Der_Zorn_gottes
King
- Joined
- Apr 10, 2003
- Messages
- 774
As I threated in another thread, I here is a AAR of one of my games. One might enjoy it, and one might learn a thing or two. Or mock my incompetece. Either way, here it goes.
My usual settings are huge map (with default amount of civs and CS), marathon speed and Deity difficulty.
Fot this game, I chose the Dutch as my civs, and Terra Incognita as map. Terra Incognita is a custom mapscript, that is like a Terra map (as the name suggests), that might or might not have new world of unspecified form.
The Dutch have the Sea Beggar as UU, which replaces privateer and is good for raiding cities. The UA gives you culture for importing luxuries, and extra gold for exporting them. They also have the polder, which can be build on tiles with fresh water. It has very good yields, and boosts adjactent villages. A very strong improvement, unfortunately it becomes avalaible at guilds, and is the latest of al UIs.
My intention is to grab a small part of land, relying on a huge capitol, finding the new world and settle the heck out of it (if it exists).
Before this game, I startet 3 others, which I abandoned for different reasons.
The first started very good, I was in a very fertile central position, conquered two CS early, got some wonders and a religion. However, I was surrounded with strong religions, and even after I picked Piety, religios pressure from foreign religions was very strong, and the resulting unhappiness from religious diversions accordingly. Even worse, I was at war with Songhai, who were advanced and had more military. That I could handle, but there were a lot of rivers, and I was constantly outmanouvered. Trebuchets that can move, deploy and shoot in one turn are terrific.
Next game was also very strong, but I ragequit when I lost the race to last religion by one turn.
Third game Shaka rushed me hardcore in the ancient age with a nice carpet of warriors and archers. Good job, man.
So, this here game.
My starting area:
Excellent terrain. A lot of food available, and, which is not certain for floodplain starts, a lot of production too. Also, good land for polders, but that won't be of interest untill much later. My first priority here was to get the desert pantheon, so I buildt a shrine after the initial scout. Speaking of the scout, he found this most conveniantly placed natural wonder:
And a little bit later:
Oh, hellow there! I grabbed the worker, which was conveniently close to home. A warrior gave chase, but naturally couldn't catch them. Ramses was good sports about it and peace was restored soon afterwards. I also stubled across a worker from Marokko, but I had a DOF with them, and one worker wasn't worth the backstab flag, so he got to keep it.
I researched minig first, to be able to work the gem tiles, and then pottery for settlers. While building settlers, I set the capitol to work all high hammer tiles, because food is irrelevant during settler construction.
I picked Tradition this time, partly because the capital can become a monster, and partly because I went Progress the last few games and wanted a change. As you can see in the next screenshot, the faith from court chapel and shrine is already enough to give me my Pantheon, and luckily Spirit of The Desert was still available. My first Expansion also has three desert resources, which is why I went there first (it's a decent spot anyway). You can also see my warrior waiting to swoop in and clear the barb camp after the celtic archer did all the work. Unfortunately, in the fog there was a Morokkan warrior with the same agenda.
Meanwhile, my scount continued exploring, and found that not all civs are on this continent. I would like to meet them sooner rather than later for luxuries exchanges (more on that later), but nothing can be done about that. An btw., Teodora, what are you doing? I have no words.
Meanwhile, Morokko has expanded into my desert. I want to have that spot, and means war in the future. However, our DOF will last for a while. So I use that time to train my military on a nearby city state. I declared war and immedeatly grabbed worker. My warrior just barely survived the retaliation.
The rest of the war was my archer shooting away at the warriors and then on the city itself. I could have taken it, but figured that it was too poor. I could probably build a few polders around the oasis, but until then it's more of dead weight. So I made peace and looked for better opportunities. There were two CS to the east, that looked more promising. Both had one luxury each, and a lot of floodplanes. I conquered both, and by the end of the campaign I had two archers with range and logistics, one with range, and a general. And two cities of course. Since I was far away from courthouses, I puppeted them for now.
Domestically, I buildt Stonehenge in my cap, because it literally had nothing better to build (settling area was already taken, as the map is quite crowded, and my teching was lacking).
As for techs, went for trade to build Petra, because if I have ever seen a Petra city, its this. Once I had it, I noted that I was lacking two policies. I immedeately set a culture specialist to work (should have done that earlier). Once I had the required policies, I invested into the wonder (Petra will return this soon enough), set the cap to full production and crossed my fingers. Fortunately enough, I got it!
Between Stonehenge and Spirit of The Desert I got the first religion. I will go very specialist-heavy, so I picked the founder believe that gives yields for spent specialist and Mastery, which gives +2 to all specialist yields.
Diplomatically, things were also moving ahead. I made this trade:
I am not gonna lie, it's not a good trade, but I took it nevertheless. I have more than one gems, so that won't hurt. Silver I have one, so I will break even on happiness. which means as it is, I gain nothing from this trade. However, here comes the UA into play. I gain culture from the import, and money from the export. As dutch, I will always trade away any luxury (even if I have only one copy) for another, because of this. I would rather trade 1 for 1, but couldn't get a better deal for now.
Also, just as I finnished the campaign against the CS, Bouadica declared war. Bad timing of her part, since my returning elite archers shot her invading army down easily. After losing her invasion army, she offered this:
I was considering moving in on her cap, but I took it. I was not interested in the city, but I remembered that there was at least one CS quest for it, so I took it. I have no way to defend it when hostilities resume (and they will), but until then it weakens her and can contribute.
