Secret Hitler - II - Two Fascists walk into a bar... [Sign-ups]

Sprig

めんどくさい
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Welcome to pre-WWII Germany. German politicians are attempting to hold a fragile Liberal government together and stem the rising tide of fascism. Unfortunately there are secret fascists among you.

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I am going to give this another go with a slight tweak to the rules.
The game is designed to be fast and should only last 1-2 weeks tops.
In order to speed things up further, I will encourage players to actively discuss what they might do before being elected and potential government candidates to submitt conditional orders in advance.



Looking for 7 to 8 players.

Player List.
1. Xym
2. Reserved for Al Sipsclar
3. Spaceman
4. edse
5.
6.
7.
8.

Reserve/next players.

1.

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1. ROLES

You are the Government! Where a secret faction of fascists is trying to turn Germany into a Fascist State. You Liberals must unite to root out this evil!




Each player will receive a secret role at the beginning of the game. The 3 possible secret roles are:

1 player will be Hitler. 2 players will be Fascists & Everybody else will be Liberal


Hitler is naturally part of the Fascist team.


2. WIN CONDITIONS

The game ends in a Liberal Victory if either:
  • Five liberal policies are enacted.
  • Hitler is assassinated.



The game ends in a Fascist Victory if either:
  • Six fascist policies are enacted.
  • Hitler wins an election as chancellor any time after the third fascist policy has been enacted.


The two game boards will be updated each time a policy is enacted


3. SET UP

Fascists, Hitler and Liberals will be selected at random.
Fascist will know who all the other fascists (incl Hitler)
Hitler will not know who the other fascists are.
The game will contain 6 Liberal and 11 Fascist policy cards.


4. GAME PLAY

Secret Hitler is played in rounds. Each round will have a target of being 48 hours in duration.

Each round has 3 phases:
  1. an Election to form a government
  2. a Legislative Session to enact a new policy,
  3. an Executive Action to exercise governmental power.


4.A.PHASE 1: ELECTION (24hrs Max)

You must choose a government to steer the country forward, but weigh the information you have carefully! if power falls into the wrong hands, it can spell disaster for the entire nation.

i. PASS THE PRESIDENTIAL CANDIDACY
At the beginning of a new round, the Presidency nomination moves to the next player on the player list. (even if that player was in the last successfully elected government. )
This player is the new Presidential Candidate.

ii. NOMINATE A CHANCELLOR
The Presidential Candidate chooses a Chancellor Candidate by selecting any other eligible player. The Presidential Candidate should Bold the players name in Red to confirm nomination. Presidential Candidate can discuss with other players their choices before confirm nomination.

Note: Players who enacted the last policy (Former President and Chancellor) are not eligible to be the Chancellor Candidate.

iii. VOTE ON THE GOVERNMENT
Once the Presidential Candidate has chosen a Chancellor Candidate, You vote one whether to elect the candidates. If you decent of the choice of government you will need to post Nein! in bold. Otherwise you may vote Ja! to confirm.

If you have not registered a vote before the time limit, it will seem to have been affirmative (Ja!)

If a majority is reached for either Ja! or Nein the phase will end early.

If 50% or more of the players vote Nein!, the election fails and the Presidential candidate moves to the next player and the election tracker is advanced by one.

Otherwise, the election is deemed to been successful.

If three or more fascist policies have already been enacted, ask the new Chancellor if he is Hitler; if he is Hitler, he reveals himself and the game immediately ends in a Fascist victory.

Election Tracker: If the group rejects three governments in a row, a frustrated populace takes matters into its own hands. The next policy on top of the Policy Draw Deck will automatically be enacted. Any power granted by this policy is ignored, but all players become eligible to hold the office of Chancellor for the next Election.

The Election Tracker resets after a policy is enacted by the populace or a government is successfully elected.


4.B.PHASE 2: LEGISLATIVE

The newly formed government must carefully navigate the demands of a restless populace, but watch them closely! Some governments catch a bad break, others take advantage of confusion to advance their agenda.

The President receives the next three cards from the Policy deck from the host. These will be either Fascist, liberal or a combination of both. The president then selects two Policy cards to pass to the Chancellor by PM. The remaining Policy will be added to the Discard pile. The Chancellor enacts one of the Policies by post in thread which policy card he has played and by updating the Game boards.

The sanctity of the legislative session is of the utmost importance! Once the President has been elected the members of the government should be silent until a policy has been enacted; This will only be strictly enforce for both President and Chancellor.

Once a policy has been enacted then they are free to share (or lie about) the details of the session. Remember, one or both of them may be Fascists attempting to deceive the group.

Discarded policies will never be confirmed by the host. You must rely on the word of the President and Chancellor, who are obviously are free to LIE.

