staznes- From the Dawn of Time
Yes I can support 3 NES's, Ill be updating more reguarly now that i have even more time. Hopefully every 2 days.
Welcome to my fourth NES!
This NES, as you probably have guessed, is based off of Jasons (stjnes4) Skilords (Absolution) and Naervods (stnanes). It is story, and ill try to update every two days. It is also winnable.
There are restrictions in military size:
1. None
2. tiny
3. small
4. medium
5. large
6. very large
7. gigantic
8. Imperial
You can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns). You must one wait turn after your army finishes mobilizing to have the effect (so if I have a medium army and say mobilize in my orders, I can't attack with mobilized army the same turn)
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is usually determined by how often you write stories and can give good bonuses
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
You cant upgrade military and economy at the same turn.
Ugrading miltary tech level costs one economy and decreases whatever branch your upgrading.
I will determine when each person advances an age. Education helps. And confidence helps slightly.
Education Levels:
1. backwards
2. poor
3. illiterate
4. literate* (limit until industrial age)
5. bright
6. intelligent
7. very intelligent
You may have UU's that you make. You can only have one per nation per age. You make it and describe it, but dont make it to extravagant!
You may create your own civ. Here is the Template:
Nation Name
Ruler:
Government: (only despotism or tribal, or religious)
Army: (small or tiny or medium without a navy)
Navy: (small or tiny)
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Also include at the bottom a little indication of where the civ is located.
Hope i didnt copy too much of your stuff jason
Ages:
Stone Age
Copper Age
Barbarian Age
Bronze Age
Iron Age
Classical Age- current age
Dark Age
Colonial Age
Imperial Age
Industrial Age
Pre Modern Age
Modern Age
UU's:
Stone Age
Germany: Oso Legions- elite forces of the germans.
Phoenicia: Phoenician Citizenry- A loose militia similar to stone age warrior, except they are more vicious in attacking and quick at moving.
California: Angelista- Fast-moving, agressive warriors with stone axes, skilled in moving and fighting in mountains
Story to come later.
Korea: Turtle tririeme - A primitive ship armed with arrows and powered by rowing shipmates with an iron hull covering the deck to protect the inhabitants from enemy projectiles.
Hawaii: Wave riders- These are soldiers with the abiltiy to use the surf to suprise the enemy through amphibious landings. They are all issued with a wodden plank, known as a 'surfplank' to ride the waves.
Indochina: Warrior-Priest- A soldier who is blessed by the high priests with divine blessing and religious powers, making him more powerful in combat.
Copper Age
Mayans: Ceremonial Priest- A field-shaman, who acts as a medic and prays to the gods before every battle. Good for the Moral of the troops.
Phoenicia: Phoenician Bowman- The elite copper forces of the Kingdom. Versatile soldiers good for attack and defense. Widely feared.
China: Rice Farmer- Can bring huge amounts of food faster and more easily.
Macedonia: Axemen- They are feircly loyal to Phillip and fight to the death.
California-Sioux: Legione de Cobre- Heavilly armored infantry with extra-long copper spears, short copper swords, and large copper shields. Slow, but excellant at defense and at garrisonning resisting settlements.
Barbarian Age
Bronze Age
Greenland: Icelander Bowman- Bowman who specializes in offense.
Bantu: Bantu Hunter- Hunts like a Bantu, vicious fighter.
Iron Age
California-Sioux: Republican Legion- Highly agressive warriors armored in iron plate, and carrying an iron shield, iron broadsword, and two one-handed iron axes. They enter the battle in a tight formation (called a "shield wall"), force their way into the center of the enemy formation, and then break up and ravage the enemy from within with their axes. They have the ability to build their own fortifications in the countryside with any materials available.
Phoenicia: Numidian Mercenary- The Numidian race are a fierce nomadic people living west of Karthenon, who resisted bitterly assimilation first into the Sicilian Kingdom and then later into the Kingdom of Pheonicia.
These people never forgot their nomadic roots and it took the Kingdom many generations to subdue them, now thankfully the Numidians think of themselves as members of the Kingdom and fight for it with the same ferocity that they fought for their independence all those years ago.
Practical game effect, slightly higher offense and defense than generic bronze age troops. A dangerous and versatile troop to replace the Pheonician Bowman as the Kingdoms central troop unit
Yalta: Crimean Merchant Ship- A large merchant ship, garrisoned with Swordsmen and Archers, can also act as a troop transport in times of war.
Alliances & Vasselships
North Atlantic & Former Mongolian Territories Alliance (NAFMT)- FNA, Quebec, Muscovy, Golden Horde
Black Sea Pact- Poland, Yalta, Finland, Greece
Phoenician Vassals Alliances- Phoenicia, Assyria, Greece, Ethiopia
Mediterranean Alliance- Phoenicia, Sicily
Muscat Pact- Mughals, Uzbeks, Oman
Shanghai Treaty- Unified Korea, China, Japan
Pacific Alliance- Hawaii, Japan, Perthian Coalition, California
Trans America Alliance- Mayaland, California
Holy European Alliance- Holy French Empire, The Netherlands, Denmark, Sicily
African Powers- Bantu, Nok Kingdom
Sicily Vassals Alliance- Sicily, Xhosa Chiefdom, Zimbabwe, Zanji
Yes I can support 3 NES's, Ill be updating more reguarly now that i have even more time. Hopefully every 2 days.
