New Version - September 2nd (9-2)

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Gazebo

Lord of the Community Patch
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Hey all,

Aaaaand we're back. New version inbound. Lots of good stuff here!

Fixes and Improvements
  • Fixed some issues related to third party peace logic with minors in peace deals
  • 3rd party peace brokering
  • Now requires a warscore of +75 or more to negotiate (should only occur in the event of a major victory)
  • Fixed some Pantheons persisting if you did not found a religion and/or have your cities converted
  • Austrian UA now recovers influence properly (if negative)
  • Made some adjustments to the AI to encourage more opportunitstic martial activities, especially in the early game
  • Fixed Event bonuses not always applying to new cities properly
  • Adjusted deal tech valuation to avoid zero values
  • Added default value for Game.GetMinimumVassalTurns() and Game.GetMinimumVoluntaryVassalTurns() for nonstandard speeds
  • Fixed Border growth being blocked by promises in some instances
  • Fixed EIC double luxury logic re: GP and Kasbah improvements
  • Fixed vanilla bug re: remaining at war with dead civs
  • Fixed ally war/peace logic for Minors in some instances
  • Adjustments to AI major-major diplomacy and military construction logic
  • Adjusted some diplomatic values to make the AI more sensitive to war/peace and victory conditions
  • Fixed some event and text issues
  • Puppets now use default AI instead of Growth AI
  • Optimizations of AI messenger/diplomat AI routines
  • Bugfixes and merges with Iamblichos and Ilteroi code bases
  • Fixed some JFD things and added JFD requests
Balance:

  • Ritual overtuned a little - brought down to 30% (was 50%)
  • Buff scripture a little - now 30% (was 25%)
  • Japan: Dojo loses Culture/Production from Iron/Horses. Instead, gains following ability: when a unit created in this City levels up, gain Culture based on its current level. (Current scaler: 15 Culture x unit level) Design: Japan has the potential to be a real cultural powerhouse via the creation and maintenance of high-experience units.
  • America: Removed Museum requirement for Smithsonian, moved to Scientific Theory, added Broadcast Tower to Culture/Science bonus of Museum.
  • Polynesia: Moai gain +1 Production from adjacent Moai (in addition to existing +1 culture). Moai connections can be hard to make - this makes those connections even sweeter.
  • Siam: Wat moved to Theology, price dropped to 275. Good building, but came too late to really have the impact it should.
  • Germany: Hanse base gold now +5 (was +2), gains additional Merchant specialist. Should help Germany in the mid-game, when it really starts to turn on its diplomatic engine.
  • Greece: The Acropolis now has 150% more acrop (raised defense from 4 to 10). Forgot about the Acropolis when making defense adjustments to walls etc.

New version online as of 12:10am EST (2-3). Not savegame compatible.

Link to auto-installer: Vox Populi Auto-Installer (9-2)

Cheers, and Happy Labor Day Weekend,

Gazebo
 
Puppets now use default AI instead of Growth AI

GG biggest Venice buff of the CPP
 
Can't connect to the link provided, is there a server issue at the moment?

Edit: Link is back online. Cheers!
 
Now requires a warscore of +75 or more to negotiate (should only occur in the event of a major victory)

hehehe... finally. :D

Also, I take it the renew deal bug is fixed? Can't find it mentioned in your list.

Cheers,
 
YAY! Must abandon current game and start a new one ASAP. :) Thank you! Most excited about

- Made some adjustments to the AI to encourage more opportunitstic martial activities, especially in the early game
- Adjustments to AI major-major diplomacy and military construction logic
- Adjusted some diplomatic values to make the AI more sensitive to war/peace and victory conditions
 
Heh, wow.
Nice work Gazebo and team. It's very hard to put my appreciation for this - and the continued endeavour to perfect the project - into words over the Internet.
 
Started a new game and the changes are immediately apparent - both my neighbors are neutral (vs friendly) and one is even threatened by my nearby military. Just like old days - woo hoo! :) The AI is back to its normal self!
 
Started a new game and the changes are immediately apparent - both my neighbors are neutral (vs friendly) and one is even threatened by my nearby military. Just like old days - woo hoo! :) The AI is back to its normal self!

Needs more testing. I have seen both modifiers in every August game I started, so those where working fine in 8-2, 8-8, and 8-18...
 
Is it normal that the god-king pantheon is back to +1 of every yield for every 6 followers? Wasn't it 1 for every 8 followers in previous patch?
 
Shouldn't airports connect cities to the trade network?

No, that's not their role in Civ 5.

Is it normal that the god-king pantheon is back to +1 of every yield for every 6 followers? Wasn't it 1 for every 8 followers in previous patch?

Yes, the tooltip was a typo.

Small hotfix posted for a (very rare) crash, savegame compatible.

If you don't crash, or haven't crashed yet, I wouldn't worry about it. If you are downloading it new (As of 10:30pm EST) you're good to go.

G
 
Needs more testing. I have seen both modifiers in every August game I started, so those where working fine in 8-2, 8-8, and 8-18...

Military threatening, territorial dispute, competing for world wonders NEVER showed up for me in the 8/18 version - at least in the 5-7 games I played with it. Only one that showed up was the social policy difference. Now w/ this new version they are BACK! The AI finally has a personality now and once again gives a damn about negative modifiers. So happy.
 
Military threatening, territorial dispute, competing for world wonders NEVER showed up for me in the 8/18 version - at least in the 5-7 games I played with it. Only one that showed up was the social policy difference. Now w/ this new version they are BACK! The AI finally has a personality now and once again gives a damn about negative modifiers. So happy.

None of those factors were really messed with. You sure your prior install was working? The AI overhauls you champion as finally being 'back' were never actually gone.

G
 
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