News: TSG126 Announcement!

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Civilization 5 - Game of the Month Training Series Game 126
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Welcome to the 126th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Knowtalent or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG126 Details:
Player (You): - Maria Theresa - Austria
Victory Condition: Domination but all other VCs are enabled.
Difficulty: Emperor
Civs/City-States (including player): 8/20
Map Type/Size: Continents
Game pace: Standard

Game options:
Start - Ancient Era
Enabled - No Ancient Ruins, Quick Combat, Quick Movement

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Wonders of the Ancient World DLC, Gods and Kings expansion, Brave New World Expansion.

Austrian Unique Attributes:

Spoiler :
UA: Diplomatic Marriage - You may spend gold to annex or puppet a City-State that has been your ally for 5 turns..

UB: Coffee House - Replaces the Windmill. In addition, it will provide a 25% Great Person generation bonus to cities it is built in. It does not require the city to not be built on hills.

UU: Hussar - This mounted unit replaces Cavalry. It has an Extra Sight promotion and Enhanced Flanking promotion that does additional 50% damage on flanks.


This is where you will start:




Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends February 1st, 2016.


The save will be available for download on January 1st, 2016, midnight Central Standard time (UTC -6:00) in the US.

The Save can be found here.
 
Yes, two games running at the same time! Hope you have the free time over the holidays. This one will be available on January 1st.
 
Looking forward to this.

I will settle on the coast and try to setup a decent GPT with 2 or 3 cities. After writing, I will research the bottom of the tree, mixing tradition/honor & patronage to try and end it before Industrial.
 
This is terrible. I want mountain, I want coast, I want River, and I want lots of desert. And I want a fast start. I can't see a single location that gives me all of the above! I can settle in place for tons of desert and petra, the river, and a two wheat start. I can move north for a mountain, river and slow start and less desert. I can move to the coast next to the sheep and gold or on the sheep for coast and river. How do I choose?

For this one, I'm following the liberty guide (http://forums.civfanatics.com/showthread.php?t=503931) again like the Mongols game but heading for Comp bows or Crossbows instead of Keshiks, then astronomy to navigation. I'll hopefully be ready to swim once I hit astronomy, if not I will clean up the rest with my frigates and artillery.
 
This is terrible. I want mountain, I want coast, I want River, and I want lots of desert. And I want a fast start. I can't see a single location that gives me all of the above! I can settle in place for tons of desert and petra, the river, and a two wheat start. I can move north for a mountain, river and slow start and less desert. I can move to the coast next to the sheep and gold or on the sheep for coast and river. How do I choose?

For this one, I'm following the liberty guide (http://forums.civfanatics.com/showthread.php?t=503931) again like the Mongols game but heading for Comp bows or Crossbows instead of Keshiks, then astronomy to navigation. I'll hopefully be ready to swim once I hit astronomy, if not I will clean up the rest with my frigates and artillery.

I think thats the intention of it all. Forcing us to make choises instead of making 1 obvious spot to settle. :goodjob:

Hope it wont be some weird thing like last gotm where the gamble between sending the first scout left or right will decide if you have a chance to compete or not.
 
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