PSA - Deity play and super-secret settings

Gazebo

Lord of the Community Patch
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Sep 26, 2010
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Hey all,

Many of you like challenges. Good. For those of you who want more challenge than Deity can provide, I'll point you to a setting that (I imagine) most of you did not know existed.

Code:
/*
COMMUNITY Global Difficulty Level
0 = Global Difficulty - Prince 
1 = Global Difficulty - King (Default)
2 = Global Difficulty - Emperor
3 = Global Difficulty - Immortal
4 = Global Difficulty - Deity
5 = Global Difficulty - Super Deity
*/

INSERT INTO COMMUNITY (Type, Value)
VALUES ('BALANCE_GLOBAL_DIFFICULTY_LEVEL', 1);

This is found in the CBP/CommunityOptions.sql file (in the base level of the mod folder). Changing the latter value ramps up the custom settings of the CBP greatly, giving the AI additional long-term bonuses (it doesn't give the AI much in the early game, aside from some gold and additional happiness).

Give it a try, if you dare!
G
 
Oh, I am so all over that like chocolate sauce on my ice cream sundae. Thanks for the challenge, Big G :D
 
I have yet to take on deity as i win half of my Immortal games... But i will take note:D ... Super Deity sounds scary:mwaha:
 
Just to note, this value was raised to '3' in the latest version. Should round out the difficulty for most players while also providing a nice baseline for King-and-below players.

G

Let me get this straight first before I try it out and get murdered :D
this 1-5 scale have nothing to do with the in-game difficulty settings, right? If you increase the number you get a harder game no matter what difficulty you're playing on, right? So raising it to 5 would jump the difficulty up by 3 levels (from 2)?
 
Let me get this straight first before I try it out and get murdered :D
this 1-5 scale have nothing to do with the in-game difficulty settings, right? If you increase the number you get a harder game no matter what difficulty you're playing on, right? So raising it to 5 would jump the difficulty up by 3 levels (from 2)?

The 'names' are simply pulls from civ for familiarity. The changes are scaled to match the kind of difficulty you'd expect at each level, but they don't fundamentally alter everything about the AI (simply the CBP-specific bonuses0.
G
 
The 'names' are simply pulls from civ for familiarity. The changes are scaled to match the kind of difficulty you'd expect at each level, but they don't fundamentally alter everything about the AI (simply the CBP-specific bonuses0.
G

That's what I thought, but the names served as a confusion and misdirection as well :D
 
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