Hoop Thrower
Cyberbolivarian Inkarri
Lux et Libertas Succedunt
Chilean Split
Nueva Extremadura - Pedro de Valdivia
Chilean Split
Nueva Extremadura - Pedro de Valdivia
UA: Post Tenebras Lux: Cities generate points towards settlers when enemy units are killed within their territory. Half unhappiness from number of cities.
UU: Yanacona: Replaces Pikeman. Less Combat Strenght than the regular Pikeman, but benefits better from Great Generals, has +1 Movement and can Build Improvements.
UB: Tajamar: Replaces Aqueduct. Aside from normal Aqueduct Features, excess Food from City Growth is added to Production.
Decisions:
Support Rebellion:
The neighboring civilization is going through a rebellion that may escalate into civil war, supporting the right side may play greatly onto our benefit
Requirement:
Must be Valdivia! Chile
Cost:
1 Great General
200 Gild
Effect:
Gain control of all units from a City State
Send Expeditionary Missions:
The territory we're rightful possessors of hasn't been thoroughly explored, we should invest on that endeavour.
Requirements:
Must be Valdivia! Chile
Must have Researched Astronomy
Costs:
1 Magistrate
1 Great Admiral
Effect:
+1 Movement and line of sight for ships.
Events
Inés de Suarez
You've been getting too close to that damsel, must we remind you you're married?
Deal with your own bussiness!
-> Gain a Great General
You're right, I'll relinquish her and get back to my wife
-> Gain Points toward a Golden Age
Michimalonco
Barbarians have surrounded our capital!
3 Barbarian infantry units appear near your capital.
Alonso de Ercilla
One of our soldiers have written an Epic Poem!
1 Great Writer
Peace Music:
Link to video.
War Music:
Link to video. (4:55 onwards)
Leaderscene:
Spoiler :
Civ Symbol:
Spoiler :
Morion with Dragon on top: or Morion with flowers on top:
Kingdom of Chile - García Hurtado de Mendoza
UA: Real Situado: Units start with extra experience equal to the net gold income of the cities from which they come. +1 Gold from Bonus Resources.
UB: Pulperia: Replaces Caravansary. Aside from normal caravnasary benefits it also gives an extra +2 Gold per trade route from each defensive building in city.
UU: Regular: Replaces Musketman. Can build Forts and Perform a 1 time trade mission when stationed on a Frontier Fort. Severe Combat Penalty if Civilization's not getting a Positive Gold Income.
Decisions:
Resume Offensive War:
This tactic of control of the territory through emplacements of forts and peaceful conversion isn't working, we must resume the conquest of our frontier!
Requirements:
Must be Mendoza! Chile
Must have Castle in all cities
Cost:
1 Magistrate
500 Faith
Effect:
Units gain a combat bonus when outside your territory
Expulsion of the Jesuits:
As per imperial rule, it's been decreed that a certain section of our religious population must be expelled
Requirements:
Must be Mendoza! Chile
Must be following at least 1 religion in all your cities.
Must be Renaissance era or further.
Costs:
2 Magistrates
300 Culture
Effects:
Exchanges all your faith for a greater amount of Gold
Peace Music:
Jesuit Music
War Music:
Link to video.
Civ Symbol:
Spoiler :
Feather & Halberd:
or Halberd & Wheat:
Leaderscene:
Spoiler :
Peace Music:
Link to video.
War Music:
Link to video.
Decisions:
Support Liberation Army:
Though we are a free people, the independence of our neighbors is at stake, we must do everything at our disposal to ensure their freedom
Requirements:
Must be O'Higgins Chile
Must be at War
Must have at least 1 Declaration of Friendship
Costs:
1 Magistrate
800 Gold
Effect:
15% Production towards land units.
Military units have double movement on hills.
Contract Foreign Navy Commander:
Our coastal territory is particularly extense, to properly defend it, we must have the foremost experts at our service.
Requirements:
Must be O'Higgins Chile
Must have researched Navigation
Must have at least 1 coastal city
Costs:
1000 Gold.
300 Culture.
Effect:
1 Magistrate
1 Great Admiral
Great Admirals increase the rate at which naval units gain experience.
