Civ'ed
I ain't gotta explain a thing
Because they gotta be collected someplace.
Kaiserreich Civs
Germany (Wilhelm III)
UA: Legacy of the Weltkrieg - Can buy in puppeted cities. Puppeted cities have -50% unhappiness.
UU: Zeppelin (Anti-Tank Gun)- While it retains the bonus against armoured units of the Anti-Tank gun it replaces, the Luftschiff Zeppelin is a radically different unit overall. It is slightly faster, with 3 base Movement, and is classified as a Hovering unit. It also starts with Targeting I & II, meaning it can deal significant damage to Naval Units, and may move across open ocean without needing to embark, a trait retained upon upgrading to a Helicopter Gunship. Available at Flight rather than Combined Arms. (Thank you Scapegrace!)
UB: Sedanday Monument (Monument) - In addition to providing culture, the Sedanday monument also adds +1 happiness.
Combined Syndicates of America (Jack Reed)
UA: Syndicates of America, Unite - ideological pressure doubled by trade routes. Receives a combat bonus in own territory.
UU: TBD
UB: Syndicate Hall (Factory) - Does not require coal. +1 tourism per 4 citizens in a city.
Allgemeine Ostasiatische Gesellschaft (von Falkenhausen)
UA: Board of Directors - receive double trade routes. Plantation produces +1 gold.
UU: Seesoldat (GWI) - Starts with the Amphibious promotion. +1 movement when embarked, and +33% combat bonus vs cities.
UB: Legation Quarter (Bank) - Produces +2 gold, and +3 gold in puppeted cities.
National France (Pétain)
UA: Republic in Exile - Each city on a continent away from your capital produces +1 happiness and +1 culture. Receive a combat bonus outside of your empire.
UU: Zouave (Rifleman) - Does not obsolete and is stronger than the Rifleman it replaces. Receives combat bonus in desert.
UU: Armored Car (Landship) - again, does not obsolete, and is cheaper and faster than the Landship it replaces.
Civ'ed's Africa Ideas
TBD
Kaiserreich Civs
Germany (Wilhelm III)
UA: Legacy of the Weltkrieg - Can buy in puppeted cities. Puppeted cities have -50% unhappiness.
UU: Zeppelin (Anti-Tank Gun)- While it retains the bonus against armoured units of the Anti-Tank gun it replaces, the Luftschiff Zeppelin is a radically different unit overall. It is slightly faster, with 3 base Movement, and is classified as a Hovering unit. It also starts with Targeting I & II, meaning it can deal significant damage to Naval Units, and may move across open ocean without needing to embark, a trait retained upon upgrading to a Helicopter Gunship. Available at Flight rather than Combined Arms. (Thank you Scapegrace!)
UB: Sedanday Monument (Monument) - In addition to providing culture, the Sedanday monument also adds +1 happiness.
Combined Syndicates of America (Jack Reed)
UA: Syndicates of America, Unite - ideological pressure doubled by trade routes. Receives a combat bonus in own territory.
UU: TBD
UB: Syndicate Hall (Factory) - Does not require coal. +1 tourism per 4 citizens in a city.
Allgemeine Ostasiatische Gesellschaft (von Falkenhausen)
UA: Board of Directors - receive double trade routes. Plantation produces +1 gold.
UU: Seesoldat (GWI) - Starts with the Amphibious promotion. +1 movement when embarked, and +33% combat bonus vs cities.
UB: Legation Quarter (Bank) - Produces +2 gold, and +3 gold in puppeted cities.
National France (Pétain)
UA: Republic in Exile - Each city on a continent away from your capital produces +1 happiness and +1 culture. Receive a combat bonus outside of your empire.
UU: Zouave (Rifleman) - Does not obsolete and is stronger than the Rifleman it replaces. Receives combat bonus in desert.
UU: Armored Car (Landship) - again, does not obsolete, and is cheaper and faster than the Landship it replaces.
Civ'ed's Africa Ideas
TBD