C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Pit2015

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20. SEPTEMBER 2023 - C2C - UEM - Ultimate-Earth-Map V5.8 100% MOD and SVN update compatible released!

TRY TO SURVIVE ON PLANET EARTH!

FOR THE ULTIMATIVE STRATEGY CHALLENGE AND RECOMMENDED FOR A WORKING LONG GAME: NIGHTMARE DIFFICULTY + ETERNITY GAME SPEED + PRESET SCENARIO OPTIONS.


"You dont need to game or buy always the newest game, you only need to game a good and far developed, deep and working game." -Pit

Hi! We are good to go, so let's go. Ultimate Earth Map V5.8 scenario/map released for Caveman2Cosmos!
Please report all bugs, problems and things you encounter here and feel free to post questions if you have any. Have fun.

You have only 3 options! Try to survive, become the world leader or die.
Can you make it from Caveman2Cosmos on the planet earth?

RECOMMEND: If you use steam, use Civilization IV: Beyond the Sword Beta "Original release" in Betas in steam.

TAKE THE UEM CHALLENGE - HARD SCENARIO - GAME RULES:
1. Dont change anything in the scenario, game the scenario as it is preset.
2. Game on nightmare difficulty and on eternity game speed.
3. Dont reload, take the outcome you get, dont cheat, be honest to yourself and if you fail try again, or try to survive.
4. Use these BUG settings:
Turn off "Damaging terrain" in game in BUG (Green bug icon left upper in game) on a new game.
Disable "Battlefield promotions" in game in BUG (Green bug icon left upper in game) on a new game. (Off by default)
Also disable "No storms" to get storms.
(Optional) Also disable "Minimize AI turn time" so you get all combat animations.
5. Do not turn events off, random events can hit you or benefit you, so the game can change the direction randomly and its not so linear.
6. If you like report your games here.


MAKE SURE TO READ THE INSTALLATION DESCRIPTION MORE DOWN HERE TO INSTALL UEM CORRECTLY!

Actual Information and Features:

Real Massive Scale - Real Large Earth Map + Massive Space Map.
UEM has 232x200 = 46400 plots on map. (Normal GEM has 210x90 = 18900 plots on map)
Map size - GIGANTIC - Ultimate GIGANTIC. Large and detailed gameplay.

Largest detailed map ever done for CIV IV Beyond the Sword including massive scale earth + space. UEM map/scenario now with earth + space!

Map has now over 4.300kb needs to be put into zip/7z file.

Start year 200000 BC.

Mostly historic starting locations for the civs.

All civilizations start with 1 capital city, 1 clubman, 2 spiked clubmans and 1 tribal guardian, go to hunt and explore for tribal villages and discover a detailed world.

Endless gameplay until you destroy all other civs or you keep the world running and alive. Try to game world police.

Costal way arround the world possible with seafaring tech, like the vikings reached north america, but until you research the required techs (Then you can leave costal waters) ocean/sea ships, you have to go long ways...

Panama canal and suez canal possible via city.

Playable USA!

Oceans 100% mod compatible on this map. Polar, tropical and normal ocean added.

North polar ocean passage! Theres now a north polar passage around the globe, so ships can go around the world this north route. But beware its blocked by polar ocean sometimes, so the early ships cant get thru this route, only ships that are able to enter ocean plots may go thru this route. You need to get the ocean techs to make your ships cable entering polar ocean. So for early contacts like the vikings reached America you still have to go the long costal ways around the world, that may require "Right of way" wars if some other civ blocks your coastal way with a city until you get high see ships that can leave the costal waters. Interesting strategies to play out here now. Also you can hide your submarines under the polar ice to intercept your enemies on the north polar route.

New main feature "Hunt for south polar resources" added, the south polar region has many good resources, will you be the first to build a base or south polar station and exploit this resource rich untouched region?

New main feature, the mediterranean sea is completely costal waters now, so some blocked Europe civs may advance easy to Africa and can get there hunters and settlers there with early ships.

Who controls Gibraltar via city may control the entrance to the Mediterranean.

New main feature, western europe costal/sea waters expanded, so the seafaring European civs can go to colonize and for exploration and the European civs get not blocked there sea lines by cities to early for Africa.

40 pre-set Civilizations in the scenario: (Mostly historic starting positions, some shifted a bit for better gameplay)
( Dont be afraid of the 40 civs, if the game goes to slow in later game for you, then you can go into worldbuilder and delete an entire civ with one click or buy a faster machine. ;) Some civs will also die and say goodbye as time progress.)

Playable
1. WASHINGTON / USA
2. STALIN / Russia
3. MONTEZUMA / Aztec
4. JULIUS CAESAR / Rome
5. HUAYNA CAPAC / Inca
6. SALADIN / Arabia
7. CLEOPATRA / Egypt
8. ZARA YAQOB / Ethiopia
9. MANSA_MUSA / Mali
10. SHAKA / Zulu
11. VICTORIA / England
12. NAPOLEON / France
13. ISABELLA / Spain
14. FREDERICK / Germany
15. ALEXANDER / Greece
16. MOA TSE-TUNG / China
17. HIROHITO / Japan
18. GANDHI / India
19. SULEIMAN / Ottoman
20. SEJONG / Korea
21. GENGHIS KHAN / Mongol
22. CYRUS / Persia
23. HAMMURABI / Babylon
24. RAGNAR / Viking
25. PACAL / Maya
26. HANNIBAL / Carthage
27. JAYAVARMAN / Khmer
28. MONGKUT / Siam
29. JOAO / Portugal
30. ASHUR / Assyria
31. GILGAMESH / Summeria
32. DEGANAWIDA / Iroquois
33. SITTING BULL / Native America
34. MENZIES / Australia
35. YAGAN / Aborigines
36. SALOMON / Israel
37. HEKE / Maori
38. KAMEHAMEHA / Polynesia
39. CHIEF HEAD HUNTER / Jivaro
40. CUNHAMBEBE / Tupi

Some continents like Europe and some strategic important islands have been scaled up or down a bit for better gameplay and make it more fair for other civs and to give a good starting location to some civs.

The scenario runs with these components:

This large map and the large scenario needs most of them for a good gameplay, its recommended that you dont change these options.
If you want you can change the scenario options that can be done easy by selecting single player and then custom scenario but is not recommended for a working long game.
If you want to go with the preset scenario options that are recommended then select single player and play scenario.

