Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Sorry for the too tough challenge in the last map. New attempt, new leader, new map, hopefully a better and more balanced experience for all 
Step up, our loveable tech trading whore:
The start. Strong, but hopefully not too strong. If that is possible in Always War
Like last time I made two small changes:
Apart from a very quick glance at the mini map in WB, I haven't seen much, because I want to play this map myself, and it's always more fun if you play it blind. I hope the AIs aren't super boosted with golds, gems, marble and stone, but there are no guarantees.
The settings are:
The opponents are hand picked. Some strong, some not so strong, but hopefully a good balance.
The files:
I've made Scenario files from Noble to Immortal. Deity is unplayable in Always War. There is also a file at Immortal level, where the barbs have the correct starting techs.
If you choose one of the others and play it via "Play a Scenario", the AIs will get the correct starting techs and units, but the barbs will not. So please zoom in, enter World Builder, choose "Barbarians" in the drop down list, and select the relevant technologies for the level you are playing at.
Noble: No changes needed.
Monarch: Archery
Emperor: Archery, Hunting
Immortal: (not needed if you use the Immortal file, but...) Archery, Hunting and Agriculture.
Good luck honourable ladies and gentlemen
May theForce RNG be with you. 

Step up, our loveable tech trading whore:
Mansa Musa!
Financial: +1
on all tiles with at least 2 
Spiritual: No Anarchy when changing Civics or Religions
Double production speed of Temple and the Cristo Redentor Wonder
Skirmisher: Archer with 4
instead of 3. Has an extra +1 First Strike Chance
Mint: Forge with +10%
Financial: +1
on all tiles with at least 2 
Spiritual: No Anarchy when changing Civics or Religions
Double production speed of Temple and the Cristo Redentor Wonder
Skirmisher: Archer with 4
instead of 3. Has an extra +1 First Strike ChanceMint: Forge with +10%
The start. Strong, but hopefully not too strong. If that is possible in Always War

Like last time I made two small changes:
Spoiler :
Elevated the settler by putting him on a plains hill, and swapped a resource (coal) with a pig.
Apart from a very quick glance at the mini map in WB, I haven't seen much, because I want to play this map myself, and it's always more fun if you play it blind. I hope the AIs aren't super boosted with golds, gems, marble and stone, but there are no guarantees.
The settings are:
- Fractal. 6 opponents. Always War. No Huts. No Events. No Vassal States.
The opponents are hand picked. Some strong, some not so strong, but hopefully a good balance.
Spoiler :
- Elizabeth of England. PHI and FIN.
- Genghis Khan of Mongolia. AGG and IMP (but don't call him small, or he may just lose it)
- Joao II of Portugal. EXP and IMP.
- Mehmed II of Ottomans. EXP and ORG.
- Peter of Russia. EXP and PHI.
- Zara Yaqob of Ethiopia. CRE and ORG.
The files:
I've made Scenario files from Noble to Immortal. Deity is unplayable in Always War. There is also a file at Immortal level, where the barbs have the correct starting techs.
If you choose one of the others and play it via "Play a Scenario", the AIs will get the correct starting techs and units, but the barbs will not. So please zoom in, enter World Builder, choose "Barbarians" in the drop down list, and select the relevant technologies for the level you are playing at.
Noble: No changes needed.
Monarch: Archery
Emperor: Archery, Hunting
Immortal: (not needed if you use the Immortal file, but...) Archery, Hunting and Agriculture.
Good luck honourable ladies and gentlemen
May the


centre tile, but not settling on the Plains-Hill for some more FP-Cottages seems intuitively attractive imo. , especially with Mansa being FIN, and should the capital get attacked in an AW game then one usually probably has already lost the game? (No idea if the last is correct, I only saw you setting up a specific hills-city somewhere and then the AIs blindly attacking that city again and again. )
and an extra Corn also got revealed. I hate Pangaea a little for forcing me to play with a capital that has 2 desert-tiles but I guess it's just time to overcome that neurotic behaviour (throwing away starts if the capital has only 1 Tundra or Desert tile or refusing to settle the capital without 20 fully workable tiles that are at least Plains or better) .
is mighty expensive in workerturns. 

. Then I had this incoming from Mehmed:
. Thankfully he heard me 

. Believe me that this was hard for me, I could have chopped and whipped the Oracle a lot earlier already, but with that inc. I had to whip an emergency defender taking my possibility to 2-pop-whip and the camping unit hindered me from chopping. Maybe this was really lucky, but after the Warrior-losses in the beginning it was a great relief
.
.
.
I hope it won't be an "easy ride". The fun part about AW is to have your back thoroughly up against the wall, somehow surviving, and then later on beginning to expand over the map and kill off giant stacks and eventually AIs. I know this start is good, but I hope(d) it wasn't overly good.
If it turns out to be too easy, it's better for somebody else to make the next map, so I don't mess it up a third time. Did you play it on Immortal btw?

