Hey all,
New version inbound.
New version online as of 8:20pm EST.
G
New version inbound.
- Fixed a few smaller bugs/quirks scattered around
- Completely rewrote AI operational and military AI organization and deployment logic
- This was a big one, but man, the AI will really throw a lot of its troops at you now.
- Fixed a few rare CTDs related to AI military operations and other things
- Worked a little more on diplo AI regarding city exchanges, vassalage, etc.
- Worked a bit more on warscore logic regarding the warscore valuation - should be more granular and flexible on all levels
- Added a bunch of DLL elements for JFD's Piety and Prestige
- Fixed LUA elements for Vicevirtuoso regarding techs/buildings and policy yields
- Pathfinding - Ice tiles in owned terrain now passable.
Added new early game building:
Herbalist
Balance
- +2 Food, +1 Food/Production from nearby Forests and Jungles
- Avaialble at Calendar, requires a nearby workable forest or jungle to build
- Should help with early forest/jungle yield issues for start biases in those areas
- Celts lose +5 Faith UA element, but Pictish Warrior buffed - now 25% defense and double movement in snow/hills/tundra, and 200% of CS of killed unit converted to faith
- Lost +15% in foreign lands element
- Nerfed Halicarnassus a bit (30 culture, 10% production)
- Hanging Gardens now provide a free Great Writer in addition to other bonuses
- Theming Bonus (+3 production) added to Royal Library (Assyria)
- Reduced tile yield from Arabian UA slightly
- Removed some aberrant promotion possibilies from Bombers
- CS Bonuses modified for Militaristic and Mercantile CSs
- Now give gold (mercantile) and science(militaristic), scaling with Era
- Siam UA CS Bonus reduced to 50%, but covers all 5 yields now (gold, faith, science, culture, food)
- Rationalism changes:
Strategic Resource bonuses moved to Empiricism, now +4 science +2 production
Free Thought now +3 science, +2 culture on villages, and -100% reduction on religious unhappiness
Scientific Revolution now boosts Global Monopoly bonuses - +2 for flat yields, 10% for modifiers
Bonus is additive, so +10% Global Monopoly bonus becomes +25%!
New version online as of 8:20pm EST.
G