Option=GAMEOPTION_ENABLE_UNITED_NATIONS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_TECH_UPSCALED_COSTS
Option=GAMEOPTION_CULTURE_NO_CITY_FLIPPING
Option=GAMEOPTION_RELIGION_INQUISITIONS
Option=GAMEOPTION_EXP_COMPLETE_KILLS
Option=GAMEOPTION_EXP_LARGER_CITIES
Option=GAMEOPTION_ANIMAL_STAY_OUT
Option=GAMEOPTION_ANIMAL_RECKLESS
Option=GAMEOPTION_ANIMAL_TELEPORT_AWARDS
Option=GAMEOPTION_ANIMAL_PEACE_AMONG_NPCS
Option=GAMEOPTION_COMBAT_FIGHT_OR_FLIGHT
Option=GAMEOPTION_COMBAT_REALISTIC_SIEGE
Option=GAMEOPTION_UNIT_MORE_XP_TO_LEVEL
Option=GAMEOPTION_UNIT_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_ADVANCED_NUKES
Option=GAMEOPTION_UNSUPPORTED_REVOLUTION
Victory=VICTORY_CONQUEST

C2C Options:
Defender Withdraw
Better Air Interception
Realistic Diplomacy
Dynamic XP
Battelfield Promotions

DCM Options:
Ranged Bombard
Fighter Engage

IDW Options:
IDW Influence
Pillage Influence

Inquisitions Options:
Inquisitions enabled

Super Spies Options:
Super Spies enabled

INSTALLATION AND USAGE / How to install for a working long game:

Best is currently UEM 5.8 + C2C SVN + Latitude mod.


NOTE if you use C2C 40.1 you need UEM 4.1 if you use the latest C2C version via SVN or a higher version above C2C 40.1 then you can use UEM 4.8+ maps/scenarios:

RECOMMEND: Dont change the current and tested scenario game options, best use the options as they are set in the UEM scenario, other game options can cause memory leaks.


Get and download the Caveman2Cosmos mod, then:

1. Unzip or copy the file C2C-UEM-ByPit2015-V5.8 to
...\Documents\My Games\beyond the sword\Saves\WorldBuilder

2. RECOMMEND: If you use steam, use Civilization IV: Beyond the Sword Beta "Original release" in Betas in steam.

3. If you use UEM 4.5 or higher download and install the latitude mod mod for maps that include space here: "SVN Rescaled Latitude Limits.rar"

https://forums.civfanatics.com/thre...d-no-latitude-longitude-limits-modmod.630873/

If you want to game in 4K resolution download and install my C2C-4K mod here:

https://forums.civfanatics.com/thre...cosmos-ui-at-3840x2160-resolution-mod.664400/

4. Start Beyond the Sword select "Advanced" then "Load a Mod"

Load the Caveman2Cosmos mod.

Select Single Player then select "Play a Scenario", choose the scenario C2C-UEM-ByPit2015-V5.8 and start it.

Play this scenario in eternity speed, otherwise you will get technologies to fast in later game when you manage to grow big.

Nightmare difficulty level recommended for this scenario/map.

Make sure to play on Nightmare or Deity and Eternity game speed, otherwise you get techs to fast.

Please clear the cache folder before you start a new game. This removes the old cached data from your previously played C2C version and will help eliminate conflicts and oddities.

This is the Path to the proper cache folder to clear (delete contents) for Win 10 users:
C:\Users\"Username"\AppData\Local\My Games\Beyond the Sword\cache

RAM USAGE UPDATE!

To save RAM viewport is no longer needed as RAM usage has been improved a lot, but you can do this:

1. Enable "Memsaver" in Civ IV ini, go to:
C:\Users\"Username"\Documents\My Games\beyond the sword\CivilizationIV.ini
Set Memsaver from 0 to 1, save it. Done. Saves about 200 MB RAM.

2. Turn off in steam "Steam overlay in game" and "VR Cinema modus in game" - Right click Civ IV Beyond the Sword in steam then click properties. Saves about 100 MB more RAM. Also under "Controller" in steam Civ IV properties deactivate, steam input devices = saves 30 MB more RAM.

Game on, have fun.

OPEN THE SPOILER TO SEE ALL CHANGES IN C2C - Ultimate-Earth-Map:

Spoiler :

Changes in C2C - Ultimate Earth Map V2.0 100% MOD and SVN update compatible:

UEM 2.0 is now fully compatible with C2C research times are switched back to normal and defined in the C2C MOD now.

Make sure to play on Deity and Eternal game speed, otherwise you get techs to fast.

Only 2 files needed now, the Ultimate Earth Map V2.0 and NationalWonders_CIV4BuildingInfos (No longer needed)

NationalWonders_CIV4BuildingInfos will increase the defense of your capital city / your palace an the AI capital citys by 200%
that is needed because the neanderthals will kill some civs to early and it is harder to destroy a starting civ for you and
the AI and is needed on this large earth map.The SVN will merge the file if updated and your defense bonus should stay in when you update. (No longer needed)

Some Map fixes.

Changes in C2C - Ultimate Earth Map V2.1 100% MOD and SVN update compatible:

Message Bug fixed.

Changes in C2C - Ultimate Earth Map V2.2 100% MOD and SVN update compatible:

Tribal Guardian added to all civs making the scenario 100% mod compatible.

NationalWonders_CIV4BuildingInfos no longer needed to be changed for scenario, Tribal Guardian adds now 200% to capital city defense.

Scenario is bug free now and playable.

Changes in C2C - Ultimate Earth Map V2.3 100% MOD and SVN update compatible:

All Lakes fixed to match new C2C art.

New Zealand land mass fixed a bit.

C2C - Ultimate Earth Map V2.3 map only added with no preset civs.

C2C-UEM-ByPit2015-V2.3_no_preset_Civs.7z

No preset civs in this map. This map can be used on every gamespeed you like and with all custom settings (Custom scenario) you like. Have Fun.

Changes in C2C - Ultimate Earth Map V2.4 100% MOD and SVN update compatible:

Changelog Map 2.4
All gem resources changed correctly to diamonds.
More dormant and active volcanos added, earth fire ring.
Removed some oasis, to many onto map.
Added some salt flats.
Added more lush land.
Added rocky terrain.
Added fine clay resource.
More swamps added.
Some resources added.
More coconut resources added.
Some land mass fixes and some terrain added.
Some more natron added.

