces XCOM Squad)
Available earlier than the XCOM Squad it replaces (Advanced Ballistics instead of Nanotechnology), the Hellfire Trooper is significantly weaker (80 Strength vs 100), but begins with the Blitz promotion, allowing it to attack immediately after Paradropping.
UU: Vertibird (Replaces Helicopter Gunship)
Unique Enclave Helicopter Gunship that can move 8 tiles per turn and carry one Missile as Cargo, unlike the unit it replaces. Grants a city attack bonus to nearby friendly units when next to an enemy city.
No ideas for Peace or War themes
Individual Civs
New Vegas (House)
Start Bias: Desert
Capital: New Vegas
UA: The House Always Wins
May only settle 4 cities per game. Upon discovering Electronics, may acquire the Platinum Chip to permanently upgrade Armor and Ranged units. 75% less
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
UU: Securitron Mk. I (Replaces Machine Gun)
Unlocked with Electronics instead of Ballistics. +1
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
UU: Securitron Mk. II
May only be acquired after securing the Platinum Chip, and replaces the Securitron Mk. I. Has Strength on par with a Bazooka, which is further increased when stationed in a City.
UB: Casino (Replaces Stock Exchange)
The first 4 Casinos you build function as unique Wonders that provide Tourism and other benefits.
No ideas for peace or war themes
Details on the 4 Casino wonders and the acquisition of the Platinum Chip:
Spoiler :
Lucky 38
Provides +2 Tourism, and increases the Tourism output from Great Works in this city by 50%.
Gomorrah
Provides +2 Tourism and +4 local Happiness.
The Tops
Provides +2 Tourism and increases the city's Gold output by an extra 25%.
Ultra-Luxe
Provides +2 Tourism and increases the city's Culture output by 20%.
Acquisition of the Platinum Chip:
Purchase the Platinum Chip in a city for 2000 Gold, description details need to pay courier an extra 500 gold
Receive a unique Courier unit, bring it to your Capital for confirmation
EVENT: Courier demands extra payment: Pay him 1000 gold to continue, if treasury is between 1000-500 pay him all you have with 10% chance he becomes Hostile, 500 gold with 25% chance he becomes hostile, refuse to pay and he becomes hostile
If Courier dies, receive a replacement Courier that is weaker/slower
After confirming Platinum Chip, must move the unit adjacent to a specified enemy Capital City
When Courier arrives at the enemy capital, receive the Platinum Chip Wonder back home (20% Combat Bonus in Friendly and Neutral territory for Ranged and Armored units), Mk I Securitrons go obsolete and instantly become Mk II Securitrons
Provides +2 Tourism, and increases the Tourism output from Great Works in this city by 50%.
Gomorrah
Provides +2 Tourism and +4 local Happiness.
The Tops
Provides +2 Tourism and increases the city's Gold output by an extra 25%.
Ultra-Luxe
Provides +2 Tourism and increases the city's Culture output by 20%.
Acquisition of the Platinum Chip:
Purchase the Platinum Chip in a city for 2000 Gold, description details need to pay courier an extra 500 gold
Receive a unique Courier unit, bring it to your Capital for confirmation
EVENT: Courier demands extra payment: Pay him 1000 gold to continue, if treasury is between 1000-500 pay him all you have with 10% chance he becomes Hostile, 500 gold with 25% chance he becomes hostile, refuse to pay and he becomes hostile
If Courier dies, receive a replacement Courier that is weaker/slower
After confirming Platinum Chip, must move the unit adjacent to a specified enemy Capital City
When Courier arrives at the enemy capital, receive the Platinum Chip Wonder back home (20% Combat Bonus in Friendly and Neutral territory for Ranged and Armored units), Mk I Securitrons go obsolete and instantly become Mk II Securitrons
Zion (Joshua Graham)
Start Bias: Hills
Capital: Zion Canyon
UA: Way of The Canaanite
Gun-based units receive a 10% Combat Bonus vs other melee units, increased to 20% within 2 tiles of a city that follows your Religion. Receive double
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
UU: Dead Horse Warrior (Replaces Warrior)
Unique Warrior for Zion. Receives +1 Sight while in Hills, and gains XP upon discovering a Natural Wonder. Additionally, is affected by the Way of The Canaanite trait, receiving a bonus vs Melee and Gun units.
UB: Sacred Cave (Replaces Shrine)
In addition to the normal effect of the Shrine, it yields an extra +1
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
Peace Theme|War Theme
Commonwealth Minutemen (Preston Garvey)
Start Bias: Coastal
Capital:
![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
UA: United We Stand
Killing Barbarians and clearing Encampments provides double
![Influence :c5influence: :c5influence:](/images/smilies/civ5/influence.png)
UU: Laser Musketman (Replaces Rifleman)
Replaces the Rifleman. Receives a combat bonus and does not degrade
![Influence :c5influence: :c5influence:](/images/smilies/civ5/influence.png)
UB: Recruitment Beacon (Replaces Broadcast Tower)
In addition to the normal effects of the Broadcast Tower, the Recruitment Beacon provides +1
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
![Happy :c5happy: :c5happy:](/images/smilies/civ5/happy.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
Peace Theme|War Theme
Spoiler The Institute: FALLOUT 4 SPOILERS :
The Institute (Father)
Start Bias: River, Avoid Tundra
Capital:
The Institute
UA: ???
May not build Settlers or annex cities, but the Capital City is 100% stronger. Pay no
maintenance on
Science buildings, and receive a small boost of
Science when upgrading a unit.
UU: Courser (Replaces XCOM Squad)
Available earlier, with Robotics, can paradrop literally anywhere on even the largest maps, and temporarily claims any tile it enters.
UB: Directorate (Replaces University)
Unique University only available to the Institute, and allows the building of 4 unique Departments, each of which provides further unique effects.
No ideas for peace or war themes
Details on the 4 Departments:
Start Bias: River, Avoid Tundra
Capital:
![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
UA: ???
May not build Settlers or annex cities, but the Capital City is 100% stronger. Pay no
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
UU: Courser (Replaces XCOM Squad)
Available earlier, with Robotics, can paradrop literally anywhere on even the largest maps, and temporarily claims any tile it enters.
UB: Directorate (Replaces University)
Unique University only available to the Institute, and allows the building of 4 unique Departments, each of which provides further unique effects.
No ideas for peace or war themes
Details on the 4 Departments:
Spoiler :
Advanced Systems Department
Provides +2
Production and +1
Science. +1 Production from Science buildings. Construct Buildings 15% faster in this city.
Bioscience Department
Provides +3
Food and +1
Science. Yields an extra +1 Food and +1 Science on worked Forest and Jungle tiles.
Robotics Department
Provides +15%
Gold and +1
Science. +1 Gold from Engineer and Scientist Specialists. Pay no maintenance on Workers.
Synth Retention Bureau
Construct land-based Military Units 15% faster in this city. Removes the Supply cap, allowing you to build more units than your civilization could typically sustain.
Provides +2
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
Bioscience Department
Provides +3
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
Robotics Department
Provides +15%
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
Synth Retention Bureau
Construct land-based Military Units 15% faster in this city. Removes the Supply cap, allowing you to build more units than your civilization could typically sustain.