WNES4: Ocean World Revisited:
Story:
This is the Ocean World. The planet consits of numerous islands and small continents. Nations have arisen of these islands and have expanded for food, water and resources. The Planet has been split between 8 grand nations. Altough technology is hard to come by, many nations have advanced to the Mid-Industrial Age. Wars have already killed many as World War One has started. Ocean World's future is in your hands.
Rules:
You may enlarge army or navy by 1(cost 1 Economy).
You can enlarge your Economy once per turn(must be only growth order).
You can research new Technology(Two Economy)
Note: You may enlarge army and navy as much as you want in one turn but remember each enlargement still takes an economy level. You can also research all you want but it will still take 2 levels per new technology.
Note: Remember the planet is round so you can easily move from one edge to another
Military:
Tiny, Small, Medium, Large, Very Large, Huge, Gigantic, Imperial
Economy: Collapsed, Depression, Recession, Weak, Stable, Growing, Strong, Prosperous, Very Prosperous, Juggernaught.
Happiness(determined by Economy, world standing, government, war etc) Rebelling, Riots, Angry, Upset, Content, Happy, Jubilant, Festive, Celebrating.
---------------------------
Technologies: You can research new technologies. All technologies must be researched to reach the next age.
Early Industrial Age(1820-1850):
Cannon Rifling: Better Navy Attack
Rifles: Better Army Attack
Railroads: Better Army Defense
Steam Engine: Better Navy Defense
Mid-Industrial Age(1850-1880)
Tip-Shot: Better Navy Attack
Mini-Ball/Bullet: Better Army Attack
Field Medicane: Better Army Defense
Ironclads: Better Navy Defense
----------------------------------
Government:
There are 4 differnt governments as you start. A new government will appear every age. You may change your government but Anarchy will take place one turn. All this means is you wont be able to enlarge or research anything but can still give military commands etc.
If a nation changes government rebels might appear. Happiness improves the farther up the list you go. So changing from a monarchy to republic will improve happiness. But changing "dramaticly" will cause a "backfire". So going from a Dictatorship to Domarcracy will have effects such as rebels, economic decline, etc. Happiness might actually decline. So change governments WISELY!
-Militaristic Dictatorship:
Attacking Army better. Happiness declines.
-(Constitutional) Monarchy:
Attacking Navy better. Cant have a Juggernaught or Very Prosperous Economy.
-Confederacy
Attacking Navy Better. Can't have an Imperial or Gigantic Army/Navy.
-Republic:
Defending Navy better. Cant have an Imperial or Gigantic Army/Navy.
-Democracy:
Defending Army Better. Research costs 3 Economy
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Recent Wars in Ocean World History:
-War of Democratic Dominance(Turn 2-Turn 4)
During Turn 2 Estland invaded Horst in an attempt to free the people from a King. The Estland army made rapid advances into the main Horst island. Soon new Rifles arrived and the Estland troops took more ground.
In Turn 3 the Horst navy struck a blow to Estland by raiding Estland supply lines and were able to get Rifles for themselves. Astoria in an attempt to help Estland blockaded the Horst island, but it backfired when a battle occured between the Astorian and Estland fleets, damaging both. Estland continued to advance on land. At the same time the nations of Frimca and Troke joined the war, Frimca to Estland and Troke to Horst. Frimca learning of this quickly sent their fleets to destroy the Troke navy. The ensuing battle was a sucess for Frimca as they laid waist to the Troke flotilla.
By Turn 4 the war was taking a toll on both nations. The two powers decided for peace. Meeting between the Democratic and Monarchy alliances took place and the Democratic Alliance agreed to give up the lands they gained in the war. The war was over, but Estland burned a port to the ground before leaving Horst. the War of Democratic Dominance had pushed the Estland and Frimca into a power while leaving the monarchies of Horst and Troke weak for many turns to come.
-The Midey War(Turn 3-Turn 5)
In turn 2 the nations of Astoria and Nudland allied. It was apparent why when in Turn 3 they invaded Midey. Nudland attacked Midey and quickly took the Northwest island. Astoria tried to land at the Northeast island but the transport fleet was totaled by the Midey Navy as it had no escorts.