New Main Feature added, there is now a north polar ocean passage arround the globe now, so ships can go arround the world this north route. But beware its blocked by polar ocean sometimes, so the early ships cant get thrue this route, only ships that able to enter high sees may go thrue this route. Or you need to get the astronomy tech to make your ships cable entering polar ocean. So for early contacts like the vikings reached amerika you still have to go the long costal ways arround the world, that may require "Right of way" wars if some other civ blocks your way with a city until you get high see ships that can leave the costal waters. Interesting strategies to play out here now. Also you can hide your submarines under the polar ice to intercept your enemys north polar route.

Changelog Scenario 2.4
New Mod option "Teleport Hunting Awards" added to scenario that will fix most AI problems.

No more other extra files needed, scenario is 100% C2C Mod compatible again.
Just use the Mod and the scenario or map file.

2.4 map with no preset civs will be released soon. Scenario 2.4 with updated earth map is released now. Play the scenario in deity and with eternity speed and with the preset options if you want a working and real challenging game. Try to rule or survive the planet earth.

Changes in C2C - Ultimate Earth Map V2.5 100% MOD and SVN update compatible:

Changelog Map 2.5
Some more resource balance, some low resources added.
Fixed alot of rivers.
South polar region is now resource rich and expanded now.
Added random oil and natural gas fields to the oceans for future ocean exploration.

New main feature "Hunt for south polar resources" added, the south polar region has many good resources, will you be the first to build a base or south polar station and exploit this resource rich untoutched region?

Changelog Scenario 2.5
Advanced Economy turned off (Known problems)
Minimal City Borders turned off (Prevents city culture fliping)

2.5 map with no preset civs will be released soon. Scenario 2.5 with updated earth map is released now. Play the scenario in deity and with eternity speed and with the preset options if you want a working and real challenging game. Try to rule or survive the planet earth.

Scenario should be good for a long game now, please report all problems if you still find any.

C2C - Ultimate Earth Map V2.6 released

Changes in C2C - Ultimate Earth Map V2.6 100% MOD and SVN update compatible:

Changelog Map 2.6
Great Lakes in North America expanded.
All lakes changed to lake shore as it should be.
Some misplaced arctic forrest changed to normal forrest.
Fixed some more rivers.

Changelog Scenario 2.6
All civs start now with 0 gold, AI gold problem has to be fixed in the mod.
Upscaled Unit and Building Costs option removed, will help the AI.
No City Limits from Civics option added to scenario, will help the AI.

Changelog Map 2.7
Fixed some terrains
Maledives moved to correct map location

C2C - Ultimate Earth Map V2.7 released

Changes in C2C - Ultimate Earth Map V2.7 100% MOD and SVN update compatible:

Changelog Map 2.7
Fixed some terrains
Maledives moved to correct map location

Changelog Scenario 2.7
Added new Civ to scenario 45. CUNHAMBEBE / Tupi
Problem: It takes to long for the AI to get the community disscussions or knowledge inheritance building to build
myths that boost there research.
Solution: All civs start now with a free community disscussions and knowledge inheritance building,
that will also help the AI to keep up with education at population growth.
All civs still need to research language and oral tradition to be able to research the later techs attached
to these techs and get the other benefits from these techs.
Problem: It takes the AI to long to get hunters and start hunting to build myths and boost there research.
Solution: 2 Free trackers added for every civ at start. So the AI will be able to hunt from start.
Also i placed the free trackers for traped nations like portugal a bit to center europe on the map,
so they can also hunt from start. Also every island civ get its starting trackers to the
closest mainland of there island to make it fair for them. So island civs can get hunting awards also from start.

Alternative harder start 2.7:
Problem: AI sucks to survive, i can kill them easy with expirienced units, must be harder.
Solution: If you want a harder game the ai civ needs more defense for its capital city, that can be easy done
by giving the palace +100% defense, a free stone wall will not work because its giving -1.50 gold maintainance,
the AI cant pay that at start. So you have to change this if you want a AI thats able to
resist and survive the stone age, you can still kill em but will be mutch harder:
Change this file to add 100% defense to the palace, will only work for the capital city:
\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml

From:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

Change To:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<iDefense>100</iDefense>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

C2C - Ultimate Earth Map V2.8 released

Changes in C2C - Ultimate Earth Map V2.8 100% MOD and SVN update compatible:

Changelog Map 2.8
Fixed some terrains and many map changes.
Fixed many misplaced arctic forrest plots.
Added some more unexplored islands to the oceans.
Added new main feature, the mediterranean sea is completly costal waters now, so some blocked europe civs
may advance easyly to africa and can get there hunters there with early ships.
Added new main feature gibralta. Who controls gibralta may control the entrance to the mediterranean.
Fixed some shore lake plots.
Fixed the south polar region not to be able to enter by new zeeland at early game, high see ships needed to
reach the south polar region.
New main feature, western europe costal waters expanded, so the seafaring european civs can go to colonize and for exploration
and the european civs get not blocked there sealines by citys to early.

Changelog Scenario 2.8
All AI civs set from Handicap_DEITY to Handicap_NOBLE to help the AI play better.
Moved the portugal and spanish civ so they dont block each other in europe, makes hunting more possible for both civs.
Spanish civ starts in gibralta and controls gibralta.
After the handicap change, all free trackers and free buildings removed again, no longer needed,
AI should play good enouth now.

Alternative harder start 2.8:
Problem: AI sucks to survive, i can kill them easy with expirienced units, must be harder.
Solution: If you want a harder game the AI civ needs more defense for its capital city, that can be easy done
by giving the palace +100% defense, a free stone wall will not work because its giving -1.50 gold maintainance,
the AI cant pay that at start. So yo have to change this if you want a AI thats able to
resist and survive the stone age, you can still kill em but will be mutch harder:
Change this file to add 100% defense to the palace, will only work for the capital city:
\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml

From:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

Change To:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<iDefense>100</iDefense>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->


Changes in C2C - Ultimate Earth Map V2.9 100% MOD and SVN update compatible:

Changelog Map 2.9
Mount Fuji in japan placed on mountain, graphic floting in the air, plot changed to plains.
Removed carbondioxid ice from map, is for the moon only.
Expanded Greenland.
Expanded the canarian islands.
Sulphur resources rebalanced on map.
Some minor map changes.

