The Wonder Thread.

moysturfurmer

Emperor
Joined
Mar 6, 2010
Messages
1,558
Alhambra: +1 military policy slot. + 2 amenities. +2 Great General PPT. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an encampment District

Big Ben: +1 Economic Policy Slot. Doubles current treasury. +6 Gold per Turn. Must be built next to river & commercial hub with a bank.

Bolshoi Theatre: Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Theatre District. +2 Great Writer Points per Turn. +2 Great Musician Points Per Turn. +1 Great Work of Writing Slot. +1 Great Work of Music Slot. [1450 production]

Broadway: 1 free random Atomic Era civic Boost. Must be built on flat land adjacent to a Theater Square district. +3 Great Musician Points per Turn. +3 Great Writer Points per Turn. +1 Great Writing Slots. +2 Great Music slots.

Chichen Itza: +2 culture and +1 production for all rainforest in this city. Must be built in a rainforest.

Christo Redentor: Tourism output in Relics and Holy Cities is not diminished by other civs who have researched The Elightenment. Doubles tourism output of Seaside Resorts across your civilization. +4 culture. Must be built on hills. [2100 production]

Colossus: +3 Gold +1 great Admiral point +1 trade route capacity. Grants a Trader unit. ?Must be built next to a harbor district?[400 production]

Colosseum: +1 culture(?), +1 amenity(?), Colosseum's yields extended to all city centers within 6 tiles. Must be built on flat land adjacent to a Theatre Square [400 production]

Eiffel Tower: All tiles in your civilization gets +2 appeal. Must be built on flat land adjacent to city center. [2100 production]

Estadio de Maracanã: +2 Amenities in each city in your civilization. Must be built on flat land adjacent to a Stadium. +6 culture. +2 amenities.

The Forbidden Palace: +1 Wildcard Policy Slot, Must be build on a flat tile next to city center.

Great Library: +2 science, +1 Great Scientist point per turn, +2 great work of writing slots. Receive boost to all ancient and classical era techs. Must be built adjacent to a campus district with a library. [400 production]

The Great Lighthouse: +1 Movement for all naval units. Must be built on the coast and adjacent to a harbor district with a lighthouse. +3 Gold. +1 Great Admiral point per turn.

Great Zimbabwe: + 1 Trade Route Capacity. Trade routes from this city generate +2 gold for every bonus resource in this city's territory. Must be built adjacent to Cattle resource and Commercial Hub with Market. + 5 gold. + 2 Great merchant Points per turn.

Hagia Sophia: +4 faith and +2 Great Prophet Points per turn. Missionaries and Apostles can spread religion one extra time. Must be built on flat land adjacent to a holy site. Must have found a religion. [710 production]

Hanging Gardens: Increases growth by 15% in all cities. Must be built next to a river. [180 production]

The Hermitage: Must be built along river. +3 Great Artist Points per Turn. +4 Great Work of Art Slots.


Huey Tlatoani: +1 Amenities from Entertainment for each lake within one tile of Huey. +1 food & +1 production for each lake tile in your empire. Must be built on lake adjacent to land.

Mahabodhi Temple: +4 faith, +1 Great Prophet points per turn, grants 2 Apostles. Must be built on wood adjacent to a holy site district with a temple. You must have found a religion [400 production]

Mont St. Michel: +2 faith, 2 relic slots. All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. Must be built on flood plains or marsh. [790 production]

The Oracle: +1 culture, +1 faith and +1 GPP for ALL Great People. Great People cost 25% less faith. Must be built on hills. [290 production]

Oxford University: + 3 Great Scientist points per turn, + 2 Great Works of Writing slots. +20% science in this city, and awards 2 randomly-chosen free technologies when completed. Must be built on Grasslands or Plains adjacent to a Campus District with a University.

Petra: +2 Food, +2 Gold and +1 Production on all desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills". Unlocked with Mathematics.

Potala Palace: +1 Diplomatic policy slot. Must be built on a Hill adjacent to a Mountain. +2 Culture. +2 Faith." Unlocked with Astronomy

Pyramids: +2 culture, 1 free builder, +1 charge for each builder. Must be built on desert without hills. [220 production]

Ruhr Valley: +30% production in this city & +1 production for each mine & quarry in this city. Must be built along a river next to an Industrial zone with a Factory.

Stonehenge: +2 faith and a Great Prophet. Great Prophet can found a religion on Stonehenge instead of a Holy Site. Must be adjacent to stone. [180 production]

Syndney Opera House: Must be built on coast, adjacent to land & a harbor. +8 culture. +5 Great Musician Points per Turn. +3 Great Work of Music Slots. [3300 production.

Terracotta Army: +2 Great General points per turn. All current land units gain a promotion. All archaeologists from the owner may enter foreign lands without open borders. Must be built in grassland or plains adjacent to an encampment with a barrack or stable. [400 production].

Venetian Arsenal: +2 Great Engineer points per turn. Receive a second naval unit every time you train a naval unit. Must be built adjacent to the coast and adjacent to an industrial zone district. [920 production]
 
+ Broadway: ??

(there is some debate about in in the Screenshot Thread - it's the tile behind Xi'An in the E3 video. Some say it can be an upgraded commercial district, but it lacks yellowness about it).
 
+ Broadway: ??

(there is some debate about in in the Screenshot Thread - it's the tile behind Xi'An in the E3 video. Some say it can be an upgraded commercial district, but it lacks yellowness about it).

My gut told me it was a modern commercial hub but scrubbing through the vid I saw this:

2x30633.png


Looks like the sign for the Palace Theatre. I don't think it's /not/ Broadway, but I can't be sure. I'll toss it in the maybe column.
 
I'm still feeling pretty positive that it's a Tourism District.
 