During Turn 3 the Midey navy was still mostly unprepared and it was taken off guard when the Nudland fleet sunk a large portian as it still lay at port. Soon after Nudland landed thosands of troops onto the Midey Main Island and took half of it. Astoria once again tries to invade the Northeast island, this time successful thanks to escorts. Both the Midey and Astorian fleets took heavy losses. Astoria makes a small beachead but it fails to grow as supplies wear thin when Midey raids the supply lines.
After tough negotiations, peace was made in Turn 5. Midey handed over it's two nothern islands to Nudland and Astoria. This comes at a time when Astoria and Nudland make technological advances that could have tipped the war. Peace finally resumed over Ocean World, but for how long?
Nations:
Astoria(Red): Kamilian1
Government: Monarchy
Economy: Stable
Army: Large
Navy:Medium
Happiness: Content
Technologies: Early Industrial(2)
Estland(Blue): emu
Government: Democracy
Economy: Stable
Army: Large
Navy: Small
Happiness: Happy
Technologies: Early Industrial(2), Tipped Shot
Sudland(Orange): Erez
Government: Republic
Economy: recession
Army: Large
Navy: Very Large
Happiness: Angry
Technologies: Steamships, Railroad, Rifled Cannon
Troke(Dark Purple)
Government: Monarchy
Economy: Growing
Army: Tiny
Navy: Medium
Happiness: Content
Technologies: Rifles, Railroads, Steamships
Midey(Dark Green)
Government: Republic
Economy: Stable
Army: Medium
Navy: Large
Happiness: Happy
Technologies: Early Industrial(2) IRONCLADS
Nudland(Purple): puglover
Government: Militaristic Dictatorship
Economy: Weak
Army: Very Large
Navy: Tiny
Happiness: Content
Technologies: Early Industrial(2), Tipped Shot, Ironclads
Horst(Yellow): Azale
Government: Monarchy
Economy: Recession
Army: Large
Navy: Small
Happiness: Upset
Technologies: Early Industrial(2) Tipped Shot
Frimca(Light Green)
Government: Democracy
Economy: Weak
Army: Medium
Navy: Small
Happiness: Happy
Technologies: Early Industrial(2), Tipped Shot
Story:
This is the Ocean World. The planet consits of numerous islands and small continents. Nations have arisen of these islands and have expanded for food, water and resources. The Planet has been split between 8 grand nations. Altough technology is hard to come by, many nations have advanced to the Mid-Industrial Age. Wars have already killed many as World War One has started. Ocean World's future is in your hands.
Rules:
You may enlarge army or navy by 1(cost 1 Economy).
You can enlarge your Economy once per turn(must be only growth order).
You can research new Technology(Two Economy)
Note: You may enlarge army and navy as much as you want in one turn but remember each enlargement still takes an economy level. You can also research all you want but it will still take 2 levels per new technology.
Note: Remember the planet is round so you can easily move from one edge to another
Military:
Tiny, Small, Medium, Large, Very Large, Huge, Gigantic, Imperial
Economy: Collapsed, Depression, Recession, Weak, Stable, Growing, Strong, Prosperous, Very Prosperous, Juggernaught.
Happiness(determined by Economy, world standing, government, war etc) Rebelling, Riots, Angry, Upset, Content, Happy, Jubilant, Festive, Celebrating.
---------------------------
Technologies: You can research new technologies. All technologies must be researched to reach the next age.
Early Industrial Age(1820-1850):
Cannon Rifling: Better Navy Attack
Rifles: Better Army Attack
Railroads: Better Army Defense
Steam Engine: Better Navy Defense
Mid-Industrial Age(1850-1880)
Tip-Shot: Better Navy Attack
Mini-Ball/Bullet: Better Army Attack
Field Medicane: Better Army Defense
Ironclads: Better Navy Defense
----------------------------------
Government:
There are 4 differnt governments as you start. A new government will appear every age. You may change your government but Anarchy will take place one turn. All this means is you wont be able to enlarge or research anything but can still give military commands etc.
If a nation changes government rebels might appear. Happiness improves the farther up the list you go. So changing from a monarchy to republic will improve happiness. But changing "dramaticly" will cause a "backfire". So going from a Dictatorship to Domarcracy will have effects such as rebels, economic decline, etc. Happiness might actually decline. So change governments WISELY!
