Hey all,
New version inbound. Changelog is largely the same as yesterday's, with a few changes thrown in based on feedback. Should be fun!
Version is not savegame compatible.
Uploaded as of 6:45pm EST.
G
New version inbound. Changelog is largely the same as yesterday's, with a few changes thrown in based on feedback. Should be fun!
Bugfixes, AI Improvements, Performance Enhancements:
Balance Changes:
- CP: Adjusted coup logic to be a bit more forgiving on the delta for % values - should always be a minimum % chance to coup now, whereas before it would drop to zero in many cases
- CP: Worked on AI archaeologist production and AI logic
- CP: Worked on diplomacy AI quirks regarding erratic promises and whatnot (we'll see if this is fixed)
- CP: Rewrote resource trade logic to be a bit more sane
- CP: Toned down AI war-proclivity a little bit
- CP: Added some functions for JFD
- CP: Extended minimum number of war turns for AI before it will consider peace
- CP: Fixed an advanced action spy calc bug that could cause it to overcalculate odds
- CBP: Added LUA for city range increase in tech tree/civilopedia (will tell you which techs increase city range attack)
- CP: Incorporated ilteroi's AI operation/plot scoring changes, city deal changes, and memory optimizations
- CBP: Added info to deal window tooltip for votes to show you what the vote is for (as the window is too narrow to see entire text of a vote)
- CP: Numerous smaller bugfixes, AI tweaks, and performance optimizations
- CBP: Fixed a bug in Austria's marriage AI making it calculate gold needed for marriage incorrectly.
- CBP: bumped mountain city range calculation to range 3 (Was 2) - will affect Machu Pichu, the Observatory, and the One with Nature pantheon
- Circumvented EUI tooltip missing text error in menu
- Re-enabled load save button while in-game (experimental - should work, but more testing with save states needed)
- Fixed right-click EUI error in civilopedia in main menu (should no longer freeze game)
- Fixed some other, smaller EUI bugs and optimizations
- Added barbarian leader screen (for the rare times barbs get one), courtesy wodhann
- CP/CBP/CSD: Reverted CS war-ally-no-trade change
- CSD: CSD units more expensive, require more paper, and have extra maintenance while alive
- CSD: Turn times between congress sessions reduced by 5
- CSD: Edited 3 CSD Resolutions
- Open Door/Sphere of Influence/Decolonization
Open Door: no one can become allied to CS - influence for all civs reset to 40 with CS
Sphere of Influence - proposer becomes permanent ally of CS until repealed
Decolonization - target major civ has influence set to 50 with all non-permanent allied CSs.- CSD: Added tooltips and other important data to make all of this stuff clear (i.e. if you hover over SOI ally, it'll tell you that you need to remove the SOI to try and surpass them, etc.)
- I've tried to test for as many random scenarios as possible with this, however some variables may have slipped through.
- Naval Promotion Changes:
Bombardment 1-3 now grant bonus RCS (+5%) and +20% RCS vs Cities
Targeting 1-3 now grant bonus RCS (+10%) versus Wounded U Units and +10/15/20% RCS vs Units
Boarding Party 1-3 now grant bonus CS (+10/15/20%) vs Units and +25% Flanking Bonus
Coastal Raider 1-3 now grant bonus CS (+20%) vs Cities and +33% Gold Theft when attacking
- Naval Melee units can now get Medic I/II
- Buffed starting culture of landmark to +4 (was +3), also gain +1 gold per difference in era from artifact
- Buffed starting food on chateau to +3 (Was +1)
- Reduced first-finder gold of el dorado to 100 (was 1000)
- Reduced occurrence chance of GBR to 50% (was 100% for some reason)
- Increased max number of Corp franchises slightly (around 20%)
- Increased rebase range for air units to 500% boost (Was 200%)
- Increase range of first air units to 5 (was 4)
- Sacred Path now 3/3 for forest/jungle (was 2/2)
- Villages and Towns on TR/Connections now provide +1 production alongside +1 Gold
- Hanse gets Customs House culture bonus
- Panzer gains Armor Plating I
- German UA yields now GAP and Culture (was gold and culture) - bonuses scale with Era
- Reduced base Kasbah food to +1 (was +2), tech increase of culture at radio to +1 (Was +2)
- Dojo - bonus now +2/+2 on resources (was +1)
- Jelling Stone - now gains Culture/Production from kills (+5, scaling with era), loses tourism
- Arena - kill bonuses scale, but reduced to +3 at start
- Berserker - gains Charge promotion
- Terracotta - Golden Age when finished
- Constab/Police - buffed to 33%/50% spy reduction respectively
- Spanish mission - can now be purchased with faith as well as production
- Dutch UA now +4 Culture/+4 Gold (was +2/+4)
- Forge resource production reduced to +1 (was +2) - Siege foundry not affected
- Ottoman yields bumped to 100 from UA
- Ship of the Line now starts with Logistics instead of Second Attack, and RCS now 28 (Was 30)
- Babylon Walls also provide +1 science per 5 citizens
- Fixed Tea Pavilion xml bug
Version is not savegame compatible.
Uploaded as of 6:45pm EST.
G