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Prince
- Joined
- Nov 18, 2015
- Messages
- 543
With so much talk about balancing the new science, I thought it might be useful to have a list, and y'all smarts can go through and discuss rebalance.
(This assumes the civpedia is accurate)
UAs:
Arabia +1 from Historic Events
Assyria: techs or science from city conquest. +2 from Great Works
Babylon: Free GS. +50% Great Scientist generation
Brazil +50% GP rate during Golden Ages
Celts: Unique Pantheons
Dagda: +1 Science per 6 followers
Epona: +15 scaling Science when borders expand
Lugh: +4 Science in cities with specialists
Ogma: +1 Science per 4 pop
Rhiannon: +2 Science in every city
Egypt: Artifacts +2 Science
Ethiopia: getting free techs
Korea: +1 Science from Specialists and +2 Science from GPIs. Science boost from building science buildings. (don't know exact numbers or exact qualified buildings)
Maya: Free GPs
Ottoman Turks: 100 scaling science for completing an international trade route
Portugal: Science from trade routes, 2 per 'RouteMovement'
Russia: +1 Science from SRs, +20 scaling from buying a tile
Siam: +75% from allied military CSes.
Venice could use extra routes for science
UUs:
Shoshone Pathfinder can pick a tech, I think that's the only one.
UB/UI:
Coffee House: 10% of culture converted into science
Doge Palace: +5 Science vs +3 Science for Palace
Encampment: +1 Science at Ecology
Hanse: 10% of gold converted into science
Kuna: +1 Science +2 Science at Archaeology +1 at Math +1 Astronomy
Paper Maker: Scaling science from pop (1 flat science instead of flat 2 science) - 1 science per 4 citizens in city
Royal Library: Gives all Libraries +2 Science
Seowon: 20% Faster great people and 50% instant boost for science vs 33% for univ. According to civpedia, Seowon gives +1 science to forest and jungle compared to +2 for university. Don't know if that's right.
Skola: 1 per 3 pop vs 1 per 4 for the Public School.
Smithsonian: Gives all Museums +5 Science. +5 Science if themed.
Walls of Babylon: 1 Science and a Science specialist.
Wat: +2 Science from Temples and Shrines in the city.
WWs:
Bletchley Park: +5 Science
CERN: Science Boost and +10 Science
Crystal Palace +2 Science for Factories
Great Library: Free Tech, +3 Science, and +3 Science if themed
Hubble: 2 Free GSes
ISS: 1 Science from Engineers, 33% more science from bulbing GSes.
Oracle: +1 Science
Porcelain Tower: 50% more from RAs or +25% Science boost in city
Sankore: +1 Science. 50 Science for expending a GP. Free Mosque.
Policies:
Tradition
Ceremony: +3 Science, Science specialist
Progress
Opener: 20 scaling Science from a citizen born in the capital.
Fraternity: +2 Science from city connections
Authority
Dominance: 125% of CS on kill
Imperium: Grants 25 science and culture from settling/conquering cities
Piety
Monasteries: +2 Science, scientist specialist
Syncretism: +2 Science on Markets, Caravanasaries, and Harbors in cities following majority religion.
Finisher: +2 Science in cities following majority religion
Aesthetics
Humanism: +3 Science on Amphitheaters, Opera Houses, Museums, and Broadcast Towers.
Statecraft
Scholasticism: CS allies provide +33% of what they produce.
Industry
Mercantalism: +2 Science from Customs House, Bank, and Stock Exchange.
Imperialism
Military Tradition: Barracks, Armories, and Military Academies +3 Science
Finisher: Ocean, coast, and lake +1 Science
Rationalism
Opener: +5% Science when happy.
Scaler: +1% Science when happy
Finisher: +33% GS rate and can buy GSes with faith
Academics: +1 Science from specialists
Empiricism: +3 Science from SRs
Enlightenment: +10% Science during GAs
Free Thought: +2 Science from villages
Order
Academy of Sciences: Free Public School in every city
Great Leap: Two free techs
Hero of the People: Free GP and +25% GP rate
Party Leadership: +2 Science per city
Worker Faculties: +3 Science from Factories
Autocracy
Military Industrial Complex: +3 Science from Defense Buildings, Citadels, and UIs.
Resources:
Amber monopoly: +2 Science from resource tiles
Cloves: +1 improvement science
Whales: +1 base science. monopoly +10% science in all owned cities
Uranium: +1 base science, +1 improvement science, global monopoly +10% science in all cities
Beliefs:
God King +1 Science for every 6 followers
Goddess of Renewal: +1 Science from herbalists
Goddess of Wisdom: 1 science per city
Council of Elders: Boost to science when a city adopts religion, 'YIELD_SCIENCE', 40
Council Of Elders NW Holy Council: +5 Science to Holy Sites
Holy Law: Science for purchasing a policy, YIELD_SCIENCE', 50
Theocratic Rule: +15% Science from We Love Days
Mandate of Heaven +15% Science in Holy City during Golden Age
MoH NW Celestial Throne: +2 Science
Way of Transcendence: +300 scaling Science when you enter a new era
Cooperation: Gain 5 scaling Science when a citizen is born
Mastery: +2 Science on science specialists
Scholarship: 1 Science per 2 followers, max 15
Mosque: +3 Science
Synagogue: +15% science during We Love Days
Evangelism: Gain science when a missionary spreads to cities of other religions, I think is SciencePerOtherReligionFollower = '10'
Sainthood: +1 Science for every 6 followers in foreign cities
Global Commandments: +10 scaling science when hosting WC. 150 scaling for passing a proposal
Jesuit Education: Can buy Unis, Schools, and Labs with faith.