Changelog Scenario 2.9
Fixed a bug scenario plays at HUGE but map is GIGANTIC, changed the scenario now to GIGANTIC.
Remove option Divine Prophets and Choose Religions from scenario, so religions will come normaly from the tech tree now.
Moved the Viking civ to greenland to free europe from one civ.
Moved Portugal civ to canarian islands to free europe from one civ.

Alternative harder start 2.9:
Problem: AI sucks to survive, i can kill them easy with expirienced units, must be harder.
Solution: If you want a harder game the AI civ needs more defense for its capital city, that can be easy done
by giving the palace +100% defense, a free stone wall will not work because its giving -1.50 gold maintainance,
the AI cant pay that at start. So yo have to change this if you want a AI thats able to
resist and survive the stone age, you can still kill em but will be mutch harder:
Change this file to add 100% defense to the palace, will only work for the capital city:
\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml

From:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

Change To:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<iDefense>100</iDefense>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->


Changes in C2C - Ultimate Earth Map V3.0 100% MOD and SVN update compatible:

3.0 works now with latest SVN and Version of C2C!
Civilizations reduced to 40 civs to match the new civ limit.
Better starting positions for some civs added.
Minor map changes.

No Pre set Civs version of UEM 3.0 added for download now.

Changes in C2C - Ultimate Earth Map V3.1 100% MOD and SVN update compatible:

Some new game options installed for better scenario gameplay in UEM 3.1!

Raging Barbs - Uncheck (turn off - Multiple reasons since there are now 4 NPCs)
More XP to Level - Check (better balance for your chosen Game Speed)
Peace Among NPC - Check (Barbs won't be capturing/subduing all the animals)
Reckless Animals - Check (Stock animal behaviour, All animals "may" attack, as SA used to be/work)
Animals Stay Out - Check (Optional if you don't want to guard every worker, missionary, etc. inside your own borders from animal attacks)

No map changes, if you want the map only get C2C-UEM-ByPit2015-V3.0_no_preset_Civs.7z map still the same.

Changes in C2C - Ultimate Earth Map V3.2 100% MOD and SVN update compatible:

Fixed alot of misplaced forest plots.
Removed savanna plots from south america, so no more african animals in south america if you want them you have to send your hunters to africa.
Removed savanna plots from australia, so no more african animals in australia if you want them you have to send your hunters to africa.
Enlarged the mediterranean sea a bit.
Wonder basalt organ moved to south australia where it should be.
Aurora wonder added to the map/scenario, search for it.
Removed all quantonium crystals, should not be on a earth map.
+ Alot of minor map terrain changes.

Changes in C2C - Ultimate Earth Map V3.3 100% MOD and SVN update compatible:

Fixed and added the missing elephant resource to regions where they should be.
Added some coconut to the caribbean.
Checked and balanced the entire resource placement.
Added some more unexplored islands bonus resources, go out and explore the sea, alot to discover there now.
Map is good for a long game now.

Changes in C2C - Ultimate Earth Map V3.4 100% MOD and SVN update compatible:

Start date set to 200000 BC, needed for the C2C Mod now.

Please clear the cache folder before you start a new game. This removes the old cached data from your previously played C2C version and will help eliminate conflicts and oddities.

This is the Path to the proper cache folder to clear (delete contents) for Win 10 users: C:\Users\"Username"\AppData\Local\My Games\Beyond the Sword\cache

Changes in C2C - Ultimate Earth Map V3.5 100% MOD and SVN update compatible:

LEADER_WASHINGTON AI Handicap fixed to Noble as it should be.

Changes in C2C - Ultimate Earth Map V3.6 100% MOD and SVN update compatible:

Map resources overhaul, missplaced non map resources are removed and some balancing. All removed resources are not game-breaking, you can continue your 3.5 games.
The vikings getting some more grass terrain to have a better start.
Some minor map changes.

Changes in C2C - Ultimate Earth Map V3.7 100% MOD and SVN update compatible:

Rapa Nui isle added.
New main feature added: Two secret costal ways from galapagos to the pacific isles and from south america to rapa nui added for early ships to simulate the early inca voyages to the pacific and rapa nui. Connects the costal way arround earth, but long ways to go until you research the tech required to enter the oceans with ships.
Some more unexplored isels loot plots added into the oceans, go out there with your ships and find them before any other civ will do it.
Some minor map changes.

Changes in C2C - Ultimate Earth Map V3.8 100% MOD and SVN update compatible:

Removed all blocking ice plots in greenland making more terrain available.
One turquis resource placed in north america to make Anazasi culture possible.
Krakatau wonder added to map.
Sharky bay wonder added to map.
Downgrading is profitable option enabled in scenario.
Surround and destroy game option disabled, makes it to easy to kill AI.
Realistic Siege game option enabled, makes it harder to get AI citys.
Sea travel change:
1. "New World" to "Old World" costal sea travel north america to europe blocked now by sea plots, so there is the tech seafaring
needed to travel there or ocean ships later for full travel. (Giving the AI more time to build up and come to a point where the AI cant be killed to easy)
2. The caribbean are blocked now with a sea plot, meens the caribbean region can only be colonized if you have seafaring able ships,
or ocean travel able ships, this region is so reserved for later game colonization.
3. Indonesia is blocked by a ocean plot now, meens indonesia can only be colonized if you have ocean able travel ships,
this region is so reserved for later game colonization. Also this keeps australian and south pacific civs out until ocean travel is researched,
so if you research good ships able to travel the oceans fast in time you may travel there and colonize.
4. South pacific and new seeland travel is also blocked now until ocean travel is researched, from there these civs can be contacted, colonized or
leave there region.
5. "New World" to "Asia" costal sea travel north america to asia blocked now by sea plots, so there is the tech seafaring
needed to travel there or ocean ships later for full travel. (Giving the AI more time to build up and come to a point where the AI cant be killed to easy)
Added alot of small islands and increased some, to make ocean exploration and colonizing in later game more interesting.
6. Secret passages to easter isle and all early costal passages are removed from scenario now, you need the seafaring tech
to reach some regions or a tech that enables ocean travel to reach some regions.
Fixed Tokyo city name
Fixed the starting gold bug for some civs, all civs start now with 0 gold.
Changed leader Katharina to Stalin, so Stalin is the leader of russia now, should make russia stronger.
Moved Moscow more to east giving russia a better start location and more land.
Changed Julius Cäsar name to correctly Julius Caesar.
Some minor changes and resource changes.

Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:

Scenario/map adapted to C2C v39 and latest svn.

Changes in C2C - Ultimate Earth Map V4.0 100% MOD and SVN update compatible:

Added a full layer of sea plots to the map, so sea plots will ristrict some areas or make it possible to reach some areas by seafaring tech, also makes a early way arround the world possible again.
Added ocean trenches to the map.
Enclosed antarctica by ice, so antarctica can only be colonized if you have the ice breaking tech.
Added Robinson Crusoe isle.

Changes in C2C - Ultimate Earth Map V4.1 100% MOD and SVN update compatible:

Added 500 starting gold to all civs, that ensures now that every civ has a fair start, some civs getting fast gold by discovering wonders nearby speeding up the early research for them, now every civ has 500 gold by start and dont gets a drop in early research.

Changes in C2C - Ultimate Earth Map V4.2 100% MOD and SVN update compatible:

Scenario/map adapted to latest SVN.
Some minor map changes.

Changes in C2C - Ultimate Earth Map V4.3 100% MOD and SVN update compatible:

Scenario/map adapted to latest SVN to load correctly with latest updates.
Re-done hawaiian isles to look better.
More resource balancing:
(Corn stays balanced on scenario for AI health problems at start and for scenario balance,
other resources naturally on real basis only found in some areas)
Added jade resources to china.
Added lama resources to south america again.
Removed a missplaced cava nut from north america.
A lot more resource placement changes and adjustments.
Fixed the location of the wonder Lake Baikal to a better pos.
Fixed the location of the wonder Sugarloaf Mountain to a better pos.
Fixed the location of the wonder Mount Kilimanjaro to a better pos.
Fixed the location of the wonder Victoria Falls to a better pos.

Changes in C2C - Ultimate Earth Map V4.4 100% MOD and SVN update compatible:
Scenario/map adapted to latest SVN.

Changes in C2C - Ultimate Earth Map V4.5 100% MOD and SVN update compatible:
Space added to the UEM map/scenario!
Map enlarged, largest detailed map ever done for CIV IV Beyond the Sword including massive scale earth.
Now earth + space! Go form caveman2cosmos, try to survive or try build a super power and keep earth at peace or try to conquer earth.
Map is now 232x200 and has now 46400 plots!
Map starts at only about 1,8 GB RAM usage, great work on RAM saving and conserving from the mod team!
UEM is a good inducement now to keep up the good work on RAM saving/conserving programming in the mod.
Game option Unlimited Wonders removed from UEM Scenario to make the game even harder.
Detailed the earth terrain even more + some more map changes.

Changes in C2C - Ultimate Earth Map V4.6 100% MOD and SVN update compatible:
Scenario/map adapted to latest SVN. Works from SVN 11177.

Changes in C2C - Ultimate Earth Map V4.7 100% MOD and SVN update compatible:
Scenario/map adapted to latest SVN. Works from SVN 11177.
Reuploaded to get latest WB changes. Fixed sun terrain a bit.
If you game with 4.6 you can continue, if you start a new game use UEM 4.7

Changes in C2C - Ultimate Earth Map V4.8 100% MOD and SVN update compatible:
Scenario/map adapted to latest SVN. Works from SVN 11183.

Changes in C2C - Ultimate Earth Map V4.9 100% MOD and SVN update compatible:
Scenario/map adapted to latest SVN. Works from SVN 11189.

Changes in C2C - Ultimate Earth Map V5.0 100% MOD and SVN update compatible:
Removed the option "Field Commanders" from UEM because AI sucks at using them and gives the gamer to much advantage over the AI, makes the game harder.
Added Advanced Economy: Allows for inflation and some decimalized values in the economy, as well as some deeper stuff with trade.
Added Upscaled Research Time: Technology costs have been increased by 40%. Better for the large UEM map because of more research produced later in game and you have to use your units a bit and techs really worth something now.
Added more caves to the map far away from citys on map so cave lions and cave bears can spawn.

Changes in C2C - Ultimate Earth Map V5.1 100% MOD and SVN update compatible:
Fixed a small bug where Egypt and Japan civ started with 8000 gold instead of 500, no big deal, savegames from UEM 5.0 can be continued.

Changes in C2C - Ultimate Earth Map V5.2 100% MOD and SVN update compatible:
Moved the moon to the north and made the moon smaller, that gives room for a 10 lines map increase,
to make the map even more realistic and the earth part of the map larger:
Scandinavia was added in full size to the map now.
Russia landmass is now much larger and better now.
Alaska landmass is much larger and better now.
Greenland landmass is much larger and better now.
Island was moved more to the north now.
Added a lot of islands in the north.
Polar oceans are now even larger.
To make UEM ultra hard and more challenging standard difficulty was set to nightmare.
To make UEM ultra hard and more challenging the option ALWAYS_RAZE_CITIES was added to the map/scenario.
To make UEM ultra hard and more challenging the option NO_CITY_FLIPPING by culture was added to the map/scenario.
Improved the terrain in china.
And much more...

Changes in C2C - Ultimate Earth Map V5.3 100% MOD and SVN update compatible:
Redone Japan to look better.
Increased the size of Taiwan.
Changed Hainan island a bit.
Changed New Zealand to look better.
Fixed some rivers.
Removed to much oasis.
Fixed some resources.