At this point I stopped the first session. The next update will start with an overview of my empire, and my short and longterm goals.
My usual settings are huge map (with default amount of civs and CS), marathon speed and Deity difficulty.
Fot this game, I chose the Dutch as my civs, and Terra Incognita as map. Terra Incognita is a custom mapscript, that is like a Terra map (as the name suggests), that might or might not have new world of unspecified form.
The Dutch have the Sea Beggar as UU, which replaces privateer and is good for raiding cities. The UA gives you culture for importing luxuries, and extra gold for exporting them. They also have the polder, which can be build on tiles with fresh water. It has very good yields, and boosts adjactent villages. A very strong improvement, unfortunately it becomes avalaible at guilds, and is the latest of al UIs.
My intention is to grab a small part of land, relying on a huge capitol, finding the new world and settle the heck out of it (if it exists).
Before this game, I startet 3 others, which I abandoned for different reasons.
The first started very good, I was in a very fertile central position, conquered two CS early, got some wonders and a religion. However, I was surrounded with strong religions, and even after I picked Piety, religios pressure from foreign religions was very strong, and the resulting unhappiness from religious diversions accordingly. Even worse, I was at war with Songhai, who were advanced and had more military. That I could handle, but there were a lot of rivers, and I was constantly outmanouvered. Trebuchets that can move, deploy and shoot in one turn are terrific.
Next game was also very strong, but I ragequit when I lost the race to last religion by one turn.
Third game Shaka rushed me hardcore in the ancient age with a nice carpet of warriors and archers. Good job, man.
So, this here game.
My starting area:
Excellent terrain. A lot of food available, and, which is not certain for floodplain starts, a lot of production too. Also, good land for polders, but that won't be of interest untill much later. My first priority here was to get the desert pantheon, so I buildt a shrine after the initial scout. Speaking of the scout, he found this most conveniantly placed natural wonder:
And a little bit later:
Oh, hellow there! I grabbed the worker, which was conveniently close to home. A warrior gave chase, but naturally couldn't catch them. Ramses was good sports about it and peace was restored soon afterwards. I also stubled across a worker from Marokko, but I had a DOF with them, and one worker wasn't worth the backstab flag, so he got to keep it.
I researched minig first, to be able to work the gem tiles, and then pottery for settlers. While building settlers, I set the capitol to work all high hammer tiles, because food is irrelevant during settler construction.
I picked Tradition this time, partly because the capital can become a monster, and partly because I went Progress the last few games and wanted a change. As you can see in the next screenshot, the faith from court chapel and shrine is already enough to give me my Pantheon, and luckily Spirit of The Desert was still available. My first Expansion also has three desert resources, which is why I went there first (it's a decent spot anyway). You can also see my warrior waiting to swoop in and clear the barb camp after the celtic archer did all the work. Unfortunately, in the fog there was a Morokkan warrior with the same agenda.
Meanwhile, my scount continued exploring, and found that not all civs are on this continent. I would like to meet them sooner rather than later for luxuries exchanges (more on that later), but nothing can be done about that. An btw., Teodora, what are you doing? I have no words.
Meanwhile, Morokko has expanded into my desert. I want to have that spot, and means war in the future. However, our DOF will last for a while. So I use that time to train my military on a nearby city state. I declared war and immedeatly grabbed worker. My warrior just barely survived the retaliation.
The rest of the war was my archer shooting away at the warriors and then on the city itself. I could have taken it, but figured that it was too poor. I could probably build a few polders around the oasis, but until then it's more of dead weight. So I made peace and looked for better opportunities. There were two CS to the east, that looked more promising. Both had one luxury each, and a lot of floodplanes. I conquered both, and by the end of the campaign I had two archers with range and logistics, one with range, and a general. And two cities of course. Since I was far away from courthouses, I puppeted them for now.
Domestically, I buildt Stonehenge in my cap, because it literally had nothing better to build (settling area was already taken, as the map is quite crowded, and my teching was lacking).
As for techs, went for trade to build Petra, because if I have ever seen a Petra city, its this. Once I had it, I noted that I was lacking two policies. I immedeately set a culture specialist to work (should have done that earlier). Once I had the required policies, I invested into the wonder (Petra will return this soon enough), set the cap to full production and crossed my fingers. Fortunately enough, I got it!
Between Stonehenge and Spirit of The Desert I got the first religion. I will go very specialist-heavy, so I picked the founder believe that gives yields for spent specialist and Mastery, which gives +2 to all specialist yields.
Diplomatically, things were also moving ahead. I made this trade:
I am not gonna lie, it's not a good trade, but I took it nevertheless. I have more than one gems, so that won't hurt. Silver I have one, so I will break even on happiness. which means as it is, I gain nothing from this trade. However, here comes the UA into play. I gain culture from the import, and money from the export. As dutch, I will always trade away any luxury (even if I have only one copy) for another, because of this. I would rather trade 1 for 1, but couldn't get a better deal for now.
Also, just as I finnished the campaign against the CS, Bouadica declared war. Bad timing of her part, since my returning elite archers shot her invading army down easily. After losing her invasion army, she offered this:
I was considering moving in on her cap, but I took it. I was not interested in the city, but I remembered that there was at least one CS quest for it, so I took it. I have no way to defend it when hostilities resume (and they will), but until then it weakens her and can contribute.
At this point I stopped the first session. The next update will start with an overview of my empire, and my short and longterm goals.