-Militaristic Dictatorship:
Attacking Army better. Happiness declines.
-(Constitutional) Monarchy:
Attacking Navy better. Cant have a Juggernaught or Very Prosperous Economy.
-Confederacy
Attacking Navy Better. Can't have an Imperial or Gigantic Army/Navy.
-Republic:
Defending Navy better. Cant have an Imperial or Gigantic Army/Navy.
-Democracy:
Defending Army Better. Research costs 3 Economy
------------------------------------------------------------------------------------
Recent Wars in Ocean World History:
-War of Democratic Dominance(Turn 2-Turn 4)
During Turn 2 Estland invaded Horst in an attempt to free the people from a King. The Estland army made rapid advances into the main Horst island. Soon new Rifles arrived and the Estland troops took more ground.
In Turn 3 the Horst navy struck a blow to Estland by raiding Estland supply lines and were able to get Rifles for themselves. Astoria in an attempt to help Estland blockaded the Horst island, but it backfired when a battle occured between the Astorian and Estland fleets, damaging both. Estland continued to advance on land. At the same time the nations of Frimca and Troke joined the war, Frimca to Estland and Troke to Horst. Frimca learning of this quickly sent their fleets to destroy the Troke navy. The ensuing battle was a sucess for Frimca as they laid waist to the Troke flotilla.
By Turn 4 the war was taking a toll on both nations. The two powers decided for peace. Meeting between the Democratic and Monarchy alliances took place and the Democratic Alliance agreed to give up the lands they gained in the war. The war was over, but Estland burned a port to the ground before leaving Horst. the War of Democratic Dominance had pushed the Estland and Frimca into a power while leaving the monarchies of Horst and Troke weak for many turns to come.
-The Midey War(Turn 3-Turn 5)
In turn 2 the nations of Astoria and Nudland allied. It was apparent why when in Turn 3 they invaded Midey. Nudland attacked Midey and quickly took the Northwest island. Astoria tried to land at the Northeast island but the transport fleet was totaled by the Midey Navy as it had no escorts.
During Turn 3 the Midey navy was still mostly unprepared and it was taken off guard when the Nudland fleet sunk a large portian as it still lay at port. Soon after Nudland landed thosands of troops onto the Midey Main Island and took half of it. Astoria once again tries to invade the Northeast island, this time successful thanks to escorts. Both the Midey and Astorian fleets took heavy losses. Astoria makes a small beachead but it fails to grow as supplies wear thin when Midey raids the supply lines.
After tough negotiations, peace was made in Turn 5. Midey handed over it's two nothern islands to Nudland and Astoria. This comes at a time when Astoria and Nudland make technological advances that could have tipped the war. Peace finally resumed over Ocean World, but for how long?
Nations:
Astoria(Red): Kamilian1
Government: Monarchy
Economy: Stable
Army: Large
Navy:Medium
Happiness: Content
Technologies: Early Industrial(2)
Estland(Blue): emu
Government: Democracy
Economy: Stable
Army: Large
Navy: Small
Happiness: Happy
Technologies: Early Industrial(2), Tipped Shot
Sudland(Orange): Erez
Government: Republic
Economy: recession
Army: Large
Navy: Very Large
Happiness: Angry
Technologies: Steamships, Railroad, Rifled Cannon
Troke(Dark Purple)
Government: Monarchy
Economy: Growing
Army: Tiny
Navy: Medium
Happiness: Content
Technologies: Rifles, Railroads, Steamships
Midey(Dark Green)
Government: Republic
Economy: Stable
Army: Medium
Navy: Large
Happiness: Happy
Technologies: Early Industrial(2) IRONCLADS
Nudland(Purple): puglover
Government: Militaristic Dictatorship
Economy: Weak
Army: Very Large
Navy: Tiny
Happiness: Content
Technologies: Early Industrial(2), Tipped Shot, Ironclads
Horst(Yellow): Azale
Government: Monarchy
Economy: Recession
Army: Large
Navy: Small
Happiness: Upset
Technologies: Early Industrial(2) Tipped Shot
Frimca(Light Green)
Government: Democracy
Economy: Weak
Army: Medium
Navy: Small
Happiness: Happy
Technologies: Early Industrial(2), Tipped Shot