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#1 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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C3MT - Civ3MultiTool (Second CFC Thread)
So, today is the day when I release version 1.00 of C3MT. It's about half a day delayed to come to this site due to some reallife issues for me.
I've been asked to start a new thread with this version, and I think it's about time too. the old thread is way too long, and many posts are outdated. I should probably done this already by the namechange. I'll start by telling you all what's new: 1.00 - SGE: Default loading directory now is the latest played game Civ3/PTW save directory - SGE: Great Wonders are now handled correctly when assiging them to cities - SGE: Bug where the buildinglist would show more than one copy of each building corrected. - SGE: Bug where all last buildings in the rules would get unbuilt when a save was loaded and resaved corrected. - SGE: Building count is now updated correctly when editing saves - SGE: Unit count is now updated correctly when editing saves - SGE: Small Wonders are now handled correctly when assiging them to cities - SGE: Changing the Unit coordinates from odd-odd to even-even and vice verse now works as for cities - SGE: Bug where the tool crashed when changing tab with invalid coordinates entered corrected. - SGE: Typo in invalid coordinates popup message corrected - Map converter: The welcome message now names the tool correctly - SGE: Bug that made citizens unmoveable corrected. - SGE: AI strastegies counts are now updated correctly in saves. - SGE: Army count is now updated correctly in saves - SGE: Saves with Victory Points are now loadable - SGE: Victory Points added to the SGE histograph - StartLocation data is no longer lost when editing a BIC/BIX - Corrected some translations problems - Language module extended to support inclution of other language files than the current. (It can be used to fill up with default strings if a translation is missing some) - SGE: PTW Turn limit is now correctly handled. - SGE: PTW Victory Pint limit added among with estimation of when it will be reached by the current Victory Location holders. - SGE: The citycounters are now updated correctly. - SGE: Optimized saving a little. - Enabled minimize for map converter and unit wizard - Added option to get back to the main menu when closing a tool - Mainmenu change to center screen - Bug with scenarios without spaceships corrected - UCW: Added support for scenario search folders and #ANIMNAME civilopediicon entries - Compatibility issues with early versions of PTW corrected - Optimized maploading in saves. - Added all icons to c3mt.dll to make all icons useable by shortcuts (VB doesn't give you more than the default icon to choose from) - Added versioninfo to c3mt.dll - Icons are now loaded at runtime from c3mt.dll => dialogicons are in correct size - All icons except the mainicon removed from the exe. - Added icon to Mapconverter - SGE: Added Diplomacy Tab - New Tool member: Civilization Diplomacy Data editor. Allows you to edit CDD files used by CDT to set up initial diplomacy in a first turn save - Renamed the UNUSED flag to Flag Unit as that's what it's used for now - UCW: Added AI strategy Flag Unit (how could I miss that one before?) - SGE: Added Ctrl+L shorcut for Load and Ctrl+S shorcut for save. - Unit Organizer: Flag Unit, Captured pop Unit and units place in a scenario will now be updated correctly if the IDs change. Full Install (zipped 2.3 MB) (1.02) (ZIP at CFC) Full Install (2.2 MB) (1.12.1) (EXE at CFC) Small File The latest version (1.12.1) is here The latest old savehandler system (1.10) is available here Note that the v11.x series features a new savehandling system. This has proven to be quite buggy. If you experience Problems with the latest v1.12 file you can go back to v1.10 and it will hopefully work as a savegame editor. However other tools will not be working as well. Also please report what errors you have with v1.12.x so I can have a chance to fix them. A Full version is needed if you are installing from scratch or if you are upgrading from a version earlier than 1.0. You will also need a fixed for the copytool to work correctlybuildings-small.pcx (Also needed with the full install) (NOT FOR PTW+)
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Gramphos Last edited by Gramphos; Sep 16, 2005 at 06:16 PM. |
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#2 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Note that there might be problems loading PTW scenarios from early PTW versions (BIX version < 11.18). A fix for this will get ready soon. I'll just wait and see if there are any other direct easy to correct errors found.
A possible workaround is to load and save the file with an editor producing 11.18 bix files.
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Gramphos |
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#3 | |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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Yeah First to reply.