Changes in C2C - Ultimate Earth Map V5.4 100% MOD and SVN update compatible:
Removed some islands that dont exist.
Moved island St. Helena to correct position.
Resized island Ascension.
Added the island Trinidade and Martin Vaz. (Brasilian coast)
Added island Fernando de Noronha and Penedos De Sao Pedro.(Brasilian coast)
Redone Cuba to look better and added Trinidad & Tobago island.
Added the Bahamas better.
Caribbean redone a bit.
Added the Maracaibo bay to south america.
Moved the Azores to the correct position and increased the size a bit.
Increased the size of Irland a bit.
Inceased the size of Spain a bit.
Added a bit more grassland in north africa and improved the atlas hills/montains in north africa.
Denmark got one plot more.
Redone Great Britain a bit and moved the Shetland/Orkney island to correct position.
Expanded Irland a bit.
Fixed the US coast a bit Florida also got one plot more.
Redone Newfoundland to look better and get a better size.
Moved Kodiak island to correct position.
Moved Taiwand one plot east into the pacific, so bit more away from china.
Improved the terrain in China and Vietnam.
Expanded Socotra island a bit.
Added Sinai Peninsula a bit to the map.
Redone the islands in gulf of guinea (Africa).
Redone the Falklands island.
Added South Georgia islands to antartica.
Improved Madagascar.
Added the Seychelles islands.
Added Tromelin island.
Improved Diego Garcia islands.
Added Ashmore and Cartier islands.
Improved Sumatra and Kuala Lumpur.
Added Palau island and improved Northern Mariana islands.
Moved Clipperton island to correct position.
Added Prince Edward islands.
Added Crozet islands.
Moved Kerguelen island to correct position.
Added Heard and McDonald island.
Added Amsterdam island.
Added Saint-Paul island.
Moved Revillagigedo islands to correct position.
Expanded Borneo a bit.
Redone the Clebes to look better.
Redone the Philippines and moved them to correct position, opens up room room to add the Paracel and Spratley islands.
Added the Paracel and Spratley islands.
Added Wake island.
Added Micronesia islands.
Added Marshall islands.
Added Naru island.
Added Tarawa island.
Added the Markus island.
Improved the terrain in and arround persia a bit.
Fixed more rivers and added some rivers.
Reopend a secret coastal way beetween europe and north america again, longer ways to go until seafaring travel.
Reopend secret seafaring ways from galapagos and japan to hawai and other islands worldwide, longer ways to go until ocean travel.
Good now if you know the best sea routes navigators.
Reopend more coastal ways into indonesia.
A lot of terrain improvements.
And much more...

Changes in C2C - Ultimate Earth Map V5.5 100% MOD and SVN update compatible:
Fixed some graphical engine bugs on right map side as good as possible (Black lines).
Improved the Great Barrier Reef.
Added more reefs to map.
Enlarged Tasmania a bit.
Added some cactus to the map.
Improved the seafaring ways further.
Rechecked all world wonders:
Added Auyantepui world wonder. (Venezuela)
Moved Pamukkale to correct position.
Moved Dead Sea to correct position.
Moved Mt.Sinai to correct position.
Moved Mt.Everest to correct position.
Added Kljutschewskaja Sopka worldwonder.
Moved Mt.Fuji to correct position.
Moved Ngorongoro Crater to correct position.
Moved Pravcicka Brana a bit.
Moved Sugarloaf Mountain a bit.
Moved Uluru a bit.
Increased the size of Lake Baikal.
Resized New Zealand a bit.
Resized Japan a bit.
Added peat bog terrain to the map.
Added outcrop terrain to the map.
And much more...
Good for a long game now, no more updates in the next months.


LATEST CHANGES IN C2C - Ultimate-Earth-Map:

Changes in C2C - Ultimate-Earth-Map V5.6 100% MOD and SVN update compatible:

All civs have been moved to the historic/capital city starting location, lets see how this will game out, some civs will have a hard start time and may be destroyed,
but if the close neighbor will conquer another civ they may become a superpower fast!
If you want a working long game without memory leaks and a hard AI it is highly recommended that you game with the preset options in the UEM scenario and that you game on eternity game speed and nightmare difficulty.
Removed the game option "Always Raze Cities" we are back now on standard combat, if you want a hard AI game on eternity + nightmare as recommended!
Added more lush terrain to Nil and other rivers.
Added more swamps to map.
Fixed a bug in Japanese civ starting terrain.
Fixed some lama resources.
Removed some oasis from the map.
Integrated Delaware into the map.
Added Potomac River to the map.
Moved Washington start city to correct position and its a port city now.
Enlarged Iberia a bit to house the Portuguese civ and the Spanish civ better.
Moved Portugal civ to historic/capital city starting location and resized Canarian isles back to normal as the staring pos is no longer needed.
Moved Spanish civ to historic/capital city starting location and renamed the capital city to Toledo.
Moved the Vikings civ to historic/capital city starting location in Scandinavia.
Added missing starting caves to the Siamese civ and Babylon civ.
Added some missing starting units for some civs.
Placed the Victoria Falls to the correct location.
Added the Caatinga to South America a xeric shrubland and thorn forest desert.
Added the Pantanal to South America the largest inland wetland/swamp area on earth.
Moved the Polynesian civ to historic/capital city starting location Honolulu.
Resized the old Polynesian civ starting location isles back to normal.
Removed the Brazilian civ as we already have the Portuguese civ, will make the Inca also stronger.
Added the Israeli civ as the Brazilian civ is removed now.
Moved Istanbul and Ottoman Empire civ to historic/capital city starting location.
Changed all taiga terrain to tundra in Antarctica and added more permafrost, also to the North Pole.
Moved the Sumerian civ to historic/capital city starting location.
Moved the Jivaro civ to historic/capital city starting location in South America and resized the old starting location Galápagos isles back to normal.
Moved the Sioux civ to historic/capital city starting location.
Moved the Iroquois civ to historic/capital city starting location.
Moved the Aztec civ to historic/capital city starting location.
Moved the Mayan civ to historic/capital city starting location.
Moved the Carthaginian civ to historic/capital city starting location.
Redone the great lakes a bit.
Added the great slave lake and great bear lake to North America and some other missing lakes.
Improved the Hudson Bay a bit and the North West Passage.
Added the Titicaca lake to South America.
Added more lakes to South America.
Added the Montevideo bay to South America.
Added more historic volcanos and the Yellowstone volcano area.
Improved Australia a bit, added some missing lakes and hills and mountains.
Moved the Maori civ to historic/capital city starting location.
Moved the Arabian civ to historic/capital city starting location.
Moved the Siamese civ to historic/capital city starting location.
Moved the Persian civ to historic/capital city starting location.
Added some missing lakes in Scandinavia.
Moved the Russian civ to historic/capital city starting location.
Moved the Ethiopian civ to historic/capital city starting location.
Moved the Zulu civ to historic/capital city starting location.
Added Chatham island and Steward island/Rakiura.
Added the Tasmanian north islands.
Fixed Greece and Crete island a bit.
Removed some not existing islands around New Zealand.
Moved the Indian civ to historic/capital city starting location.
Moved the Khmer civ to historic/capital city starting location.
Moved the Chinese civ to historic/capital city starting location.
Moved the Aboriginal civ to historic/capital city starting location.
Improved the Bering Strait a bit.
Improved the map terrain a lot.
And much more...

