sample stats said:
Mysore/SouthernKing
Capital: Mysore
Parliamentary Monarchy: Empress Haruhi/Ouran Party
-Issues: Tensions with Avalon, Colonialism, Migration to Cities
Initiative: 35 (74-39)/0
-Administration: -15 (Good)
-Colonial Administration: -7
-Military Upkeep: -17
Economy: Growing
-Trade: Growing
-Infrastructure: Good
Projects:
-Grand Samosa Shrine: 15/20
Colonies:
-California: Balanced/Good Administration/Immigration
-New Jersey: Profitable/Excellent Administration/Tensions with Francia
Development: Army 5, Navy 6, Economy 6, Science 7, Culture 7
-Education: Excellent
Army (Quality 6): 40 Infantry Brigades, 10 Cavalry Brigades, 10 Artillery Brigades
-California: 5 Infantry Brigades, 4 Cavalry Brigades, 1 Artillery Brigade
-New Jersey: 5 Infantry Brigades, 1 Cavalry Brigade, 4 Artillery Brigades
Navy (Quality 7): 30 Small Ships, 6 Large Ships
-California: 10 Small Ships
-New Jersey: 10 Small Ships
Government and Politics
The
Government stat lists your form of government, as well as your current leader. Most governments in the present day of 1720 are monarchies in some fashion or another – if this is the case, the monarch’s name will be listed, along with her/his present age – especially as the monarch becomes older, ensuring that the succession is stable is always a priority. If you are a republic or otherwise have some sort of assembly which plays a part in your politics, the dominant party or political group will be listed here, as well.
Below this, in
Issues, I will list three of the most pressing issues, in rough order starting with what is most presently concerning to your government. These may be anything from poor relations or warfare with a neighbouring country, to internal problems, to the haunting spectre of an impending revolution. They can and do vary greatly by country, and may not have an immediate solution at all. I’ll describe some of the more common ones in the OP; some of the more specific ones can be usually found in more detail in the updates.
Governments can change over time, and if you wish to maintain a status quo, it is best to also make your own political changes over time. Unless, of course, you are intentionally attempting to bring about a revolution. After all, there is perhaps no more beautiful sound than hearing the people sing.
Initiative and Administration
Unlike most NESIOTWTFBBQs, instead of economic points (EPs), the main currency in this game will be Initiative. This may seem like a large difference, but in reality amounts to the same thing that EPs generally do; that is, an abstracted representation of government funding and political capital. Initiative can be directly correlated with economic and political power; the larger and stronger your polity is, and additionally the larger your economy, the more initiative you will generally have.
Under
Initiative you will see four numbers: Net Total (Income-Expenses)/Banked. Those expenses are listed below.
Administration is the costs required to keep your country’s bureaucratic gears turning – to ensure that taxes are collected, that government services reach the populace, and so forth. It is entirely possible to run a country through force alone, and there are quite a few countries in the world today where that is still the case. But that is so barbaric! Any modern state requires a capable and efficient administration – and you can tell how efficient that is, by the descriptor next to it, from worst to best:
Nonexistent, Poor, Average, Good, Excellent.
You don’t necessarily need to spend the full cost on administration; however, underspending leads to increased discontent and lowered quality. On the flipside, spending more and conducting reforms can increase quality. But do be careful when conducting reforms, as they may backfire or have unintended consequences.
Colonial Administration is, likewise, the costs required to administer and/or supply your overseas colonial possessions.
Military Upkeep is how much is necessary to maintain your military; this is detailed more in that section.
Other programs with costs per turn can be listed here also, but no one starts with those.
The simplest ways of gaining more initiative by making your administration better, or by increasing taxes or tariffs. On the flipside, doing the reverse of these things will likely result in a decrease in initiative. However, keep in mind that these actions do have other consequences besides changing the amount of income that is reaching your government.
Economy
Initiative is loosely derived from your economy. As we are in an era before modern economic measurements, the economic stats in this game reflect trends rather than hard numbers. There are two primary ones:
Economy, which represents the state of the economy as a whole, and
Trade, which represents the state of your foreign and maritime trade. While they are not necessarily correlated, they usually are; especially if your economy is heavily dependent on foreign trade.
Infrastructure is a measure of how good your roads and/or ports (which is really about it as far as this period is concerned) are. Infrastructure is measured as
Nonexistent, Poor, Average, Good, Excellent. Better infrastructure, and the subsequent easier travel throughout your country, leads to easier administration, not to mention the innumerable economic benefits.
There are also
Projects. Projects are special, large expenditures that usually take multiple turns. They can roughly be compared to Wonders from Civilization, but could easily be far more mundane. A project could include such things as building great monuments, infrastructure improvements, opening of trade routes, policy changes, inquisitions, and infrastructure. PM me if you want to begin one for details including the total cost and effects.