Quote:
GIDustin
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Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#4 |
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haunted by blackness
Join Date: Aug 2002
Location: somewhere
Posts: 3,745
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I actually would have, but decided to "Receive Updates to the Thread" instead of posting in it.
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There is a bad place in my mind where bad things happen all the time. I think of it as the surreal reality. It looks painless at first, but it becomes worse at last as time passes. My mind has become so fragile and borderline that any violent outside factor may very well possibly led to total loss of control and intensve convlusions. That's just one side. The other side struggles to live in an unfriendly society where "normalcy" is seemingly impossible, grades are gradually slipping, and social activity is down to nothing. This is one viewpoint that will change as my mind rapdly and repeatedly degrades and reinvigorates. I am "okay" most of the time, but live in fear that the surreality will strike at any time, crippling me... |
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#5 | |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,966
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Re: C3MT - Civ3MultiTool (Second CFC Thread)
Quote:
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#6 |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,060
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Great tool Gramphos!
However, I'm having some problems. I upgraded C3MT to v 1.00, and when I load up SGE, I get a message "File not found", but SGE still loads. Also saved games are loaded with no problems, but the histogram does not show up, and when I try to edit filter, I get the following error message and the program quits: Run-time error '340': Control array element '0' doesn't exist. I didn't have any of these problems before. I'm running Civ3 PTW v1.14 on Windows 2000. I hope you can fix these bugs soon, as I really look forward to using this tool. Thanks. The diplomacy tab seems to work - I never knew AI sells resources to each other at 1gpt!
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War is Peace Freedom is Slavery Ignorance is strength |
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#7 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Can you check if you have both civilization3.ini and ptw.ini in respecive folder?
Also, what are the rules of the saved games? (Do you use VictoryPoints in any way?)
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Gramphos |
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#8 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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NM the rules. The problem is that either
Civ3Path\Civilization3.Ini or PTWPath\ptw.ini isn't found, and that the dialog initiation stops at the time resulting in the palletts not being loaded, and no colors being displayed for the histograph.
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Gramphos |
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#9 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Correction: The palletes are initiated to all black. => fully balck histograph whatever option you select.
I'm not sure why this affects the filter, but I've confirmed that it does affect the tool the way you describe. A fix will be ready soon.
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Gramphos |
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#10 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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1.00.0001
- Bug with loading of BIX version 11.10 with maps corrected. - SGE: "File Not found" error on SGE load where Civilization3.ini is missing while ptw is installed (i.e never run Civ3 but have run PTW) corrected. http://www.civfanatics.net/uploads4/c3mt1-00-0001.zip
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Gramphos Last edited by Gramphos; May 31, 2003 at 04:39 PM. |
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#11 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,966
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here is the correct link - http://www.civfanatics.net/uploads4/c3mt1-00-0001.zip
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#12 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Thanks zulu. I must have slipped.
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Gramphos |
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#13 |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,060
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Ok thanks! Now it seems to work!
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War is Peace Freedom is Slavery Ignorance is strength |
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#14 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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So, you don't have a civilization3.ini file?
![]() Never run Civ3... You must have reinstalled
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Gramphos |
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#15 | |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,060
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Quote:
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War is Peace Freedom is Slavery Ignorance is strength |
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#16 | |
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King
Join Date: Feb 2003
Posts: 997
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Re: C3MT - Civ3MultiTool (Second CFC Thread)
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Does this Small file patch 0.99 to 1.00.0001
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#17 | |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Re: Re: C3MT - Civ3MultiTool (Second CFC Thread)
Quote:
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Gramphos |
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#18 | |
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King
Join Date: Feb 2003
Posts: 997
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Re: Re: Re: C3MT - Civ3MultiTool (Second CFC Thread)
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![]() btw awsome job
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#19 |
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King
Join Date: Feb 2003
Posts: 997
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I got an error using the savegame editor, I did use the diplomacy editor just to let you no and this is what it sayed"Datal0 operation System Error: CULT" then win you hit ok it says "ERROR READING FILE D:\Games\Infogrames Interactive\Civilization III\CIV3PTW\Saves\testmod.SAV" any ideas?
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My three rules of engament: no your enemy, no where your enemy is, no how to kill your enemy. Airsoft the coolset new sport Check it out http:\\www.hobbyasia.com
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#20 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Can you send me the corrupt and, if you still have it, the original save.
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Gramphos |
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