Uighur_Caesar
Comandante en Jefe
I'd like to announce a new project that I'll be working on, suggested to me by Eli Khaliif, who'll be helping me make it. This project is called "Phantoms of Pre-Columbia" and will be centered around the Native Peoples of the Americas, Asia, and Australia. The project is in the very early stages of development and any help with Lua, design, art, or anything else is greatly appreciated. We have several civs on our minds currently but most are lacking a design or focus right now. As we do more research we'll come up with some ideas for them and future civs. Right now here are the civs we have planned and what we have so far:
Apache
Seminole
Taino
Yupik
Anangu
Ryukyu Kingdom
Moros (Philippines)
Other planned civs that have minimal work done so far are:
Navajo
Chukchi
Yakama
Utes
Lakota
Hopi
Visayans
Yaghan
Kaweshkar
Yolgnu
Native Tasmanians
Strawpoll for next Civ: http://strawpoll.me/4508465
Apache
Leader: Geronimo
UA: Desert Raiders: All units gain a 20% combat bonus when attacking during the first 5 turns of a war. Cities being razed generate no unhappiness and give gold every turn they are being razed.
UU: Renegade: Replaces Rifleman. +1 movement, ignores rough terrain movement penalties, and no movement cost when pillaging.
UU: War Band: Replaces Cavalry. +1 movement. Heals 25 HP when capturing a civilian unit. 20% more combat strength from flanking bonuses.
I want the Apache to be about quick offensive wars. The UA lets you do a lot of damage early on in a war and encourages you to raze unwanted cities as they will not hurt your empire's happiness and will help fund your war effort. The UU also helps with that as it is very fast.
Seminole

Leader: Osceola
UA: Unconquered: Marshes act as forts when your units defend on them in your territory. Fortified units gain 25% more defense from terrain.
UI: Chickee: Available at Construction. May only be built on marshes or tiles with freshwater. +1 food, production, and culture. Increases to +2 when built on a marsh. +2 gold and culture after flight.
Second Unique: ?
The Seminole are definitely about defense and making marshes useful. Once again, I can't think of a second unique so any suggestion are welcomed.
Taino
Leader: Agueybana II
UA: Slash and Burn: Workers clear Jungles/Forests and build Farms/Plantations 50% faster. +1 faith from farms and plantations and +1 food if they were built on cleared Forest or Jungle.
UGP: Cacique: Replaces Great General. When garrisoned, costs no maintenance and increases food production by 10%. Combat bonus to nearby units is 50% greater during defensive wars. 20% of your culture contributes to Cacique generation.
UB: Batey: Replaces Colosseum. +2 faith. +1 culture for every two citizens.
Yupik
Leader: Apanuugpak
Yupik are another group that we haven't gotten much work on yet. They could receive some bonus to cities on different landmasses as they live on both sides of the Bering Strait. A Great Work focus could also work. Possible uniques are the qasgiq (community center) and the Sugpiaq dancer.
Anangu
Leader:?
UA: Dream Time: Gain Golden Age points from acquiring new tiles. During a Golden Age, Natural Wonders and Holy Sites yield +2 Culture and an additional +1 Culture for every adjacent desert tile.
UU: Tingarri: Replaces Missionary. Moves twice as fast on desert tiles. May build weaker Holy Sites (+2 Faith instead of +6).
UB: Bora Ring: Replaces Shrine. +1 Faith and +1 Culture. Increases the speed of border expansion by 25% of the city's Faith output.
Ryukyu Kingdom
Leader: Sho Shin
UA: The Three Mountains: Ryukyu and their ally gain an extra trade route upon making a Declaration of Friendship. Gain 10% more Science from science agreements for each trade route you have with the other civ.
UGP: Yukatchu: Replaces Great Scientist. Upon being expending, gain a sum of culture that is directly proportional to the total culture per turn of all civs that have a Declaration of Friendship with you.
UB Gusuku: Replaces Castle. +2 Culture. One Scientist Specialist slot that when filled provides an additional +2 Culture.
Moros (Philippines)
Leader: Muwallil Wasit I
UA: ?
UU: Juramentado: Replaces Swordsman. Fights at full strength even when damaged. Upon being killed, gain Faith equal to the amount of XP this unit gained.
UU: Proa: Replaces Galley. ?
I just starting reading about Filipino ethnic groups and the Moros seem really interesting. I think they should specialize in defensive wars and faith.
Other planned civs that have minimal work done so far are:
Navajo
Chukchi
Yakama
Utes
Lakota
Hopi
Visayans
Yaghan
Kaweshkar
Yolgnu
Native Tasmanians
Strawpoll for next Civ: http://strawpoll.me/4508465