Horrid MP Desync Issues?

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Chieftain
Joined
Jan 9, 2016
Messages
4
Hey guys,

Relatively new to the patch, and we've been playing MP 2 Human 8 AI for some time, and since turn 240 it has been every single turn we've had a desync load screen.

Any ideas on how to avoid this? We've tried switching to DX9 instead of 11 but that didn't fix it.
 
Hi, I've just registered to reply.

Me and a group of 5 friends started our first CP MP game without AI. We got horrible desync issues from the start. We restarted a few times to see if we can find out what's causing this, and at the end we managed to play with virtually no desyncs. We achieved this after we changed two things: 1) the ShoShone player took a different Civ, and 2) we disabled barbarians.

The Shoshone seem to cause desyncs because of their ancient ruin trait. That player also reported that he suddenly got map vision around city states for no good reason. We think he actually received the effect of two ancient ruins for each one that he picked up.

Note that we were playing pangaea map, and had the mod pack without the EUI. We were very strict in our installing procedure :nono:
 
Will do. Allow me to post our new findings here as well for anyone reading this in the future.

We played another game but with the barbarians enabled this time (and still no shoshone player!). This worked too, so barbarians weren't the problem, luckily!

We've tried another game since then, choosing 6 different civs, and again we had none of these severe desync problems.

So our newest theory is that adding a Shoshone player causes the desync.
 
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