DarkScythe
Hunkalicious Holo
- Joined
- May 6, 2014
- Messages
- 804
Hey there, everyone,
I'd like to ask for some help from the unit conversion and import experts here, as I've gotten stuck here without really knowing what to do next.
First off, I've decided that I want some variety with my development, and so a year after I began work on my Spice and Wolf Civilization, I'm looking to potentially add a secondary project while I continue updating it.
This will be my second Civilization (not counting ones where I've collaborated with others) and my current design hinges pretty heavily on the ability to put a bunch of new units into the game. Unfortunately, if I can't get the units doing exactly what I want them to, I'll likely have to scrap this idea and think of something else. If Holo was ambitious for my first Civ, I guess I kind of shot myself in the foot as it's the bar I need to meet for my second one, haha.
In any case, so far I've gotten a prototype of the new model I'll need imported, and rigged to the Musketman. That was an adventure in and of itself since I've never used Blender before, but barring issues with skeleton alignment, it works.
However, here's the problem: I need these new units to fly. They will be flying / hovering units, similar to the Helicopter Gunship in function, but of course, I can't exactly use the Helicopter skeleton, because these models are humans. Ideally I would just mix and match the various unit parts, but I'm not sure that's possible.
As such, I have come to request some assistance from those much more experienced than I am in this field.
First of all, my prototype, while rigged properly to the Musketman's skeleton, isn't a perfect fit because my model's arms are shorter than the original's, and that's causing issues with not lining up with its skeleton properly. Is it possible or feasible to modify the skeleton to match the model? I don't quite feel the desire to stretch my model's arms out of proportion unless absolutely necessary.
The secondary question which follows from the above is then: Is it possible to create your own skeleton, or to mix and match "pieces" of different skeletons together so that the game can address the same model?
The third question is probably going to be the most difficult, but I believe it is technically possible: How does one go about altering or creating new animations? As I've noted earlier, my new models need to be able to "fly" similarly to the Helicopter, but no such "flying human" unit exists as a template, and so I am thinking that ultimately I will be required to make new animations for this effect.
The culmination of all this is that, ideally, I would like to have a new skeleton with its own animations tailored to my models such that I can import more of them and simply rig them to this new one. Note that I only mean to animate the unit's movement -- for weapon effects, I would like to use the existing effects (for example, the Helicopter's MG firing animation looks perfect for me.)
I have yet to announce the details of my next mod, mainly because of all these issues that can potentially cause me to have to scrap it and I don't want to get anyone's hopes up. However, if you need to inspect my prototype model for issues or information, feel free to let me know, and I can send it via a PM. If I can get all these issues worked out, and my prototype working as I've intended it to, I'll make a formal announcement of my next series.
Am I looking for the impossible, or is there a path forward for me?
Thank you!
I'd like to ask for some help from the unit conversion and import experts here, as I've gotten stuck here without really knowing what to do next.
First off, I've decided that I want some variety with my development, and so a year after I began work on my Spice and Wolf Civilization, I'm looking to potentially add a secondary project while I continue updating it.
This will be my second Civilization (not counting ones where I've collaborated with others) and my current design hinges pretty heavily on the ability to put a bunch of new units into the game. Unfortunately, if I can't get the units doing exactly what I want them to, I'll likely have to scrap this idea and think of something else. If Holo was ambitious for my first Civ, I guess I kind of shot myself in the foot as it's the bar I need to meet for my second one, haha.
In any case, so far I've gotten a prototype of the new model I'll need imported, and rigged to the Musketman. That was an adventure in and of itself since I've never used Blender before, but barring issues with skeleton alignment, it works.
However, here's the problem: I need these new units to fly. They will be flying / hovering units, similar to the Helicopter Gunship in function, but of course, I can't exactly use the Helicopter skeleton, because these models are humans. Ideally I would just mix and match the various unit parts, but I'm not sure that's possible.
As such, I have come to request some assistance from those much more experienced than I am in this field.
First of all, my prototype, while rigged properly to the Musketman's skeleton, isn't a perfect fit because my model's arms are shorter than the original's, and that's causing issues with not lining up with its skeleton properly. Is it possible or feasible to modify the skeleton to match the model? I don't quite feel the desire to stretch my model's arms out of proportion unless absolutely necessary.
The secondary question which follows from the above is then: Is it possible to create your own skeleton, or to mix and match "pieces" of different skeletons together so that the game can address the same model?
The third question is probably going to be the most difficult, but I believe it is technically possible: How does one go about altering or creating new animations? As I've noted earlier, my new models need to be able to "fly" similarly to the Helicopter, but no such "flying human" unit exists as a template, and so I am thinking that ultimately I will be required to make new animations for this effect.
The culmination of all this is that, ideally, I would like to have a new skeleton with its own animations tailored to my models such that I can import more of them and simply rig them to this new one. Note that I only mean to animate the unit's movement -- for weapon effects, I would like to use the existing effects (for example, the Helicopter's MG firing animation looks perfect for me.)
I have yet to announce the details of my next mod, mainly because of all these issues that can potentially cause me to have to scrap it and I don't want to get anyone's hopes up. However, if you need to inspect my prototype model for issues or information, feel free to let me know, and I can send it via a PM. If I can get all these issues worked out, and my prototype working as I've intended it to, I'll make a formal announcement of my next series.
Am I looking for the impossible, or is there a path forward for me?
Thank you!