Glory of God: +50 scaling Science when expending a GP
Natural Wonders
Old Faithful: 6 Science
Barringer Crater: 5 Science
Great Barrier Reef: 2 Science
(This assumes the civpedia is accurate)
UAs:
Arabia +1 from Historic Events
Assyria: techs or science from city conquest. +2 from Great Works
Babylon: Free GS. +50% Great Scientist generation
Brazil +50% GP rate during Golden Ages
Celts: Unique Pantheons
Dagda: +1 Science per 6 followers
Epona: +15 scaling Science when borders expand
Lugh: +4 Science in cities with specialists
Ogma: +1 Science per 4 pop
Rhiannon: +2 Science in every city
Egypt: Artifacts +2 Science
Ethiopia: getting free techs
Korea: +1 Science from Specialists and +2 Science from GPIs. Science boost from building science buildings. (don't know exact numbers or exact qualified buildings)
Maya: Free GPs
Ottoman Turks: 100 scaling science for completing an international trade route
Portugal: Science from trade routes, 2 per 'RouteMovement'
Russia: +1 Science from SRs, +20 scaling from buying a tile
Siam: +75% from allied military CSes.
Venice could use extra routes for science
UUs:
Shoshone Pathfinder can pick a tech, I think that's the only one.
UB/UI:
Coffee House: 10% of culture converted into science
Doge Palace: +5 Science vs +3 Science for Palace
Encampment: +1 Science at Ecology
Hanse: 10% of gold converted into science
Kuna: +1 Science +2 Science at Archaeology +1 at Math +1 Astronomy
Paper Maker: Scaling science from pop (1 flat science instead of flat 2 science) - 1 science per 4 citizens in city
Royal Library: Gives all Libraries +2 Science
Seowon: 20% Faster great people and 50% instant boost for science vs 33% for univ. According to civpedia, Seowon gives +1 science to forest and jungle compared to +2 for university. Don't know if that's right.
Skola: 1 per 3 pop vs 1 per 4 for the Public School.
Smithsonian: Gives all Museums +5 Science. +5 Science if themed.
Walls of Babylon: 1 Science and a Science specialist.
Wat: +2 Science from Temples and Shrines in the city.
WWs:
Bletchley Park: +5 Science
CERN: Science Boost and +10 Science
Crystal Palace +2 Science for Factories
Great Library: Free Tech, +3 Science, and +3 Science if themed
Hubble: 2 Free GSes
ISS: 1 Science from Engineers, 33% more science from bulbing GSes.
Oracle: +1 Science
Porcelain Tower: 50% more from RAs or +25% Science boost in city
Sankore: +1 Science. 50 Science for expending a GP. Free Mosque.
Policies:
Tradition
Ceremony: +3 Science, Science specialist
Progress
Opener: 20 scaling Science from a citizen born in the capital.
Fraternity: +2 Science from city connections
Authority
Dominance: 125% of CS on kill
Imperium: Grants 25 science and culture from settling/conquering cities
Piety
Monasteries: +2 Science, scientist specialist
Syncretism: +2 Science on Markets, Caravanasaries, and Harbors in cities following majority religion.
Finisher: +2 Science in cities following majority religion
Aesthetics
Humanism: +3 Science on Amphitheaters, Opera Houses, Museums, and Broadcast Towers.
Statecraft
Scholasticism: CS allies provide +33% of what they produce.
Industry
Mercantalism: +2 Science from Customs House, Bank, and Stock Exchange.
Imperialism
Military Tradition: Barracks, Armories, and Military Academies +3 Science
Finisher: Ocean, coast, and lake +1 Science
Rationalism
Opener: +5% Science when happy.
Scaler: +1% Science when happy
Finisher: +33% GS rate and can buy GSes with faith
Academics: +1 Science from specialists
Empiricism: +3 Science from SRs
Enlightenment: +10% Science during GAs
Free Thought: +2 Science from villages
Order
Academy of Sciences: Free Public School in every city
Great Leap: Two free techs
Hero of the People: Free GP and +25% GP rate
Party Leadership: +2 Science per city
Worker Faculties: +3 Science from Factories
Autocracy
Military Industrial Complex: +3 Science from Defense Buildings, Citadels, and UIs.
Resources:
Amber monopoly: +2 Science from resource tiles
Cloves: +1 improvement science
Whales: +1 base science. monopoly +10% science in all owned cities
Uranium: +1 base science, +1 improvement science, global monopoly +10% science in all cities
Beliefs:
God King +1 Science for every 6 followers
Goddess of Renewal: +1 Science from herbalists
Goddess of Wisdom: 1 science per city
Council of Elders: Boost to science when a city adopts religion, 'YIELD_SCIENCE', 40
Council Of Elders NW Holy Council: +5 Science to Holy Sites
Holy Law: Science for purchasing a policy, YIELD_SCIENCE', 50
Theocratic Rule: +15% Science from We Love Days
Mandate of Heaven +15% Science in Holy City during Golden Age
MoH NW Celestial Throne: +2 Science
Way of Transcendence: +300 scaling Science when you enter a new era
Cooperation: Gain 5 scaling Science when a citizen is born
Mastery: +2 Science on science specialists
Scholarship: 1 Science per 2 followers, max 15
Mosque: +3 Science
Synagogue: +15% science during We Love Days
Evangelism: Gain science when a missionary spreads to cities of other religions, I think is SciencePerOtherReligionFollower = '10'
Sainthood: +1 Science for every 6 followers in foreign cities
Global Commandments: +10 scaling science when hosting WC. 150 scaling for passing a proposal
Jesuit Education: Can buy Unis, Schools, and Labs with faith.
Glory of God: +50 scaling Science when expending a GP
Natural Wonders
Old Faithful: 6 Science
Barringer Crater: 5 Science
Great Barrier Reef: 2 Science