Changes in C2C - Ultimate-Earth-Map V5.7 100% MOD and SVN update compatible:
Scenario adapted to svn v44.
Removed the option "Realistic Culture Spread" as it cause problems for some starting AI civs.
Plot x1 y75 should be sea instead ocean, fixed.
Plot x116 y48 and x117 y48 are tropical ocean instead of tropical sea tiles, fixed.
plot x128 y110 is an asteroid surface tile so land units cant walk on it, fixed.
The city Rome got a river added.
Add a source of flax on main island of the polynesian civ. Without they cant produce rope and sails and better ships.
And much more...

Changes in C2C - Ultimate Earth Map V5.8 100% MOD and SVN update compatible:
Redone Japan to look better.
Redone Taiwan to look better.
Redone Newguinea to look better.
Fixed a lot of islands and Indonesia to look better.
Redone Sri Lanka to look better.
Fixed Korea a bit.
Fixed Britannia a bit.
Fixed Turkey a bit.
Fixed New Zealand a bit.
Reduced the Azores a bit in size.
Reduced Iwojima a bit.
Reduced Hainan a bit.
Reduced Diego Garcia a bit.
Added lobster to the east coast of South America.
Some small island groups still upscaled a bit to simulate the strategic position better and allow a city.
Also Hawaii islands still upscaled a bit as civ starting location.
Added Puerto Balleto island.
Reduced Isla Socorro.
Removed some not existing islands.
Reduced Galapagos a bit.
And much more...

End information:

Please stay tuned, i will update the map in the future so it will still work with all C2C updates and report all bugs that you encounter here.
Also post any suggestions you have here, i think about and get it into the scenario and map.

-Pit
 

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Last edited:
C2C - Ultimate Earth Map V2.1 released

Changes in C2C - Ultimate Earth Map V2.1 100% MOD and SVN update compatible:

Message bug fixed.

-Pit2015
 
C2C - Ultimate Earth Map V2.2 released

Changes in C2C - Ultimate Earth Map V2.2 100% MOD and SVN update compatible:

Tribal Guardian added to all civs making the scenario 100% mod compatible.

NationalWonders_CIV4BuildingInfos no longer needed to be changed for scenario, Tribal Guardian adds now 200% to capital city defense.

Scenario is bug free now and playable.

-Pit2015
 
"The scenario runs with these components:"

Text and features completed and updated.

Some text and information updates to release 2.2 text in this posting.

-Pit2015
 
C2C - Ultimate Earth Map V2.3 released

Changes in C2C - Ultimate Earth Map V2.3 100% MOD and SVN update compatible:

All Lakes fixed to match new C2C art.

New Zealand land mass fixed a bit.

-Pit2015

Also:

New preview picture of the UEM added here in forum, displaying the new costal art and new cost lines and costal waters from the new SVN update.
 
(NO LONGER NEEDED WAS FIXED NOW)

OPTIONAL MODMOD:

C2C - Ultimate Earth Map V2.3 - CRIME BUG UPDATE

I fixed the Crime Bug thats currently in the C2C mod, i pushed back the rates at when a crime will exist so the AI civs dont get bankrupt by it at eternity game speed, so you can continue with your save game. The current crime setting gives the AI -80 gold while they only generate 8 gold at best. So the AI civs will go bankrupt and the AI will be unproductive and a easy enemy. Even if you build all anti crime buildings you cant reduce the crime in prehistoric era, after masonry you and the AI can build police units.

Extract the zip file and put the attached file "CIV4PropertyInfos.xml" to:

...\Documents\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\GameInfo

Changes:

Crime exist at:
Kidnapping (325), Murder(500), Rape(370), Mugging(150), Burglary(125), Fighting(100), Gangs(300), Looting(250).

Changed to:
Kidnapping (480), Murder(650), Rape(550), Mugging(250), Burglary(125), Fighting(200), Gangs(500), Looting(420).

Updates by the MOD will merge the files, it should work after a new SVN update, if the mod changes it again i will fix it again if needed and put a new update online here if the crime bug still in the mod. If you want the original SVN file back, then just delete this file and run the SVN update again, it will download the latest mod file then.

You can continue with your save game now and the AI civs will not go bankrupt all.

-Pit2015

(NO LONGER NEEDED WAS FIXED NOW)
 

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I fixed the Crime Bug thats currently in the C2C mod,

No you just changed the minCrime level entry data, there is No bug in Crime. Just your scenario and your apprehension over dealing with crime earlier than you like.

Please do not attribute "bugs" to the Main Mod that are from your Scenario decisions and set up. It's Not appreciated at all. There will be more changes to Crime after the v36 release. Be prepared.

JosEPh
 
If you give the AI -75 gold in prehistoric era with looting crime when the AI only can generate about 8 gold and making all AI civs bankrupt with it, it is a bug ;) , AI is doing well after my fix now.

I know it will take old mans longer to accept there mistakes. ;) I am old too. ;) Dont tell me any foolisch stuff when you played months without noticing there is 50% gold missing from a calculation bug in gold calculation from bonus buildings and i showed you the bug. I know the AI good now and checking always to see that they work good. You never looked into your AI civs i bet, show me a save where you start your game and civs with 0 gold after 500 turns, no civ will have any gold on deity level and eternity speed, as you run the crime now, and yes C2C mod is desinged for eternity speed. The AI already sucks, so it will suck completly, my fix works and also gives you a harder time to overcome crime.

Test my setting with your games... yep will be always be prepeared for new changes thanx. Remember some civs will have +360 crime in 500-1000 turns in prehistoric era. Look china civ in my scenario. Keep up the good work but be able to listen to problems. As i told you i can handle the crime, but the AI cant as you set it, so i like a hard crime in game but not when it kills the AI and making all civs bankrupt.

If you balance it better later, then my fix can be removed.
 
C2C - Ultimate Earth Map V2.3 map only added with no preset civs.

I added a map only version of the C2C - UEM - Ultimate World Map 2.3

C2C-UEM-ByPit2015-V2.3_no_preset_Civs.7z

No preset civs in this map. This map can be used on every gamespeed you like and with all custom settings (Custom scenario) you like. Have Fun.

-Pit2015
 
Looks great! Does this map include the Natural Wonders in their proper locations as well?
 
Tx, mostly yes, some misplaced (1 or 2 i think). Will be fixed in next version, if you see a misplaced wonders plz report it.
 