If there are fewer than three Policies remaining in the Policy deck at the end of a Legislative session, the discard pile will be added and the policies will be randomised.

You can potentially card count to a limited degree to decide who is being trustworthy or not.

If the government enacts a Liberal policy or a Fascist policy that grants no Presidential Power, begin a new round with a new Election.

If the government enacts a Fascist Policy that grants a Presidential Power, proceed to the Executive Action.


4.C.PHASE 3 EXECUTIVE ACTION

Whether by fate or choice, the government has moved the country closer to Fascism and granted the President new powers to enforce his agenda. The President is free to solicit input from whomever, and the group is free to offer whatever input it wants, but the final decision falls to the President alone.

The President Confirms his action in thread by choosing his target in Bold and RED

After the President takes an Executive Action, a new round begins with a new Election.


POSSIBLE PRESIDENTIAL POWERS

Look at the Fascist Track to determine which Presidential Power, if any, has been granted to the President. The President must use power granted to him.

i. INVESTIGATE LOYALTY
The President investigates another player who has not yet been investigated. That players Party Membership (not his Secret Role) will be reveal in private to the President by the host.

The President may share (or lie about!) the results of his investigation at his discretion.

ii. CALL SPECIAL ELECTION
The President chooses any other player at the table to be the next Presidential Candidate by passing that player the Presidency placard. That player nominates a Chancellor Candidate and the election proceeds as usual. After a
Special Election, the Presidency returns to its original order.

iii. POLICY PEEK
The Host reveals privately to the President what the next three policy cards will be from the policy deck.

iv. EXECUTION
The President executes one player at the table. If that player is Hitler, the game ends in a Liberal victory.

If the executed player is not Hitler, he does not reveal his role or his loyalty. He is removed from the game and may not speak, vote, or run for office.

v. Veto Power:
After five fascist policies have been enacted, the Executive branch gains much broader power over which policies are enacted. The Chancellor may, instead of enacting a policy, 'Veto' an agenda.” If the President consents by posting Approved, both policies are discarded and the Presidency passes to the next player as usual. If the President posts Declined , the Chancellor must enact one of the two policies handed to him.



5. Additional rules

  • No Private communication at any time between players except when the president passes two policies to the Chancellor
  • Votes once placed cannot be changed!
  • Each use of the veto power represents an inactive government and advances the election tracker by one.
 
Player Art Resources

Secret Hitler Title image - http://tinyurl.com/Sechitler

Liberal Policy - http://tinyurl.com/Libarticl
Fascist Policy - http://tinyurl.com/Fasarticl

Hitler Role Card - http://tinyurl.com/Hitlerrole
Fascist Role Card - http://tinyurl.com/Fascistrole
Liberal Role Card - http://tinyurl.com/Liberalrole

Liberal Party Membership - http://tinyurl.com/Liberalmem
Fascist Party membership - http://tinyurl.com/Fascistmem

Blank Fascist Board - http://tinyurl.com/Fasboard
Fascist Board 1 policy – http://tinyurl.com/Fasboard1
Fascist Board 2 policy – http://tinyurl.com/Fasboard2
Fascist Board 3 policy – http://tinyurl.com/Fasboard3
Fascist Board 4 policy – http://tinyurl.com/Fasboard4
Fascist Board 5 policy – http://tinyurl.com/Fasboard5
Fascist Board win – http://tinyurl.com/Fasboard6

Blank Liberal Board - http://tinyurl.com/Libboard
Liberal Board 1 policy – http://tinyurl.com/Libboard1
Liberal Board 2 policy – http://tinyurl.com/Libboard2
Liberal Board 3 policy – http://tinyurl.com/Libboard3
Liberal Board 4 policy – http://tinyurl.com/Libboard4
Liberal Board win – http://tinyurl.com/Libboard5
 
in...
 
To entice people into playing the game I will share my experiences playing this irl:

Game 1: My brother is liberal (as am I). On his presidency he deliberately gives fascist cards despite having a liberal and refuses to tell us what cards he drew. Under the guise of 'well it would make them stand out to me'. Liberals lose.

Game 2: I am hitler. We play liberal policies but have massive runbad on the RNG and I am a turn or so late to getting elected chancellor. Liberals win.

Game 3: One fascist makes himself incredibly obvious by taking a decade to pass cards and then claims he had three fascist. Eventually I come up with the novel idea that he is exactly a regular fascist, elect him as chancellor. We pass a fascist policy and I shoot the person who has played two liberal policies (who was actually hitler). Liberals win.

Those were all 5p games, its a ton of fun IRL. Would recommend. This game would work in a turbo setting, 10 min phases or so or on a simulator as well.
 
:bump:
 
I want innn.
 
put me down to get this running

don't really have a lot of time the next couple of days, but by friday/sat i'll be good
 
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