Game status: Diplomacy Victory
Game date: 1864AD
Turns played: 302
Base score: 1178
Final score: 1963
Time played: 11:41:00
Wow! I'm so excited to do this writeup... this game was the most intense, hang by the thread game of Civ I've played in a long while. Crazy is that my game ended exactly the same date as Wild_Woojsha, but was completely different!!! (Austria didn't buy up the world). Also,
it was my first deity win, no small thanks to Pacal and the Long Count! This will be a long write-up, so take your time.
Great first 130 turns. Settled in place, executed
my strategy outlined in the announcement thread. Namely, get religious idols for the silver
(turn 20), steel a worker or two (1 from Bismark, 2 from Sofia)*, build MoH
(turn 43). *I've seen many posts about steeling workers from CS, in particular making peace immediately after. I watched Acken's Maya Diety video
here and employed his strategy: farm the workers as long as reasonable, which for me was only 2.
Only had a few adjustments outlined below:
What I wasn't planning was taking the settler earlier than the worker from Liberty, which I was able to do because I could delay the worker social policy. I also did not plan on Petra, but after seeing all the desert, and all the SILVER!, I decided to make a run for it rather than beeline theology for the Long Count (which I still got by turn 101) . In the end I think the strategy was very successful, and was able to built Petra
turn 77 - two turns after founding my religion. The difficult task was that it was build not in my capital, but in my second city, so as soon as I founded Tikal
(turn 37) I had workers frantically improving with farms and mines to get the city up and running ASAP.
I'm not entirely sure what year I finished the NC, but I think it was around 90. Everyhing, however, turned especially sour for me during turn 133. I had everything planned perfectly for the Forbidden Palace. Got to banking early
(turn 130), unlocked Patronage
(turn 132), spawned my GE from Long Count and immediately hurried Forbidden Palace
(turn 133). Turns out that America built the damn thing in between the next turn!!!! UGh!!!!! Not only did I not get forbidden palace, but I wasted my Great Engineer for what equaled 500 gold!!!! At this point, I declared the game over, or at least a chance for diplo vicotry. This is deity after all!!
Luckily for me, I played the mid-game really well in spite of my wasted GE. I timed the Leaning Tower
(turn 143) and Porcelain Tower
(turn 167) perfectly. What I was able to do is spawn a Great Engineer from the Liberty finisher on turn 142, building the Leaning Tower for a Great Scientist which I used for my second academy. I then got to work shortly thereafter for the Porcelain Tower, which also gave me a GS, which I bulbed (had finished the Universities and was working the academies 8 turns prior) so it got me a slingshot in mid-game science. This technique, coupled with espionage and Research Agreements (made stronger from PT), I was first in technologies by the end of the Renaissance heading into the Industrial Age on top. I bulbed Industrialization from Oxford, rapidly built 2 factories and bought one, which get me first to ideologies.
I choose Order - not for any particular reason. I know that it is not ideal for Diplo (as the guides seem to prefer Freedom or Autocracy), but I love the tenets in Order, particularly on deity. I focused a lot of energy over the ensuing years to increasing culture production to move quickly through the tenets, and was fast to get Spaceship Pioneers, which I was going to use to bulb Globalization that turn. Everything was perfect for a sub-300 turn 282 win.
Then the unthinkable.
Washington and Siam both declared on me same turn - the two most advanced civs (other than me) with the two biggest militaries. I'm doomed. They were probably pissed because I had just forced World Ideology thought he congress for the last two votes I needed. Even with the handful of units I received from military city states, my standing army was the laughing stock of the world. Again, totally doomed.
I was able to get Austria to declare on both of them, not that she was much help against the might of America. It was up to me to defend my empire from Washington, who by the way had just completed Manhattan Project. I diverted my newly spawned scientist (from Spaceship Pioneers) to bulb military techs which I was much behind in, and eventually used the GE to build the Hubble Telescope, which I then bulbed more military techs. I was able to defend the Mayan border from an onslaught thanks to a great CS buffer zone, but I sadly, very sadly lost 2 city-states to Washington's bloody hands (I briefly liberated Kyzryl but quickly lost it again).
Believe it or not, that is when things go really tense. The upcoming second World Leader vote was 10 turns away and I needed three things to happen perfectly:
1) After Satellites I found the 2 remaining City States (Ormus and Kabul). It is important to note that Austria married into 4 CS. I needed to quickly meet them so that I could buy them out.
2) Needed to avert a nuclear holocuast from Washington, either me or, as we will see, Pedro.