Events
Carrera
In your absense, another leader has proclaimed control of the nation, what are you going to do?
He did what is best for our country:
-> 1 Spy
I won't stand unsubordination:
-> We love the King day in Capital
Desastre de Rancagua
Our army has been badly beaten in battle!
All your military units take damage
Logia Lautarina
For the success of our nation, we've accorded with some other leaders to make a secret pact that'll ensure the future of our nation
-15% Spy effectiveness rate in your cities.
Conservative Chile - Diego Portales
UA: Peso de la Noche: City Unhappiness Contributes to Culture and Production.
UU: Guardia Civica: Can be disbanded in a city to generate points towards a Great Person of your choice, unlike the Musketman it replaces. +1 Happiness when Garrisoned.
UB: Estanco: Replaces Bank. Produces an extra 2 Gold for each excess copy of a Luxury Resource you own but haven't traded away.
Decisions:
Establish Portalian Order:
The people of this nation are a rowdy and unsubordinated lot, only with the control of a strong estate can we tame their wild nature.
Requirements:
Must be Portales! Chile
Must have at least 1 Constabulary
Costs:
500 Culture
500 Gold
1 Magistrate
Effect:
Resistance time in cities is cut in half.
Courthouse Maintenance cost reduced by 2.
Cuestión del Sacristan:
We must separate the matters of church and state to truly become a modern nation
Requirements:
Must be Portales! Chile
Must be in Renaissance or later
Must have 1 Church in each city.
Costs:
1 Magistrate
200 Faith.
Effect:
Borders expand 15% faster.
-1 Faith from Churches
Events:
Sociedad de la Igualdad
A group of middle class people are clamoring for more rights, what should we do?
We've got no place for such trouble-makers:
1 Turn of Resistance in a city. 200 Culture
Let's hear their pleas:
400 Points towards a Golden Age
Army Purge
There's some elements of the army that could impede the progress of this nation
Disband 2 Units.
Bandit Clearing
Barbarians are disrupting our trade and connections with the farther reaches of our realm. We must deal with this at once.
Units gain 50% Combat bonus against barbarians.
Peace Music:
Link to video.
War Music:
Link to video.
Civ Symbol:
Spoiler :
Leaderscene:
Spoiler :
Saltpeter Chile - Balmaceda
UA: Ciclo Salitrero: Improvements on Occupied Cities have increased yields. Your units have extra combat strenght if fighting on the same Y coordinates as your Capital.
UU: Batallon Civico: Heals extra hit points when Pillaging Tiles. Has the "Chupilca del Diablo" Promotion, giving it extra attacks and movements at the cost of hit points.
UI: Salitrera: Can only be built on Desert Tiles, next to another luxury resource. +3 Gold, +3 Production. Unlocked at Gunpowder.
Decisions:
Engage on Dreadnought Race:
In this time and era, naval technology is advancing at gigantic steps, we must do everything within our powers to stay up to date
Requirements:
Must be Balmaceda! Chile
Must have at least 3 Naval Units
Costs:
800 Gold
1 Magistrate:
Effect:
Technologies that unlock naval units are researched 50% faster.
Increase Presidential Power:
The wealth brought by our Salitreras is immense. But conflicting interests within our Congress is impeding the proper use of this wealth. We must deal with this issue at once.
Costs:
800 Culture
2 Magistrates
Effect:
Cities have a Happiness Bonus when producing buildings.
Salitrera Yields Doubled
Events
Baltimore Case
While off duty, a sailor from a foreign nation was killed in one of our ports, what should we do?
It was his fault:
Diplomatic penalty with a major civ.
We shall pay reparations:
Lose 200 Gold
Viaducto Malleco
A world renown architect has sent a design for a clever bridge that'll help connect our entire nation!
+1 Culture from city connections.
Policarpo Toro
We've established an "alliance" with a people from a far off Island. They are all but under our control now.
2 Moais appear in a Coastal City
Peace Music:
Link to video.
War Music:
Link to video.
Civ Symbol:
Spoiler :
Leaderscene:
Spoiler :