BOTM 115: Tokugawa of Japan.
[img=right]http://gotm.civfanatics.net/civ4games/images/botm115civ.jpg[/img]Hello. This is DynamicSpirit, with a special message to the AIs playing in this game. It's a deity game which is really nice for you because it'll mean you'll be able to stomp all over the human player with ease. I know you're not very intelligent so I've tried to help you a bit. The human doesn't have a particularly useful unique unit, and he'll probably be dead long before he's able to build his unique building. Goody huts are on, so you'll be able to pick up lots of nice things from those. The human probably won't dare touch them after the first one because of the fear of unleashing hordes of warriors. Be aware that the barbs DO NOT start with archery, so you'll only encounter barb warriors at first. So if you wanna use your free starting archers to take lots of barb cities, feel free. Though I guess on deity, you'll expand quickly enough that there won't be many barb cities anyway. I'll be pretty disappointed in you guys if you haven't managed to wipe out the human before 1000AD. But be careful - these humans can be very cunning and resourceful.
Just remember to have fun! (Because the human probably won't

Game settings:
Playing as: Tokugawa of Japan
Rivals: 4 AIs
Difficulty: Deity
Starting Era: Ancient
Speed: Normal
Options: No random events
Victory Conditions: All enabled
Map settings:
Map: Great plains
World Wrap: None
Mapsize: Small
Climate: Temperate
Sea level: Medium
Tokugawa is Protective and Aggressive, and you start with Fishing and The Wheel.
The Protective trait gives free City Garrison I and Drill I promotion for archery and gunpowder units and double production speed of Castle and Walls
The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock
Unique unit: Samurai (replaces Maceman)
The Samurai benefits from: 2 first strikes, requires access to iron, and free promotions: drill1. This compares with the Maceman which has: 0 first strikes, and requires access to copper or iron.
Unique Building: Shale Plant (replaces Coal Plant)
Besides providing power (and -2 health), the shale plant gives an extra 10% hammers.
Starting screenshot
This is the start of the game (click for a bigger image):

Note that in this game, any espionage-culture victories will be counted as cultural victories.
To Enter the Competition:
This competition will open at 00:01 am on 18 Sep 2016, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 18 Oct 2016.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.