Hey all,
New beta inbound, mainly bugfixes. Some bigger changes from Putmalk and Ilteroi are on the way, but will be here in a later version.
Here's the changelog:
Online as of 10:25pm EST. Not savegame compatible.
Downloads Link
Cheers,
Gazebo
New beta inbound, mainly bugfixes. Some bigger changes from Putmalk and Ilteroi are on the way, but will be here in a later version.
Here's the changelog:
Bugfixes:
- Moved PtP stuff to defines for JFD, and fixed a repeat notification problem
- Fixed repeat notification problem for espionage, and increased Advanced Action cooldowns a bit
- Fixed Venetian NWs being chosen by CSs for quests
- Fixed OCC causing AI not to settle new cities after capital
- Fixed AI logic with regards to peace treaties
- Increased base AI value of cities in deals
- Hover units now hover on coast, but embark on deep ocean. Adjustable in XML via promotions.
- Fixed WC GW stuff +2 C for WW and +1 science for great work (CSD)
- Disabling Polish translations for now (buggy)
- Fixed AI operational issue for barbarians
- Addressed AI global targeting cachce/scoring mismatch with regards to war status
- Fixed bug in diplo AI with regards to settling promises and expansion breaking (AI could break own promise due to bad CoM pointer)
- Paratroopers can no longer paratroop onto water
- Recentered XML for PtP in CS screen
- Fixed 3rd parties (CS allies) not being added to peace treaties - also, they have an intrinsic value of zero, so it should not trigger golden ages for the Aztecs
New:
- Putmalk - Restructured C4DF for easier maintenance.
- Iamblichos - integrated deepwater embarkation from WHoward's Terrain-Promotions minimod (for hovering units)
- Gazebo - standalone Corporations mod - requires CP, still in testing (not fully balanced for vanilla yields) (is in betas folder below)
Balance:
- Reduced AI anger over ideologies slightly, but increased anger over land disputes slightly
- Incan UA addition: Mountains produce Gold and Food based on the number of adjacent Mountains.
Base of 1/2, but increases to 2/3+ based on # of mountains nearby.- Buffed God of Sun. Now: +2 Food, +1 Gold from Granaries. +1 Faith and +2 Culture from Farms on Wheat
- Rialto District votes from GPT now scales - caps at 25% of all city-states ever alive (minimum of 1 delegate). So 16 CS = 4 possible Delegates, etc.
- Added ideology requirement for culture victory (updated text and victory screen to reflect this):
You must have an ideology, your people be content, and you must be influential over all other civs to win a culture victory- Slightly increased the delta for Golden Ages
- Slightly increased unhappiness modifier for # of citizens in a City.
Added for JFD:
- MOD_BALANCE_CORE_MINIMUM_RANKING_PTP (float)
- BALANCE_CORE_MINOR_PTP_MINIMUM_VALUE
- BALANCE_CORE_DIPLO_VICTORY_REQUIRES_IDEOLOGY
- GameEvents.CityInvested.Add(function(iPlayer, iCity, iBuildingClass, bValue) end)
- GameEvents.CityInvestedUnit.Add(function(iPlayer, iCity, iUnitClass, bValue) end)
- Added unit investment functions
- BALANCE_CORE_BUILDING_RESOURCE_MAINTENANCE
- BALANCE_CORE_UNIT_INVESTMENTS
Online as of 10:25pm EST. Not savegame compatible.
Downloads Link
Cheers,
Gazebo