3) Discover Globalization and move my diplomats.
During the war against Washington I slowly built a miltary that I was moving toward Seattle (and ultimately Washington DC to claim what is rightfully mine: the Forbidden Palace.) During the seige, I found a carrier that had just moved off my artic coast with two Atomic Bombs hidden in the hull.
Luckily I had enough Rocket Artillery and Bombers to sink it that turn. I proceeded to take Seattle and sell off buildings as I happily burnt it to the ground!!!
After I took Seattle I set my sights on my next big target before Washington DC, Boston. Just as I did so, I noticed three Atomic Bombs had moved into the city within range of Chitzen Itza and Palenque. EEEK! Time for Peace, or face imminent destruction (I had delayed my bomb shelters as I built military units - had two turns left on them sadly.) Despite all of my efforts, America would not agree to a peace deal surrendering either CS they captured, so I accepted peace without giving up Seattle in return. 6 turns until Second World Leader Vote. Move my diplomats back into every capital.
America Declares on Brazil. America nukes Brazil. Big Time destruction. I notice that Rio is on the verge of destruction. I need Pedro to hold his captial just a few more turns so that I can retain the diplo vote from globalizaiton! If he loses his capital he has to relocate it and it will take my diplomat 5 more turns to 'make introductions'! Oh No!
During all of this, I sent two paratroopers to hop across the surface of the oval-earth to make contact with the two remaining CS, which I did. I then borrowed a big loan from Austria to immediately buy over 200 influence with each of them. Thanks Maria Theresa! You're the best! I then sent the paratroopers straight toward Rio to gift them to Pedro to hold his capital. One of them dropped in next to Rio, and I gifted him. At this point, note that America had reduced Rio's defenses to absolutely zero with atomic weapons and perpetual onslaught from Rocket Artillery. All Washington needed to do is move in a troop and Rio falls - along with my chances at victory more than likely. The paratrooper holds and pushes away attackers. The next turn I try to send in another paratrooper, but my open borders agreement expires and he wont sign another (even though I'm clearly trying to help!).
In the meantime, I spawned another GS from my universities and bulb globalization. 2 turns left.
I impatiently wait with my paratrooper on Pedro's borders as I know Rio is going to fall again down to zero HP every turn. My previous, now his, paratrooper dies in battle defending Rio. I have 33 of 33 required votes, unless of course, Rio falls.
1 turn left. Waiting....
0 turns left! Victory is mine! Rio holds!!! Thanks Washington for not sending in any infantry. Now you're the best! (Although secretly can't wait to reload the save and annihilate his pompous ass....) What a game!
Museum of Hallicarnasus 43
Petra 77
Leaning Tower 143
Porcellin Tower 167
Christo Rendertor 245
Manhattan Project 260
Kremlin 268
Hubble Space Telescope 294
Appolo Program (just in case) 296
Questions:
How does the forbidden palace operate? Is it whoever is in control of the Forbidden Palace receives 2 extra UN votes, or the person who constructed it originally?The description says 'permanent votes' which makes me believe it is actually the original builder, but I had to go for it anyway.
Is there a way to ensure that I don't lose my GE hurrying a Wonder that will get built by another civ in between turns? It seems like there should be a fail safe against it, so that if I hurry production with a GE it guarantees I am the one who actually builds it. Thoughts?
- Describe any significant Diplomacy benchmarks: Techs, Policies, etc that shaped your vote-gathering strategies.
Even though I went straight for it not getting Forbidden Palace hurt. It meant that I had to ally with every CS and get a World Ideology.
- Did your UU/UB play a big role? If so, how?
Pyramids are amazing. I moved them straight up the queue as soon as they were available (turn 10). The UU isn't great unless you are going for fast domination.
- Describe your choice/use of Great People from the Long Count for a Diplomacy strategy.
Turn 101 GS - for early academy
Turn 117 GW - to get quick policies
Turn 133 GE - for a failed Forbidden Palace
The rest were to appease CS. Did use a great general for a citadel to acquire access to aluminum up north.
- In hindsight how would you have played it differently (if at all) for a faster finish?
Throughout the game I didn't actively thwart Austria's efforts to marry CS. I'm not sure it would have helped long term as loans for money's sake are a bad investment, but if I had only had two of those CS I could have won 20 turns earlier perhaps. Note, I'm not sure this would have been possible without the almost perpeutal warfare between all the civs in the game, especially those induced by Pacal!!!
Thanks for the great game! After all that stress, I need a chieftain game!