Hey all,
New version inbound.
Changelog:
New version online as of 9:40pm EST.
Enjoy! This is not savegame compatible with previous versions.
G
New version inbound.
Changelog:
Bugfixes and Enhancements:
- Worked a bit more on unit water escorts and unit movement on water generally
- Tweaked AI TR logic a bit more (should account a bit more for danger)
- Fixed a few policy and belief bugs activating at bad/and or inappropriate times
- Fixed a bunch of other, smaller and/or situational bugs from github et. al. (SQL, XML, DLL, etc.)
- Added 'adds international trade route' info to help tooltip for techs for CBP
- Worked a bit more on AI for minor civs (defense, etc.)
- Worked quite a bit more on operational AI for war deployment
- Worked a lot on performance issues and other somesuch optimizations
- Optimizations and improvements to pathfinder in certain situations
- Optimziations and improvements to GG/GA logic, and homeland AI of units generally
- Bugfixes for pathing and route cost values
- War weariness calculated a little differently now (might need some balancing)
- Bugfixes for recruitment, AI operations should take off faster
- Traderoutes take into account movement cost (might need balancing)
- Less AI worker shuffling, i.e. should spend more time working and less time moving
- Added Score value for Military Size and # of CS Allies (odd that these two elements left out of score calc, considering importance)
- AI performance on overseas and island-heavy maps greatly improved
- Worked a bit on AI peace/war logic, particularly regarding lengthy wars. Wars should start, and end, a little more rapidly.
- I welcome the return of early wars...be careful out there.
Balance
Units, Buildings, Policies, Resources
Leaders:
- Carrier gains range-4 anti-air capacity (1 strike per turn)
- Printing Press (CSD) now +10 culture from philanthropy (was 15%)
- Reduced policy branches needed for ideology to 3 (Was 4)
- Bumped GA Length bonus from Monopolies to 25 (was 15)
- Bumped Growth bonus from Monopolies to 20 (was 15)
Pantheons:
- Modified Arabian UA: Trade Routes and City Connection roads grant Desert and Plains tiles Food, Culture, and Gold, scaling with Era. Unit movement doubled in Deserts and Plains.
- Modified Hunnic UA: All Mounted Melee Units receive the Coercion promotion, and Barbarian units defeated inside Encampments join your side. When you acquire a Grasslands tile naturally, unowned adjacent Grassland tiles are also claimed.
- Coercion - chance that defeated land units will join your side
- Mayan UA: now unlocks at Mathematics (overperforming if Calendar rushed too quickly)
- Mongol UA: Mounted ranged units gain +2 Movement and ignore Zone of Control. Forcefully annex City-States instead of exacting Heavy Tribute, and receive Golden Age Points when you conquer or annex a City-State.
- Celtic UA: Buffed yields on Celtic Pantheons across board (Celts underperforming a bit) - modified UA to now generate no religious pressure to or from your cities with your Pantheon (slower religious spread, but you can control who gets your pantheon and who doesn't)
- +2 Faith on Dance/Desert Pantheons (was +1)
- Cult of Nature now 1 Culture/Faith per 2 Mountains (within 2 tiles of city - don't have to be worked)
- Open Sky now 1 Culture per 2 nearby Plains (within 2 tiles of city - don't have to be worked)
- +2 Faith from Purifying Waters (was +1)
- Sacred Path now 2 Jungle/2 Forest for bonus (within 2 tiles of city - don't have to be worked)
New version online as of 9:40pm EST.
Enjoy! This is not savegame compatible with previous versions.
G