Hi,

An old Civ2 and SMAC player - I never cease to play these games since their release - I didn't really made the jump to civ3+ until last year, when I bought a civ3+civ4 package. But my mild interest for Civ4 was greatly intensified by the various mods I discovered. then. Finally, two weeks ago, I began to play C2C and immediatly after C2C with UEM v2.3 : it's probably my ultimate Civ experience, apart some SMAC's game. Congratulation for all the modders for this great job !

Hélas ! After ~500 turns of play, C2C refuse to start a new UEM scenario : Civ4 BTS and C2C and many others mods work perfectly well, but when I came to load a new UEM game, the game crash during the first third of the loading bar. In fact, I can still play my current UEM game, but not begin a new one. How Strange. I'm using a Thinkpad W520 with 8go RAM and a 2 Go NVIDIA graphic card and my OS is Windows 7.

So, any help from the community would be most appreciate. I also keep an eye on the C2C v36 release, hoping that it could help in some way...

Thanksfully yours !
 
Ah... yeah update to v36 and if you still have the problem then update to the SVN version and report the problem with a save in the bugs and crashes section.
 
I am currently updating the scenario and the map now. If you have any idears or suggestions act fast and let me know, in some hours i will release a new version with map fixes and fixed problems.

Current problems in scenario in eternal speed: (Scenario and this large map should be played in ethernal speed, otherwise you get every 5 turns a new tech, what sucks if you grow to big, now techs realy worth something)

Problem 1: The AI sucks and the scenario is not hard enouth. Thats because the AI cant keep up with research because they dont get animals fast enouth what boost the player research and they need to long to get the tech to expand and build more citys and to get so more research faster done.

We counter problem 1: I will give all civs at start the tech tribalismus, so every civ will be able to expand from start.

Problem 2: Some AI civs still getting bankrupt even if they start with 20000 gold, thats because crimes hit hard now and some crimes happen early now and there is no police unit before masonry for the AI and player, so with every anti crime building build it takes the AI to long to reach masonry or get other techs that allow buildings to reduce crime. This will be maybe work better when the AI can expand directly after start now with the free tribalismus tech but bit more is needed to compensate this i think.

We counter problem 2: I am currently think about to give every civ at start some free police units or a free anti crime building, if you have better idears let me know. Maybe the best way is to give all civs masonry from start, or maybe i check if i can make the police unit available earlyer. A early police unit will be build in the C2C mod in the future maybe, that will fix this problem.
 
South Africa seems to be full of Gems, which actually doesn't work because that's a building ressource. You can't mine Gems.

You should place Diamonds instead, also not so many, that one spot can get 5+ tiles that get super powerful.

South Africa also needs Deer and Cows, although this might be a balance issue (Zulu get no herd animals but instead need a big hunting army to constantly butcher caught animals).
 
FYI,
Looting has been moved back to Masonry Tech and it's MinCrime level is now 300. The -50 Commerce malus has been halved to -25, but the food and research both take a -10 hit.

If Nightmare Option is used for this Scenario both Immortal and Deity had errors for Crime per pop and have been fixed. They were not giving the right value for Crime per pop. Each is harder now as StrategyOnly intended.

Check SVN thread for other changes.

JosEPh
 
South Africa seems to be full of Gems, which actually doesn't work because that's a building ressource. You can't mine Gems.

You should place Diamonds instead, also not so many, that one spot can get 5+ tiles that get super powerful.

South Africa also needs Deer and Cows, although this might be a balance issue (Zulu get no herd animals but instead need a big hunting army to constantly butcher caught animals).

Hmm i cant place building resources on the map so its a normal map resource, so must be a normal natural resource... yeah south afrika has a lot of diamonds. Are you sure thats gems and they cant be mined? Ah ok i see its changed to a building resource now in worldbuilder, ok i fix that and change it to diamonds. Also i reduce the diamonds amount of south afrika.

There also some other civs that dont have deer or cow in there starting city, are you sure that will make the zulu civ having a to big hunting army? I place a deer and cow for him then we see.

Edit:
(Ok all gems fixed into dimonds worldwide)
 
FYI,
Looting has been moved back to Masonry Tech and it's MinCrime level is now 300. The -50 Commerce malus has been halved to -25, but the food and research both take a -10 hit.

If Nightmare Option is used for this Scenario both Immortal and Deity had errors for Crime per pop and have been fixed. They were not giving the right value for Crime per pop. Each is harder now as StrategyOnly intended.

Check SVN thread for other changes.

JosEPh

Ok than the problem should be fixed and no more changes needed for this than hopefully in the scenario. So i only fix some map problems and build the map up and the resources and let all civs start with tribalismus, than the AI should be better and harder and the AI will be able to expand from scenario start and dont fall behind to mutch.
 
C2C - Ultimate Earth Map V2.4 released

Changes in C2C - Ultimate Earth Map V2.4 100% MOD and SVN update compatible:

Changelog Map 2.4
All gem resources changed correctly to diamonds.
More dormant and active volcanos added, earth fire ring.
Removed some oasis, to many onto map.
Added some salt flats.
Added more lush land.
Added rocky terrain.
Added fine clay resource.
More swamps added.
Some resources added.
More coconut resources added.
Some land mass fixes and some terrain added.
Some more natron added.

Edit:
(New Main Feature added to UEM 2.4, there is now a north polar ocean passage arround the globe now, so ships can go arround the world this north route. But beware its blocked by polar ocean sometimes, so the early ships cant get thrue this route, only ships that able to enter high sees may go thrue this route. Or you need to get the astronomy tech to make your ships cable entering polar ocean. So for early contacts like the vikings reached amerika you still have to go the long costal ways arround the world, that may require "Right of way" wars if some other civ blocks your way with a city until you get high see ships that can leave the costal waters. Interesting strategies to play out here now. Also you can hide your submarines under the polar ice to intercept your enemys north polar route.)

Changelog Scenario 2.4
New Mod option "Teleport Hunting Awards" added to scenario that will fix most AI problems.

No more other extra files needed, scenario is 100% C2C Mod compatible again.
Just use the Mod and the scenario or map file.

2.4 map with no preset civs will be released soon. Scenario 2.4 with updated earth map is released now. Play the scenario in deity and with eternity speed and with the preset options if you want a working and real challenging game. Try to rule or survive the planet earth.

-Pit2015
 
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