Lets Play Deity: Willem

Revent

Will SIP
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May 5, 2012
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After trying BiC's game two times, I felt overwhelmed and realised I am not at that level yet so I thought of starting a game myself. I chose Willem because he is CRE which gives free border pops and FIN which is a 50% commerce boost on tiles that give 2 commerce and 33% boost on tiles with 3. Both will be useful in trying to manage the deity AI for someone new to the level.

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If the marble was a plains hill, it may have been worth settling on it but I am leaning towards SIP.
 

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Looks intriguing. Maybe I should try this game as I have zero chance to finish the 2nd game in the current G-Major in time. I am not comfortable on normal settings Deity and have leaned on great early UU when playing for the HoF, so this could be a good exercise for me, and see how badly the best players whip my arse :(

Unfortunately the trees look snowy, but think I'd move the warrior NW, to see if settling on the PH is an option. Losing the wet corn with nearby FPs would be a big trade-off :think:
 
I agree, move warrior to check, but Sip seems likely.
Too bad one of those hills isn't just a step close xD
 
I'd be tempted to move the settler SW(-SW?)
 
River financial sheep is a pretty good tile, but the apparent FPs to the SW are tempting. That might make it worthwhile to move SW onto the corn and perhaps settle somewhere down there on T1.
 
Revent stepping up on Deity :D . Nice move buddy :) . Will help as much as I can. Stepping SW seems to look good, but SIPing probably also works, even gets the Marble with the 2nd borderpop. Some more nice FIN Grassland + River-tiles would be nice.
 
River financial sheep is a pretty good tile, but the apparent FPs to the SW are tempting. That might make it worthwhile to move SW onto the corn and perhaps settle somewhere down there on T1.

Pretty much my exact thoughts at first glance. It's a bit of a gamble, but as it stands we've only got 7 river squares to cottage. I guess if I'm Playing Properly then I'd just SiP. If I was just rolling maps looking for a good one then I might gamble and re-roll if it didn't work out.

What do others think about burning 2 or 3 turns at the start in order to explore with the settler? It seems intrinsically wrong to me to be wasting turns when we're already so many turns behind on deity; but perhaps it could be worth in spots like this where we have a solid SiP capital but could have a better one if we move and get lucky?
 
If you check out SW, NW of the sheep could be a good 2nd/helper city.
 
It's not a huge gamble as you still have wet corn and almost certainly some FPs or other river tiles. Still a bit of a gamble, but not like moving blindly away from the only visible food source or something like i've seen others do in the past.
 
Yeah, that's a fair point - as gambles go, it's not the riskiest.

Spoiler :
I chickened out and SiP. There were better bureau cap sites to the South, but I'm not too unhappy with my choice. We don't have a lot of room, and I've now got a nice ring of 5 cities around the capital.


Played through to 475AD

Spoiler :
I know, I play too fast - certainly for a level that I'm far from a proven winner at. Still, it seems like a fairly routine map. Nothing too clever required, just clicked buttons for the marble auto-win. Cottaged up the river tiles. Went Aesthetics route, built GL & NE in capital. Also picked up the MoM. First to Music. Libbed MT in 450. No horses is a pain, but Asoka will trade for 38 gpt. Taj in 4 turns and will try and get a GM in the GA to upgrade some HAs. All standard stuff.

Overall, the situation looks promising for a deity map. Everyone has between 6-8 cities, so very balanced and no runaway AI. Diplo was pretty easy. Took Stalin's (and Musa's) religion. Caved into a few demands/requests. Quite a few wars (which I stayed out of), but I don't think a single city has fallen.

I'll probably backstab Musa first up. He's already score leader and teching like a beast. I think he capitulates pretty easily and is handy vassal to have.
 
I would move the warrior SE. There's tundra to the north, so I'm not going that way, so the only real option for Warrior move is SE to see if there's anything that way. Probably would settle that direction either, though, as I wouldn't want to move away from the flood plains (unless I saw Gold to the East). Not sure that I would move the settler to have a look. 7 cottageable riverside tiles is pretty good by the time Beauro comes in, with enough food to work those and the mined hills for a good balance of commerce and hammers. Maybe won't hold up for a spacegame, but might be enough for something that ends earlier (which is most games). I don't feel the gamble in lost turns is worth it, when the SIP location is pretty good.
 
Wow! Lots of input! Very excited to play this one out :) I went for the gamble because worst comes to worst, I will have wet corn and LOTS of food. First moved warrior NW and saw the plains deer and decided that it could make up a second city for the future instead and moved settler.

Gamble paid off :)

Spoiler :

MCkR1Noh.jpg


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Tech path. I think this capital may call for a slightly offbeat tech path. I normally rush for BW in most of my games since I normally have forest starts but hardly any forests here.


At the moment, I'm thinking Mining->TW->Pottery->Writing but that can change quickly!
 
@ Revent:

Path of research looks good. Not 100% sure though, because of Deity-Barbs, which enter your borders a lot earlier, because Deity-AIs start with an extra Settler, making 3 cities / civilization only take very few turns, therefore you're maybe better off with going BW or AH early.
 
Since you are not chopping out might go for those cottages first. You won't work the gold until you grow anyways
So wheel》pottery》mining》writing

Otherwise you might have dead worker turns, and a couple 3:food:3:commerce: tiles are not bad.

maybe worker》settler》worker

Or worker 》grow to 2》settler 》worker -get that gold in play soonest.


