News: BOTM 98, Justinian, starts Jan 4

Deckhand

Procrastination at its finest
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BOTM98: Justinian and the Hippodromes

[img=right]http://gotm.civfanatics.net/civ4games/images/botm98civ.jpg[/img]

The first Hippo Drone was a single male hippopotamus controlled by ancient Egyptian magic arts. It was used to trample enemies or capsize their barges. As others learned the art of hippo drone control, they would be launched against each other in massive battles. Eventually the leaders decided to resolve their disputes more peacefully by racing their hippo drones. Over time it was discovered that land horses were more suited than river horses to racing. By Justinian's time the race track was called a Hippodrome and only land horses were used.

This map is designed as Easy Mode. The hippos have cleared much of the jungle from Justinian's starting area. Plus with his Imperialism Trait you should be able to get a head start on city building. Some resource changes should also help out the player. Although the AIs aren't complete pushovers.

Game settings:
Playing as: Justinian of Byzantium
Byzantium - Unique Unit: Cataphract (replaces Knight), Unique Building: Hippodrome (replaces Theatre)
Rivals: 6 AIs
Difficulty: Noble
Starting Era: Ancient
Speed: Quick
Options: No goody huts huts; yes events

Victory Conditions: All enabled

Map settings:
Map: Rainforest
World Wrap: Flat
Mapsize: Standard
Climate: Tropical


Justinian is Imperialistic and Spiritual, and you start with Mysticism and The Wheel.

The Imperialistic trait gives Great General emergence increased 100 percent, and 50% faster production of Settlers (boosts hammers, not food).

The Spiritual trait provides anarchy free civic switches and double production speed of Temple.

Unique unit: Cataphract has 12 strength (instead of Knight's 10) but it is not immune to first strikes (while the knight is)

Unique Building: Hippodrome provides +1 :) from horse (instead of dye with Theatre) and provides +1 :) per 5% :culture: (vs per 10% from Theatre). Note that while the Theatre allows up to 2 citizens to be artists, the Hippodrome does not provide that benefit.

Starting screenshot

This is the start of the game (click for a bigger image):



Note that in this game, espionage-culture victories will count as culture victories.

To Enter the Competition:

This competition will open at 00:01 am on 4 Jan 2016, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

Submit the save after your victory (or defeat) here, by 6 February 2016.

Here is a link to a list of the differences between Vanilla, Warlords and BtS.

Software Versions

Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.


Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.

While playing...

Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
 
Happy New Year
:newyear:

I added the hill your settler is on (might be a good place to settle) as well as the two to the west. Wanted you to have some production to crank out those Imperialism boosted settler.
 
How about making a challenger save that's at normal speed?
Give each AI a longbow if you need to make it harder in exchange of normal speed.
Or not.
 
How about making a challenger save that's at normal speed?
Staff decided a while back to not provide games at different speeds because it affects the difficulty. Recent feedback wanted faster games. So, we have been complying with smaller maps, advanced starts, and quick speed. Note that we won't be doing this for all games.
Also we are saving a few minutes of staff time by generally not providing Adventurer or Challenger games.
Give each AI a longbow if you need to make it harder in exchange of normal speed.
Maybe I already did :mischief:
Let me know in first spoiler what defensive advantage you think I gave to the AIs.
:goodjob:
 
yuk..quick speed

I believe faster games was referring to map types/styles among other things. Quick speed is awful. There's a reason few people play it.

I will be very disappointed if the goal of "faster games" is having quick speed games.
 
As an oddity a quick speed game is fine, but I do agree with lymond's sentiment here (although I might've put it a tad more diplomatically :p). I think in all these years I hardly ever started a quick speed game and certainly didn't ever finish one.
 
Given the next BOTM's apparently due out in just over a week's time, I'm ok with trying a quick game! :)
 
What's the problem with quick. I don't hear any arguments.

I have played an SGOTM on quick and that was not a problem.

Perhaps it would have been wise to select a small or tiny map to go with quick speed. Would limit the unit travel time required to go across the map.
 
now now I meant my comments with the most saccharine of intent...but really the gist of it is I rather not see quick speed become the norm. I did not see that as the general intent of all the discussions that were had on the new approach GOTMs. I'd rather not see it at all.

Quick speed does up the relative difficulty, so that should be noted. While that is not an issue on its own, it probably should be a consideration on higher difficulty games.

Fburg is right though. Quick should probably used on small maps for very special scenarios on very rare occasions.
 
Well this is a different controversy. :lol:
No objections to Events On? I suppose we beat that one to death some time ago. :deadhorse:

Agreed, Quick Speed will be the exception in the future.

I think at Noble it will make Peaceful victories easier and Conquest/Domination harder.
Spoiler :
Just be very glad that I remade the map. The first one I uploaded had the player in a corner. That would certainly have made Conquest harder.
 
Quick speed puts a premium on workers and road building. That automatically puts WastinTime at a disadvantage. :mischief:
 
My ears are burning.
Maybe I'll play this one. Quick speed is good. Means less turns.

Since there's likely no seas to attack cities from boats, LowtherCastle will be at a disadvantage. :mischief:
 
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