I'm still feeling pretty positive that it's a Tourism District.

I'm not sure I can wrap my head around a Tourism District. Like, when you travel somewhere, where do you go? Their cultural centers, their historical sites, their wonders both man-made and natural. I can't think of a single place that's distinctly for tourists.

Sunset Blvd was a Theatre District, Times Square a Commercial District, Fisherman's Wharf a Harbor etc etc. I just don't know. What would be the buildings one would build in it anyway? Hotel? Car Rental Service? Bubba Gump Shrimp Co?

Anyway, re: the implications of some of these.

Mt San Michel's "Martyr" promotion it gives to apostles... Presumably it's something to do with civs killing your apostles. Seems like the religion game/mechanic/victory mechanic is gonna get pretty bloody. Sounds fun.

Terracotta Army seems pretty interesting. Viable for both domination & cultural games. Curious to see how it works out.

Eiffel Tower seems gnarly. Isn't appeal valued on a 1-5 scale to begin with?
 
I guess a tourism district wouldn't be the place you'd visit in a city, but the place the supports visitors. A lot of cities in the US have hotel clusters. You even have towns that are basically tourist towns near big national parks.

In game, it could have a hotel and a visitor's center. Not sure what else that is Civ-appropriate.
 
What would be the buildings one would build in it anyway? Hotel? Car Rental Service? Bubba Gump Shrimp Co?

Probably hotel, airport, and visitor's center.

And when I say airport, I mean your city's commercial airport, not the military airbase we've seen in screenshots.
 
Probably hotel, airport, and visitor's center.

And when I say airport, I mean your city's commercial airport, not the military airbase we've seen in screenshots.

Airports are their own districts with their own buildings. You could see one next to The Commercial Hub in the end of the video.
Oh **** the City with the Commercial Hub hasn't actually built a Commercial Hub. The Broadway (or Times Square) evidence mounts.
 
Apologize if silly question, but building on wood surprises me - in Civ5, building on wood got rid of the wood. Is cutting forests out in Civ6?
 
Apologize if silly question, but building on wood surprises me - in Civ5, building on wood got rid of the wood. Is cutting forests out in Civ6?

Certain tile improvements in V could get on your wood. Lumber yards, Markets (I believe), and I forget what else.
 
Since we now know the Colosseum and Forbidden Palace are world Wonders, that means the Great Wall and Sphinx are "unique improvements" according to Ed Beach.

My gut told me it was a modern commercial hub but scrubbing through the vid I saw this:

2x30633.png


Looks like the sign for the Palace Theatre. I don't think it's /not/ Broadway, but I can't be sure. I'll toss it in the maybe column.
It's not a commercial hub, because Commercial Hub is still in the build menu of the city.

I'd like to think it's a modern District rather than a Wonder.
 
Since we now know the Colosseum and Forbidden Palace are world Wonders, that means the Great Wall and Sphinx are "unique improvements" according to Ed Beach.


It's not a commercial hub, because Commercial Hub is still in the build menu of the city.

I'd like to think it's a modern District rather than a Wonder.

Yeah, I wound up noticing that when addressing the Airport question. Question is, what district could it possibly be otherwise?

Looking at this image of a Broadway theatre, and the image of the inside of that mystery tile, compounded the fact that the billboards all repeat themselves, I'm now firmly in the Broadway camp.
00617_venue_portrait_large.jpg


Compare the position of that red sign in the city to the position of that middle building in the back, and then compare the position of the Palace sign on Times Square to the position of One Times Square. (Warning, stupid big image)
Spoiler :
Times_Square_Panorama.jpg
 
Mont St. Michel needs to be built in a flood plains or a marsh? Sounds odd as in reality, Mont St. Michel is on a small rocky island. Well, it is an island at high tide and connected to the mainland at low tide.

While I suppose coastal flood plains (like in a river delta) might work, it might make more thematic sense to be built on coastal cliffs, IMHO.
 
Anyone out there surprised by the amount of requirements for wonders this time around?

In Civ V:
-Required tech.
-(Just for 9 of 47) Social policy opener
-(Just for 3 of 47) Terrain

In Civ VI:
-Required tech
-(Not always) Terrain
-(Not always) Adjacent District
-(Not always) Buildings
-(Not always) Founded a Religion

Look at the Mahabodhi Temple:
-Must be built on wood
-Adjacent to a holy site district
-Pre-built Temple in the holy site
-You must have found a religion
 
Airports are their own districts with their own buildings. You could see one next to The Commercial Hub in the end of the video.
Oh **** the City with the Commercial Hub hasn't actually built a Commercial Hub. The Broadway (or Times Square) evidence mounts.

Actually the airport on the video seems to be taking only half of the district, the other half of the space could be the hotel plus another building. On the video you can even see at first only the airport on the district when it first appears and then the other buildings appear after (as the video tend to do, skipping to things already complete)
 
Actually the airport on the video seems to be taking only half of the district, the other half of the space could be the hotel plus another building. On the video you can even see at first only the airport on the district when it first appears and then the other buildings appear after (as the video tend to do, skipping to things already complete)

I mean Ed Beach said "airport district" in the German stream/interview, so I'm inclined to think that the entire tile has airport buildings. That doesn't necessarily mean that those buildings can't provide bonuses to tourism though. I expect the airport district will make you choose between a tourism focus or a military focus (much like how the encampment makes you choose between Barracks and Stables).

International Terminal vs Aircraft Shelters, kind of a thing.
 
I think chaosprophet has a point. If they're going to put hotels in Civ 6 at all, that would be the place to do it.

In my home town, we have a large hotel right across the street from the airport, and the local visitor's center isn't too away either. It seems natural that the three of them should all be in the same district.
 
Back
Top Bottom