Colonialism
Colonialism in this world is somewhat behind that in ours, but we are still in the midst of the Age of Sail, so the opportunity for creating a global empire is still growing. There are a multitude of reasons you might want colonies. If you want to expand overseas, the first thing to consider is whether your navy is of sufficient calibre to be able to cross seas on a regular basis; the second, equally important thing is to ensure that you have a means of reasonably supplying overseas possessions, as they are certainly not always profitable.
Colonies, as listed in the stats, have three descriptors attached to them. The first is the profitability of the colony, described (from worst to best) as
Very Unprofitable, Unprofitable, Balanced, Profitable, Very Profitable. The second is the quality of the colony’s administration. The same things that hold true for non-colonial administration hold true here as well. And the last thing is the predominant issue in the colony.
Development and Education
Development is a measure of how advanced your country is in particular fields, both in theoretical knowledge and in applied technology. Each field of development will have a number, from 1 to theoretically infinity (the highest anyone starts with is 7 or 8). There are five fields of development:
-Army Development is your knowledge of land warfare. Higher levels indicate superior tactical knowledge and more advanced equipment.
-Navy Development is your knowledge of sailing and naval warfare. Higher levels indicate superior tactical knowledge and more advanced equipment.
-Economy Development is your knowledge of agriculture, engineering, infrastructure, finance, economics, and administration, as well as other fields which provide increased economic wealth.
-Science Development is your knowledge of the natural sciences – that is, astronomy, physics, chemistry, and biology. Science development largely feeds into other fields of development for practical application.
-Culture Development is how “advanced” you are in philosophy and the arts – in literature, music, visual arts, and so forth and so forth. Rather than representing “advancement” in something that cannot really be quantified as such, higher culture development is more representative of how much others seek to emulate your artistic prowess.
Education is, as you might imagine, the quality of the internal education institutions and systems in your country, whatever form they may take. Education is measured (from worst to best) as
Nonexistent, Poor, Average, Good, Excellent. Taking the effort to fund institutions of learning, in whatever form they may take, is the surest means of improving this stat. Better education leads to faster development advances, and pays great dividends in the long run.
Military
Army Units
-3 Initiative for 1 Infantry Brigade (0.1 upkeep/brigade, 1 upkeep/10 brigades)
-5 Initiative for 1 Cavalry Brigade (0.2 upkeep/brigade, 1 upkeep/5 brigades)
-5 Initiative for 1 Artillery Brigade (0.2 upkeep/brigade, 1 upkeep/5 brigades)
Navy Units
-3 Initiative for 1 Small Ship (0.1 upkeep/ship, 1 upkeep/10 ships)
-8 Initiative for 1 Large Ship (0.333… upkeep/ship, 1 upkeep/3 ships)
Especially in the navy, more units will become available as technology develops sufficiently to reach that level.
Both Army and Navy have a
Quality stat. The higher this number is, the better calibre the officer corps or military leadership is. This number will increase as these officers get more experience and better training, and it can also decrease.
It is entirely dependent on where you are in the globe, but we have reached an era where people tend to frown upon war for the sake of pure aggression. Thus, even if it is entirely superficial, it is useful to have a casus belli. In addition, campaigns over small parcels of territory is quite common; the era of total warfare as seen in the 20th century is pretty far off.
When on campaign, it is also useful to provide some extra funding for supplies, else your troops will be forced to live off the land. The latter is not necessarily a worse option, it just has consequences for the people living in that land.
Lastly, sending large numbers of soldiers to unfamiliar climates in this era is a quick way to lose large numbers of soldiers.
Housekeeping
Updates will be somewhere between every 3 weeks and monthly, as of now. This might change. We are starting on 1 January 1720, and turns will be 3 years each. The first will be 1720-1722, the second 1723-1725, the third 1726-1728, and so forth.
Please send orders by CFC PM, and
please try to limit them to a single PM if at all possible. I have no real preference how you want to go about doing this; do orders in whatever format you’re comfortable with.
I have rather little patience for SRSBSNS drama or forum politics, please keep those separate from the the game.
I'm usually on
IOTchat, if you want to talk or ask questions - I'm always willing to, again, no question is too stupid, and I'm always more than happy to help! In fact, the more you ask me, the better off you'll be. I can almost certainly answer CFC PMs as well. Chatango PMs are rather terrible, so another route is to use Steam messages - mine is
Rapunzel-chan (seriously, don't ask). I am usually am able to answer those, though I have a habit of going AFK while leaving my status as online - if I don't immediately respond that is probably the case, and apologies in advance.