hotrod0823
Deity
Okay - HOT5 Was too easy. The AI doesn't know what to do without Swords, pikes and MDI you Say. So here it is the Rise of the Impi.
Premise: As the Zulu we are a strong nation that relys on speed and wit to overrun our foes with a vast army of mobile units capable of taking on all comers with nothing more than sticks, stones and horses for almost all ages.
All iron based units are disabled for the Zulu: NO swords, pikes, MDI, ironclads, frigates, knights or cannons. Iron is in the game making factories and rails possible. The AI can still make everything.
Some say HOT5 was too easy so here it is HOT7 the rematch.
Emperor/Deity (if requested)
Roster: Open to all who played in HOT5 first with a spot in reserve for Rowain when he returns. (IIRC he is on holiday)
Land: Large continents on a standard Map with 7 rivals all Random
Climate and Age are Random Barbs on Roaming.
Question Comments Etc.
All victories are enabled but only domination or conquest are considered victories for this game.
Premise: As the Zulu we are a strong nation that relys on speed and wit to overrun our foes with a vast army of mobile units capable of taking on all comers with nothing more than sticks, stones and horses for almost all ages.
All iron based units are disabled for the Zulu: NO swords, pikes, MDI, ironclads, frigates, knights or cannons. Iron is in the game making factories and rails possible. The AI can still make everything.
Some say HOT5 was too easy so here it is HOT7 the rematch.
Emperor/Deity (if requested)
Roster: Open to all who played in HOT5 first with a spot in reserve for Rowain when he returns. (IIRC he is on holiday)
Land: Large continents on a standard Map with 7 rivals all Random
Climate and Age are Random Barbs on Roaming.
Question Comments Etc.
All victories are enabled but only domination or conquest are considered victories for this game.