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- May 5, 2005
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- 10,109
Since the first days of Civ 3 a fix for the spoiled AI-routine of handling land artillery was becoming something next to the search for the philosopher´s stone. May be this could be an important step ahead in fixing the AI-routine for land artillery. As I noted in another thread, one of the most remarkable options of the great editor of Quintillus, is the possibility to chance AI routines. I used the WWII in the Pacific Conquest biq, as here only one land artillery unit must be treated with the new settings.
This is what I did with the unit Artillery when opening that biq with the Quintillus Editor:
1. I removed the AI-routine artillery
2. I set the unit to the AI-routine Naval Power
3. I gave the artillery some light attack and a defense value
4. I left the setting bombard of that unit
5. I gave the unit the option "Capture" (so may be this isn´t needed)
The result is, the AI now uses the land artillery also in the offensive bombardement (and sometimes too offensive so I think the land artillery needs a good defense value as the "Escort Flag" still doesn´t work).
I had to reset all preplaced artillery units in that scenario, as all land artillery units with the old artillery AI-routine that were originally preplaced in that scenario, did magically disappear, when the conquest biq with the new land artillery settings was started - but the replacement artillery units with the new settings stay in the game when the scenario is started.
The new setting could also be a great setting for attack helicopters.
I haven´t tested yet, if the AI is building the land artillery with the new settings normally, or if it should be autoproduced, but I can say something from deep in my heart:
Quintillus, thank you very much! You are a genius.

Attached is the WWII in the Pacific Conquest biq with the new settings in DEBUG mod so you can see all actions in the game. Rename your old biq in the C3C conquest folder, copy the biq in the conquest folder, play America, so you have to do nothing but observing the performance of the land artillery of the other civs. Nearly every time in the first turn you will see an offensive artillery attack by Japanese artillery in the region Nanking-Kaifeng.
This is what I did with the unit Artillery when opening that biq with the Quintillus Editor:
1. I removed the AI-routine artillery
2. I set the unit to the AI-routine Naval Power
3. I gave the artillery some light attack and a defense value
4. I left the setting bombard of that unit
5. I gave the unit the option "Capture" (so may be this isn´t needed)
The result is, the AI now uses the land artillery also in the offensive bombardement (and sometimes too offensive so I think the land artillery needs a good defense value as the "Escort Flag" still doesn´t work).
I had to reset all preplaced artillery units in that scenario, as all land artillery units with the old artillery AI-routine that were originally preplaced in that scenario, did magically disappear, when the conquest biq with the new land artillery settings was started - but the replacement artillery units with the new settings stay in the game when the scenario is started.
The new setting could also be a great setting for attack helicopters.
I haven´t tested yet, if the AI is building the land artillery with the new settings normally, or if it should be autoproduced, but I can say something from deep in my heart:
Quintillus, thank you very much! You are a genius.


Attached is the WWII in the Pacific Conquest biq with the new settings in DEBUG mod so you can see all actions in the game. Rename your old biq in the C3C conquest folder, copy the biq in the conquest folder, play America, so you have to do nothing but observing the performance of the land artillery of the other civs. Nearly every time in the first turn you will see an offensive artillery attack by Japanese artillery in the region Nanking-Kaifeng.