stshNESXI: From the Cradle to the Grave

Sheep

Orange Shrooms!
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Alright before we get started. Warhammer NES will start tommorrow. I am making the political map as we speak.

Rules

Welcome to my fourth, and probably last, StJNES.

This will be a normal story nes, starting from 4000bc. Although, I will try to make it the most realistic yet. I will be basing most of my ideas and strategies off of Skilord's SNESAbsolution at Apolyton, and Jases' NES.

First off, there are limitations in armed forces. First off, it will be the normal stjnes sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic, Imperial. To increase, it takes 1 turn, and decreases your economy by one.

Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns). You must one wait turn after your army finishes mobilizing to have the effect (so if I have a medium army and say mobilize in my orders, I can't attack with mobilized army the same turn)

To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.

Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding

Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.

You can make wonders, and say what they do. I will then determine the amount of turns it takes.

I will determine when each person advances an age. Education helps.

You may have UU's that you make. You can only have one per nation per age. You make it and describe it.

You may create your own civ. Here is the Template:

Nation Name
Ruler:
Government: (only depotism or tribal)
Army: (small or tiny or medium without a navy)
Navy: (small or tiny)
Age: Stone Age
Education: Poor
Confidence in Leader: Medium

Ages:
Stone Age: clubs, stone axes and canoes
Copper Age: Spears, slings, canoes
Barbarian Age: No weapons improv. just lots of barbs.
Bronze Age: Spears, archers, triremes
Iron Age: Swordsmen, spears, archers, frigates
Classical Age: Pikemen, swordsmen, archers, fire frigates
Dark Age: Pikemen, horsemen, crossbowmen, Galleons
More to come later...

Traits

The Civilizations are different, apparently. Each has it's own specific qualities that seperate it from the others, select two:

Millitaristic Armies can be built up faster than usual. Less of a chance for large army penalties.
Swift Armies move twice as fast, as do trade ships.
Commercial Economy rises faster, people happier, CANNOT have 'controlled' economy.
Religious People support war against other religions more readily, allowing faster build up, and economy build during such times. Religious wonders have more effect.
Industrious Build things faster, except for armies. Includes roads and wonders.
Scientific Gets any advance known by another (non scientific) civ, 2 turns after meeting them or after they getr it.
Expansionist Your people expand your nation more quickly.

Wonders

You may, at any time, propose a wonder to build, any nation with contact with you may compete for it, but you have a head start of 3 turns, this is your 'patent period'. (Industrious civs automatically gain 2 turns worth of building)

Army Size Penalties

You may build your army to any size you wish, it must take 1 turn per size, but you may. This type of action has penalties though.

If your nation is a Government designated 'Unfree' which is to say a government which ignores the will of the people. I shall not name governments because you can make your own. The Millitary can very well decide to take over the government. Then you will face two options:

Civil War: (If you're lucky, and your people are fond of you)
A Coup: Your orders are ignored for that turn. This can happen over and over again, but never continuously, if you don't choose to go to civil war over this, whch will wreak havok to your economy and population.

Luckily

Fleets won't do that. They may assist, under extreme situations, but they will often support you. Not always though Another thing about fleets is, that while armies will upgrade themselves, fleets always need a helping hand upgrading.

This will be less a problem in the andient ages. But it may be wise not to go all out on the armies.

Democracies and Republics show this problem differently, they may have riots instead, rendering their productive base immobile. They cannot build a thing at such times.

However

All nations receive a Three turn leniancy period, without any such chances, to have an army over Medium (Large for Millitaristic Civs), during which they may have their armies as large as need be. But without a war before then, the armies may strike.

During war all bets are off, armies can be as large as they have to be during, and two turns after, a war (4 turns for Religious civs), without dear of repricussions for the nations with unfree governments.

Free governments may receive riots during war, but they will be minor and not debilitating. They may slow things, but will not end all production.

Unique Units
You Create your own Unique Units, they are products of your own creativity, research, or both, they don't replace anything. You may build as many UU's (different UU's) as you wish. These allow for tactical variety and story delights. However I am placing a three UU limit per a person. This means if you want to make UU number four then you have to get rid of one of the existing three.
 
Nations

The Empire of Poland
Ruler: NPC
Government: Despotic
Army: Meduim
Navy: None
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
 
!!!NESSHEEP.gif
 
Select a historic civ, such as Babylon or the Iroquios. Or (to spice things up) you may create your own, customisable civ. For Instance: Solomania
 
Semeria
Ruler: Jason the King/High Lord Jason
Government: Theocracy
Army: Tiny
Navy: Small
Age: Stone Age
Education: Poor
Confidence in Leader: Medium

OH: Location is New Orleans, but the city will now be called Semeria.
 
Russia
Ruler: Czar Chris
Government: Despotic
Army: Meduim
Navy: None
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
 
Mexico
Ruler: Maximillian Fox
Government: despotism
Army: medium
Navy: none
Age: Stone Age
Education: Poor
Confidence in Leader: Medium

Location: Presnt-day Mexico City
 
We have 3 civs. Another 3 and we shall begin.
 
America
Ruler: Puglover/ Abraham Lincoln
Government: Tribal
Army: Small
Navy: Tiny
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Traits: Expansionist and Militaristic
Capital: Washington DC
 
England
Ruler: Sgt.Hellfish / Richard the Lionheart
Goverment: Desptism
Army: tiny
Navy: small
Age: stoner age
Education : poor
Confidence in leader: Medium
traits: Scientific Expansionist
Capital: London
 
Nation Name: Israel
Ruler: .:KNAS:. / David
Government: Tribal
Army: Medium
Navy: None
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Traits: Religious Expansionist
Capital: Jerusalem
 
Nope!
 
Nation Name: Scotland
Ruler: Kenneth Dalraida // lmsw08233
Government: Tribal Monarchy
Army: Small
Navy: Tiny
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Traits: Religious Industrious
Capital: Edinburgh
 
I was wonderin if any1 wud notice that :p
 
Sweden
Ruler: Erez87
Government: Despotism.
Army: Tiny
Navy: Small
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
Traits: Comercial, Scientific
Capital: (dunno?)
UU none yet


Grow Navy
 
Korea
Ruler:Emperor HuLin Sio
Government:depotism
Army: small
Navy: small
Age: Stone Age
Education: Poor
Confidence in Leader: Medium

starts in modern day Seoul Korea.

national attributes: commercial and scientific.

story after 1st update :) sorry sheep, i tough i had already joined this one

UUs: Lusani warriors : fast units that move much faster than regulars, at the coast of low armor.

Kisary warrors: slow units but very powerful in attack in defence, but slow due to lots of armor.

Nikaris: an army w/in the army, they are the veterans and elite, fast, strong and brave, small but unstopable force.
 
all right. First update will be up tommos. Your nations are in the areas they will be. If you have no orders or wish to join this is the last chance to do so before the start of the game.
 
King David was walking on the shores of the mediterranean looking over the vast seas.
"One day, dear brother, this great sea will merely be a lake inside of Israel. We must send explorers and settlers along the shores to claim the land for Israel and Jah." said David
"It shall be done, brother" said Jonathan
"I want you to follow the settlers south, and Achmed will take the settlers northwards"

And so begun the history of the glorius nation that is Israel.

orders:
grow navy
expand north and south
 
England Orders:
Grow army
Expand north and west
 
Mexico

Orders:

expand west, north, and south

increase army
 
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