moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,558
Alhambra: +1 military policy slot. + 2 amenities. +2 Great General PPT. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an encampment District
Big Ben: +1 Economic Policy Slot. Doubles current treasury. +6 Gold per Turn. Must be built next to river & commercial hub with a bank.
Bolshoi Theatre: Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Theatre District. +2 Great Writer Points per Turn. +2 Great Musician Points Per Turn. +1 Great Work of Writing Slot. +1 Great Work of Music Slot. [1450 production]
Broadway: 1 free random Atomic Era civic Boost. Must be built on flat land adjacent to a Theater Square district. +3 Great Musician Points per Turn. +3 Great Writer Points per Turn. +1 Great Writing Slots. +2 Great Music slots.
Chichen Itza: +2 culture and +1 production for all rainforest in this city. Must be built in a rainforest.
Christo Redentor: Tourism output in Relics and Holy Cities is not diminished by other civs who have researched The Elightenment. Doubles tourism output of Seaside Resorts across your civilization. +4 culture. Must be built on hills. [2100 production]
Colossus: +3 Gold +1 great Admiral point +1 trade route capacity. Grants a Trader unit. ?Must be built next to a harbor district?[400 production]
Colosseum: +1 culture(?), +1 amenity(?), Colosseum's yields extended to all city centers within 6 tiles. Must be built on flat land adjacent to a Theatre Square [400 production]
Eiffel Tower: All tiles in your civilization gets +2 appeal. Must be built on flat land adjacent to city center. [2100 production]
Estadio de Maracanã: +2 Amenities in each city in your civilization. Must be built on flat land adjacent to a Stadium. +6 culture. +2 amenities.
The Forbidden Palace: +1 Wildcard Policy Slot, Must be build on a flat tile next to city center.
Great Library: +2 science, +1 Great Scientist point per turn, +2 great work of writing slots. Receive boost to all ancient and classical era techs. Must be built adjacent to a campus district with a library. [400 production]
The Great Lighthouse: +1 Movement for all naval units. Must be built on the coast and adjacent to a harbor district with a lighthouse. +3 Gold. +1 Great Admiral point per turn.
Great Zimbabwe: + 1 Trade Route Capacity. Trade routes from this city generate +2 gold for every bonus resource in this city's territory. Must be built adjacent to Cattle resource and Commercial Hub with Market. + 5 gold. + 2 Great merchant Points per turn.
Hagia Sophia: +4 faith and +2 Great Prophet Points per turn. Missionaries and Apostles can spread religion one extra time. Must be built on flat land adjacent to a holy site. Must have found a religion. [710 production]
Hanging Gardens: Increases growth by 15% in all cities. Must be built next to a river. [180 production]
The Hermitage: Must be built along river. +3 Great Artist Points per Turn. +4 Great Work of Art Slots.
Huey Tlatoani: +1 Amenities from Entertainment for each lake within one tile of Huey. +1 food & +1 production for each lake tile in your empire. Must be built on lake adjacent to land.
Mahabodhi Temple: +4 faith, +1 Great Prophet points per turn, grants 2 Apostles. Must be built on wood adjacent to a holy site district with a temple. You must have found a religion [400 production]
Mont St. Michel: +2 faith, 2 relic slots. All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. Must be built on flood plains or marsh. [790 production]
The Oracle: +1 culture, +1 faith and +1 GPP for ALL Great People. Great People cost 25% less faith. Must be built on hills. [290 production]
Oxford University: + 3 Great Scientist points per turn, + 2 Great Works of Writing slots. +20% science in this city, and awards 2 randomly-chosen free technologies when completed. Must be built on Grasslands or Plains adjacent to a Campus District with a University.
Petra: +2 Food, +2 Gold and +1 Production on all desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills". Unlocked with Mathematics.
Potala Palace: +1 Diplomatic policy slot. Must be built on a Hill adjacent to a Mountain. +2 Culture. +2 Faith." Unlocked with Astronomy
Pyramids: +2 culture, 1 free builder, +1 charge for each builder. Must be built on desert without hills. [220 production]
Ruhr Valley: +30% production in this city & +1 production for each mine & quarry in this city. Must be built along a river next to an Industrial zone with a Factory.
Stonehenge: +2 faith and a Great Prophet. Great Prophet can found a religion on Stonehenge instead of a Holy Site. Must be adjacent to stone. [180 production]
Syndney Opera House: Must be built on coast, adjacent to land & a harbor. +8 culture. +5 Great Musician Points per Turn. +3 Great Work of Music Slots. [3300 production.
Terracotta Army: +2 Great General points per turn. All current land units gain a promotion. All archaeologists from the owner may enter foreign lands without open borders. Must be built in grassland or plains adjacent to an encampment with a barrack or stable. [400 production].
