News: TSG 137 Announcement

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Civilization 5 - Game of the Month Training Series Game 137
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Welcome to the 137th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG137 Details:
Player (You): Hiawatha of the Iroquois
Victory Condition: Open all other VCs are enabled, there is NO preferred VC you may choose what ever path you desire. The fastest of each VC and highest score of each VC will be the medalists
Difficulty: King
Civs/City-States (including player): 12/28
Map Type/Size: Arborea Small Continents/Huge
Game pace: Standard

Game options:
Start - Anceint Era
Enabled - Quick Combat, Quick Movement, no Ancient Ruins

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Mongol Spain Denmark Babylon and Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.

Iroquois Unique Attributes:

Spoiler :
UA: Great Warpath Units move through Forest and Jungle in friendly territory as if they were Roads
◾These tiles can be used to establish City Connections upon researching The Wheel
◾Caravans move along Forest and Jungle as if they were Roads

UB: Longhouse -Replaces Workshop. 2 :c5production: each forest produces one more:c5production:
UU: Mohawk Warrior - Replaces Swordsman. requires no Iron, Fighting bonus in forest and jungle.


This is where you will start:

TS137.jpg



Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends July 15th, 2016.


The save will be available for download on June 15th, 2016, midnight Central Standard time (UTC -6:00) in the US.

The Save can be found here.
 
The Iroquois...

Easily the worst civilization for a human player as their unique ability only applies to friendly territory (if only it applied to ALL territory) and I tend to chop all my forests. This also makes the UB largely worthless and some people consider it worse than the Workshop it replaces. I haven't really put it to the test, but their Mohawk Warrior don't appear to be particularly special.

Strangely the AI plays well as the Iroquois.

Can't wait!
 
I don't play them much either, but Arborea map plus their uniques could make for a good wonder-hoarding game. I'll probably play for Science VP as there's likely to be a runaway culture civ with 12 others, and I fancy seeing a large forest-base civ built up.

Scout warrior to the mountain/coast spot and settle there on turn 1 (using the unique ability)?
 
1st thought : Why no ancient ruins?

2nd thought : Ewww Iroquois, but at least its on Arborea.

3rd thought : 12 civs on Small Continents? Not sure what the fastest way to win would be, I think I'll try to start Domination and see how far that goes and transition to Science.

Just read that forest walk is only in friendly territory, that's pretty terrible.
 
1st thought : Why no ancient ruins?

2nd thought : Ewww Iroquois, but at least its on Arborea.

3rd thought : 12 civs on Small Continents? Not sure what the fastest way to win would be, I think I'll try to start Domination and see how far that goes and transition to Science.

Just read that forest walk is only in friendly territory, that's pretty terrible.
AR have a huge effect on the speed of the game. They are also widely variable between players. Getting a pop ruin on turn 2 vs a map ruin is like getting a 6 turn head start. So i like to exclude them fron time to time for a fairer game

We haven't done Iroquois in over 2 years. They were due. Its like vegetables for your civ game. [emoji2]



Sent from my SM-N920P using Tapatalk
 
What does Arborea do?

Other thoughts:

Definitely scout to mountain hill on coast. Could be something useful on the other side. I like the idea of a tradition game here. High production potentially and can war at frigates or later if wanted.

probably only build one scout on this tradition game though because it's small continents. Don't want to waste the early production.
 
I missed the part about huge, my bad. I don't think my machine can handle late huge AI city spam anyway. Have to end this game before that becomes an issue.
 
Time victory could be possible. Just need to pretend it's a science victory, but instead build xcoms and go kill everyone but one AI city. Nuke that city to the ground so it can't build spaceship parts then click end turn until the end.
 
Trying to gen a practice game, but it looks like arborea and small continents are 2 different maps. Going with Arborea and assuming the small continents is a part of the script. If that isn't right please correct me!

edit - Bah literally 3 seconds later, found it in the advanced settings, landmass type.

Moderator Action: Instead of consecutive posts, please use the edit function. Fixed it for you. :)
 
Actually, if you leave the trees in place and find some way to pump food into your cities, hopefully by cargo ships, you can build some amazing production with this civ. Still, on a huge map, maybe we should extend the time limit for the game and provide psychological counseling for those driven crazy.
 
Loving all the comments, looking forward to this game, even though I was thinking of quitting V and not doing any Civ until VI arrives (got so many other games on Steam and GOG to play).

As others have mentioned, going to scout the mountain/coast tile before settling. I love building wonders so may concentrate on that for a while, see where that gets me. Techwise will head for Metal Casting ASAP, but hopefully pick up Sailing and Trapping early on as well to exploit the local resources.
 
I almost never play on a huge map. Played one huge game as Venice but didn't finish it because it got too tedious, with over 100 AI cities. But I do have a computer, just for a few days then I have to give it back, that will handle it w/o crashing...

Does huge map mean you pretty much have to go Liberty? Or is a small empire with huge cities still viable?
 
Small empire with huge cities is definitely still viable. Huge actually causes problems to the AI on King difficulty. They will tend to city spam after mid game, which kills their science and culture output, especially culture. Makes the late game fairly easy to stay ahead.
 
It doesn't matter much on King difficulty as AI don't have much bonus yet. However on higher difficulty you pretty much have to spam cities to stay level as the science cost is higher on huge and you need cities to compensate.

However I don't know why you don't want a large empire on huge, as the per city unhappiness is low and it's much easier to grow your population over a larger empire, so that translate to higher science. I have something like 30 cities in this game no problem.
 
It doesn't matter much on King difficulty as AI don't have much bonus yet. However on higher difficulty you pretty much have to spam cities to stay level as the science cost is higher on huge and you need cities to compensate.

However I don't know why you don't want a large empire on huge, as the per city unhappiness is low and it's much easier to grow your population over a larger empire, so that translate to higher science. I have something like 30 cities in this game no problem.

Replying in the Opening Actions thread because I've started playing.
 
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