hotfix dll for 4/23 version

After installing the hotfix, the movement range border for units is acting really weird. Instead of the normal max range border, I'm seeing a border pop up around a random nearby hex (only one) when right clicking to move. Anyone else seeing this, or is it just me?
 
After installing the hotfix, the movement range border for units is acting really weird. Instead of the normal max range border, I'm seeing a border pop up around a random nearby hex (only one) when right clicking to move. Anyone else seeing this, or is it just me?

I've got the same bug and just reported it to github.
 
d'oh. the movement indicator is not really broken, this is just some debugging code i forgot to deactivate.

new build is up. and yes, it is savegame-compatible.
 
d'oh. the movement indicator is not really broken, this is just some debugging code i forgot to deactivate.

new build is up. and yes, it is savegame-compatible.

In the words of Homer Simpson Woohoo

homer-excited.png


\Skodkim
 
d'oh. the movement indicator is not really broken, this is just some debugging code i forgot to deactivate.

new build is up. and yes, it is savegame-compatible.

Link in top comment is updated, then? Or is this on github?
 
I wonder if this is why since the new patch I'm suddenly had my first multiple early and easy dominating wins. I'm usually a passive player, and now I've been wrecking the AI, and even moved up a full difficulty level, and wrecked the AI again.

Slightly sad to add back in the updated dll :)
 
github is up to date. fefe branch as always.

don't worry about file size differences in the dll. that depends on compiler settings. can change easily.

Sent from my LG-D855 using Tapatalk
 
github is up to date. fefe branch as always.

don't worry about file size differences in the dll. that depends on compiler settings. can change easily.

Sent from my LG-D855 using Tapatalk

Using the solution file from the fefe branch (in VS2013), I get a DLL 1.5MB smaller than the one in your dropbox. (and its 1KB smaller than the one from the beta). I know you said not to worry about it, but it seems very odd...
 
Hm, github says that the latest change to the CvGameCoreDLL_Expansion2 was 3 days ago. So... are you sure it was updated successfully? :)

In the fefe branch, it says 19hrs ago for me. This must be the fix ilteroi built the dll for.

Commits on Apr 26, 2016
@ilteroi
fixed danger calculation for melee units …
ilteroi committed 19 hours ago
 
What exactly is the fefe branch?
Could you give me a link please?

Yeah, I'm very confused about this, too. I re-downloaded the link in the first post, but my laptop is saying that it was last modified when the original post was made, not when the hotfix was re-uploaded.
 
well the repository has more than one branch. you can switch using the git client

Sent from my LG-D855 using Tapatalk
 
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