News: TSG 129 Announcement

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Civilization 5 - Game of the Month Training Series Game 129
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Welcome to the 129th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG129 Details:
Player (You): Enrico of Venice
Victory Condition: Domination all other VCs are enabled, Difficulty: Prince
Civs/City-States (including player): 8/18
Map Type/Size: Pangea
Game pace: Standard

Game options:
Start - Ancient Era
Enabled - Quick Combat, Quick Movement,

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Korea, Denmark, Mongolia, and Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.

Venitian Unique Abilities:

Spoiler :
UA:Serenissima Can't acquire settlers or annex captured cities can create 2 times the number of trade routes. upon discovering Optics a Merchant of Venice appears. May purchase in puppeted cities

UU: Merchant of Venice replaces the Great Merchant Produces twice the trade mission gold, and influence. Faster movement when embarked. May buy a city-state that you are not at war with. All of its units and territory become yours.

UU:The Great Galleass A more powerful and costlier version (110 vs 100) of the standard Galleass extra strength (18 vs 16) and ranged attacks (20 vs 17)




This is where you will start:

TS129.jpg



Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winners (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends march 15th, 2016.


The save will be available for download on February 15th, 2016 midnight Central Standard time (UTC -6:00) in the US.
The Save can be found here.
 
Wow what a start. Settle on isthmus or next to river? Iisthmus might be better for access to northern sea, but doesn't have the wheat until our first border expansion.
 
River isn't that important in a dom game, sea access is usually more important but then again you might not need a navy for a pangea map.
 
for venice, sea trade routes are huge... big army has to be funded somehow. I ll settle in place.
 
Ready to put up after action reports?

:mischief:
 
Venice the conqueror. Money rules. Very modern.

Buying city-states denies their specialties to the competing AIs. Is it best to buy the military CS first; or maritime to limit growth; or mercantile in the hope of fighting an unhappy opponent?

Domination depends on science but the puppets will all focus on gold because they're puppets.

You have to scout each city-state just before buying it to see whether its military units are the ones you'll need.
 
Freedom combined with secularism and rush buying science buildings can produce good science even in puppet cities.
 
Domination on prince and pangea is a joke, so you don't need sea nor river, nor science; all you need are two good production cities, good scouting and few CBs.

I may try it, but not sure if manage to finish before submission end date (but on the other hand game shouldn't last long ;))
 
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