Hey all!
New version inbound, mainly QoL changes and bugfixes.
Is not savegame compatible with previous official versions (or with saves from the latest beta version).
New version online as of 1:30pm EST. Have fun, and welcome to 2016!
Edit: Also, I should note that this release marks version 1.0 (technically 1.3, because of the date) of the mod! Hooray, we did it!
Cheers,
Gazebo
New version inbound, mainly QoL changes and bugfixes.
Bugfixes
- Ilteroi's fixes related to plot elements, unit movement, embarkation, and other plot-related bugs
- Potential bugfix for MP WC desync related to proposals
- Worked a bit more on warscore and peace diplo AI
- Smaller bugfixes related to most github posts/reports (typos, missing data, CTDs, etc.)
- Integrated JdH's Active Diplomacy for MP
- Integrated Whoward's VMC v69
- Restored some vanilla values in CP (moved to CBP)
- Rewrote installation module using new program to be all-in-one (i.e. all versions of Community Patch Project are in same installer) and to intelligently select location of DLC folder for EUI
- Fixed lancer missing upgrade parameters (CBP)
Features:
- Added content for JFD (yield elements for Crime mod)
- Garrisons now take % damage when cities are attacked - % reduced by city defenses
Balance:
- Razing a city increases your warscore versus the player every turn (a fraction of the city's value to the player is 'lost' in addition to the normal capture bonus) (CP and CBP)
- Reduced Paper value and Unit maintenance (CSD)
- Bumped happiness from monopolies to +5 (was +3)
Is not savegame compatible with previous official versions (or with saves from the latest beta version).
New version online as of 1:30pm EST. Have fun, and welcome to 2016!
Edit: Also, I should note that this release marks version 1.0 (technically 1.3, because of the date) of the mod! Hooray, we did it!
Cheers,
Gazebo