Welcome to my fourth NES!
This NES, as you probably have guessed, is based off of Jasons (stjnes4) Skilords (Absolution) and Naervods (stnanes). It is story, and ill try to update every two days. It is also winnable.
There are restrictions in military size:
1. None
2. tiny
3. small
4. medium
5. large
6. very large
7. gigantic
8. Imperial
You can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns). You must one wait turn after your army finishes mobilizing to have the effect (so if I have a medium army and say mobilize in my orders, I can't attack with mobilized army the same turn)
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is usually determined by how often you write stories and can give good bonuses
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
You cant upgrade military and economy at the same turn.
Ugrading miltary tech level costs one economy and decreases whatever branch your upgrading.
I will determine when each person advances an age. Education helps. And confidence helps slightly.
Education Levels:
1. backwards
2. poor
3. illiterate
4. literate* (limit until industrial age)
5. bright
6. intelligent
7. very intelligent
You may have UU's that you make. You can only have one per nation per age. You make it and describe it, but dont make it to extravagant!
You may create your own civ. Here is the Template:
Nation Name
Ruler:
Government: (only despotism or tribal, or religious)
Army: (small or tiny or medium without a navy)
Navy: (small or tiny)
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Also include at the bottom a little indication of where the civ is located.
Hope i didnt copy too much of your stuff jason

Ages:
Stone Age
Copper Age
Barbarian Age
Bronze Age
Iron Age
Classical Age- current age
Dark Age
Colonial Age
Imperial Age
Industrial Age
Pre Modern Age
Modern Age
UU's:
Stone Age
Germany: Oso Legions- elite forces of the germans.
Phoenicia: Phoenician Citizenry- A loose militia similar to stone age warrior, except they are more vicious in attacking and quick at moving.
California: Angelista- Fast-moving, agressive warriors with stone axes, skilled in moving and fighting in mountains
Story to come later.
Korea: Turtle tririeme - A primitive ship armed with arrows and powered by rowing shipmates with an iron hull covering the deck to protect the inhabitants from enemy projectiles.
Hawaii: Wave riders- These are soldiers with the abiltiy to use the surf to suprise the enemy through amphibious landings. They are all issued with a wodden plank, known as a 'surfplank' to ride the waves.
Indochina: Warrior-Priest- A soldier who is blessed by the high priests with divine blessing and religious powers, making him more powerful in combat.
Copper Age
Mayans: Ceremonial Priest- A field-shaman, who acts as a medic and prays to the gods before every battle. Good for the Moral of the troops.
Phoenicia: Phoenician Bowman- The elite copper forces of the Kingdom. Versatile soldiers good for attack and defense. Widely feared.
China: Rice Farmer- Can bring huge amounts of food faster and more easily.
Macedonia: Axemen- They are feircly loyal to Phillip and fight to the death.
California-Sioux: Legione de Cobre- Heavilly armored infantry with extra-long copper spears, short copper swords, and large copper shields. Slow, but excellant at defense and at garrisonning resisting settlements.
Barbarian Age
Bronze Age
Greenland: Icelander Bowman- Bowman who specializes in offense.
Bantu: Bantu Hunter- Hunts like a Bantu, vicious fighter.
Iron Age
California-Sioux: Republican Legion- Highly agressive warriors armored in iron plate, and carrying an iron shield, iron broadsword, and two one-handed iron axes. They enter the battle in a tight formation (called a "shield wall"), force their way into the center of the enemy formation, and then break up and ravage the enemy from within with their axes. They have the ability to build their own fortifications in the countryside with any materials available.
Phoenicia: Numidian Mercenary- The Numidian race are a fierce nomadic people living west of Karthenon, who resisted bitterly assimilation first into the Sicilian Kingdom and then later into the Kingdom of Pheonicia.
These people never forgot their nomadic roots and it took the Kingdom many generations to subdue them, now thankfully the Numidians think of themselves as members of the Kingdom and fight for it with the same ferocity that they fought for their independence all those years ago.
Practical game effect, slightly higher offense and defense than generic bronze age troops. A dangerous and versatile troop to replace the Pheonician Bowman as the Kingdoms central troop unit
Yalta: Crimean Merchant Ship- A large merchant ship, garrisoned with Swordsmen and Archers, can also act as a troop transport in times of war.
Alliances & Vasselships
North Atlantic & Former Mongolian Territories Alliance (NAFMT)- FNA, Quebec, Muscovy, Golden Horde
Black Sea Pact- Poland, Yalta, Finland, Greece
Phoenician Vassals Alliances- Phoenicia, Assyria, Greece, Ethiopia
Mediterranean Alliance- Phoenicia, Sicily
Muscat Pact- Mughals, Uzbeks, Oman
Shanghai Treaty- Unified Korea, China, Japan
Pacific Alliance- Hawaii, Japan, Perthian Coalition, California
Trans America Alliance- Mayaland, California
Holy European Alliance- Holy French Empire, The Netherlands, Denmark, Sicily
African Powers- Bantu, Nok Kingdom
Sicily Vassals Alliance- Sicily, Xhosa Chiefdom, Zimbabwe, Zanji