Balancing worker turns to tech growth is the biggie,
mining the gold and size 2 close to the same time.
Or assuming you settle that marble for your 2nd city, it will have plenty of production,
wheel》mining》pottery》writing
so roading to it and chopping it before doing much more than the gold in the capital isn't bad

What do others think about burning 2 or 3 turns at the start in order to explore with the settler? It seems intrinsically wrong to me to be wasting turns when we're already so many turns behind on deity; but perhaps it could be worth in spots like this where we have a solid SiP capital but could have a better one if we move and get lucky?
Getting lucky is right, but it depends how fast it pays back. That gold pays back 2 turns of lost commerce very nicely and since it is Deity, you are looking to trade, not lead the initial tech war,
Even with the gold, this spot grows faster on a good tech path.

Worst case you move, it fails, you die quick xD
 
TW -> Pottery -> Mining, how long does that take? He should have Mining early, to not let the Worker run out of work.

And a pro-tip: Don't select research until T5, gains you a Beaker usually :> .
 
Gamble paid off :)

Not to stray too far off topic, but no, not really. After exploring the first turn you would've been better off turning back and settling on the PH 1SE of the corn. Desert gold isn't that great here. The early production boost from forests and earlier worker would be much more helpful.

While commerce is often overlooked and really essential for most deity starts it is not the bottleneck here. You are financial on a river ffs! :D Cottaged FP (with financial) is much better than desert gold -- and you've given up the dream bureaucracy city.

But good luck with the game. :thumbsup:
 
Seraiel -
Spoiler :
something like 28 turns, I think, maybe more, depends on map size? It is 23 turns to build the worker, move to and farm the corn, move to gold on normal. So cottage-ing 1 or 2 fp along the, if needed, doesn't hurt.


Rusten
Spoiler :
- won't the delay until BW bottle neck him?
Mining 》BW takes longer than TW》pottery
And this route will get him all of them faster, and to alpha sooner, he will want to grow sooner, and BW should come in about the time he can gets 2nd worker and settle 2nd city and get chop happy

Long term those deserts will hurt, but the capital here ain't a bad start, without knowing what is to the East, I think it is quite solid until Calendar raises the happy cap enough for those deserts to matter

Maybe I am wrong, and the other side of those hills us likely what really makes the call, but a worker sitting around sure bugs me.
 
Re: capital placement

Spoiler :
Despite the desert gold for gambling, I'm still happy with my cautious SiP. It's gonna be a while before you can work that gold. Rusten's PH suggestion may well be best of all. Getting your economy off to a flyer is all well and good, but often on Deity pangaea you've gotta whip/chop settlers ASAP just to grab yourself some land. SiP capital is a better settler/worker pump.


Played to 1100 AD

Spoiler :
I couldn't have been more wrong about Musa capitulating early! He started with 7 cities, didn't fold until he had 2 left, despite me decimating his offensive counter-attack stack in the field and taking his capital as my 3rd conquered city. I really thought he'd snap at that point. Plus I've never seen an AI build so many pikes. It was almost like it wasn't stupid!

I'd hoped to have 2 vassals by now, I only have 1. My economy is crippled by the whip. Cavalry are still a fair way off. 20ish turns to Rifling, and then I've got to get the gold to upgrade 25-30 Cuirs. Stalin is still pretty backwards, so I'll pick him off next. Then I've got trouble though - probably Ragnar and his vassal Asoka after that; but without a tech edge and with a frazzled economy, I'm losing a bit of a heart :(

Cliffs: Deity is hard.
 
1200 AD save attached, looking for advice. Obviously massive spoilers for those playing/thinking about playing the map, so I might have to wait if I want a second opinion...

Spoiler :
What do I do now?

Stalin has just been capped. I was planning on going after Ragnar next, but I only have half his military strength. He's not even at PP yet, and I still have RP as proprietary tech, so he's a fair way from Rifling; but he does have Grenadiers. I've only got 25 Cuirs, and even though some of them are pretty well promoted by now, I think rolling into Ragnar with Cuirs could end badly.

I'm 5-6 turns from Rifling, but then I need a big lump of gold to upgrade to Cavalry, which is gonna take another 10 turns...or flogging off replaceable parts on the cheap and pushing the AI closer to rifles, which I don't like doing. I guess they're going to be there soon anyway...

Maybe I should turn my attentions to Justin instead, who's weaker? I'm still edgy about going in with 25 Cuirs by this stage of the game, though.

Vassal Musa is getting Steel in 8 turns. I could flog RP for his gold reserves and then trade Rifling for it. Pretty dangerous to give rifling to a known tech whore, but I don't see any AIs with anything Musa wants. Plus if I'm going cannons, I'm pretty much saying that I don't care about AI rifles anyway because enough cannons will chew them up. Maybe this is a safer bet than a cavalry charge 15 turns down the line?

Oh, and the Heroic Epic. I've still not built it :blush: I've got 3 GGs sitting in my capital doing nothing :crazyeye: Where should I put it? Timbuktu seems a good choice, but it keeps revolting and could flip. I'd have gifted it back if it wasn't for Notre Dame. Nowhere else really seems up to the job, though.

Any other pointers appreciated :)
 

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C2R
Spoiler :
without looking at the save, Timbuktu won't be flipping/rebelling if you build your forces up there, so it will at least buy you some time if you want, no?
Placing it closest to the war front you will be invading when it is up and running is my usual play.
 
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