Venetian Arsenal: +2 Great Engineer points per turn. Receive a second naval unit every time you train a naval unit. Must be built adjacent to the coast and adjacent to an industrial zone district. [920 production]
Big Ben: +1 Economic Policy Slot. Doubles current treasury. +6 Gold per Turn. Must be built next to river & commercial hub with a bank.
Bolshoi Theatre: Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Theatre District. +2 Great Writer Points per Turn. +2 Great Musician Points Per Turn. +1 Great Work of Writing Slot. +1 Great Work of Music Slot. [1450 production]
Broadway: 1 free random Atomic Era civic Boost. Must be built on flat land adjacent to a Theater Square district. +3 Great Musician Points per Turn. +3 Great Writer Points per Turn. +1 Great Writing Slots. +2 Great Music slots.
Chichen Itza: +2 culture and +1 production for all rainforest in this city. Must be built in a rainforest.
Christo Redentor: Tourism output in Relics and Holy Cities is not diminished by other civs who have researched The Elightenment. Doubles tourism output of Seaside Resorts across your civilization. +4 culture. Must be built on hills. [2100 production]
Colossus: +3 Gold +1 great Admiral point +1 trade route capacity. Grants a Trader unit. ?Must be built next to a harbor district?[400 production]
Colosseum: +1 culture(?), +1 amenity(?), Colosseum's yields extended to all city centers within 6 tiles. Must be built on flat land adjacent to a Theatre Square [400 production]
Eiffel Tower: All tiles in your civilization gets +2 appeal. Must be built on flat land adjacent to city center. [2100 production]
Estadio de Maracanã: +2 Amenities in each city in your civilization. Must be built on flat land adjacent to a Stadium. +6 culture. +2 amenities.
The Forbidden Palace: +1 Wildcard Policy Slot, Must be build on a flat tile next to city center.
Great Library: +2 science, +1 Great Scientist point per turn, +2 great work of writing slots. Receive boost to all ancient and classical era techs. Must be built adjacent to a campus district with a library. [400 production]
The Great Lighthouse: +1 Movement for all naval units. Must be built on the coast and adjacent to a harbor district with a lighthouse. +3 Gold. +1 Great Admiral point per turn.
Great Zimbabwe: + 1 Trade Route Capacity. Trade routes from this city generate +2 gold for every bonus resource in this city's territory. Must be built adjacent to Cattle resource and Commercial Hub with Market. + 5 gold. + 2 Great merchant Points per turn.
Hagia Sophia: +4 faith and +2 Great Prophet Points per turn. Missionaries and Apostles can spread religion one extra time. Must be built on flat land adjacent to a holy site. Must have found a religion. [710 production]
Hanging Gardens: Increases growth by 15% in all cities. Must be built next to a river. [180 production]
The Hermitage: Must be built along river. +3 Great Artist Points per Turn. +4 Great Work of Art Slots.
Huey Tlatoani: +1 Amenities from Entertainment for each lake within one tile of Huey. +1 food & +1 production for each lake tile in your empire. Must be built on lake adjacent to land.
Mahabodhi Temple: +4 faith, +1 Great Prophet points per turn, grants 2 Apostles. Must be built on wood adjacent to a holy site district with a temple. You must have found a religion [400 production]
Mont St. Michel: +2 faith, 2 relic slots. All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. Must be built on flood plains or marsh. [790 production]
The Oracle: +1 culture, +1 faith and +1 GPP for ALL Great People. Great People cost 25% less faith. Must be built on hills. [290 production]
Oxford University: + 3 Great Scientist points per turn, + 2 Great Works of Writing slots. +20% science in this city, and awards 2 randomly-chosen free technologies when completed. Must be built on Grasslands or Plains adjacent to a Campus District with a University.
Petra: +2 Food, +2 Gold and +1 Production on all desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills". Unlocked with Mathematics.
Potala Palace: +1 Diplomatic policy slot. Must be built on a Hill adjacent to a Mountain. +2 Culture. +2 Faith." Unlocked with Astronomy
Pyramids: +2 culture, 1 free builder, +1 charge for each builder. Must be built on desert without hills. [220 production]
Ruhr Valley: +30% production in this city & +1 production for each mine & quarry in this city. Must be built along a river next to an Industrial zone with a Factory.
Stonehenge: +2 faith and a Great Prophet. Great Prophet can found a religion on Stonehenge instead of a Holy Site. Must be adjacent to stone. [180 production]
Syndney Opera House: Must be built on coast, adjacent to land & a harbor. +8 culture. +5 Great Musician Points per Turn. +3 Great Work of Music Slots. [3300 production.
Terracotta Army: +2 Great General points per turn. All current land units gain a promotion. All archaeologists from the owner may enter foreign lands without open borders. Must be built in grassland or plains adjacent to an encampment with a barrack or stable. [400 production].
Venetian Arsenal: +2 Great Engineer points per turn. Receive a second naval unit every time you train a naval unit. Must be built adjacent to the coast and adjacent to an industrial zone district. [920 production]